From 11e6e7d47016358361876c4f1ffbf387c9449975 Mon Sep 17 00:00:00 2001 From: Artem Kharytoniuk Date: Mon, 15 Jan 2018 21:52:20 +0100 Subject: [PATCH] Update README.md --- README.md | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/README.md b/README.md index ecf194a..b0bfdde 100644 --- a/README.md +++ b/README.md @@ -1,4 +1,4 @@ -# Welcome to the Quake 3 source code! +# Welcome to Quake 3 source code! Project Badge @@ -15,7 +15,7 @@ Vulkan backend provides the same graphics features as original OpenGL-based one * **r_renderAPI** - 3D API to use. Requires vid_restart. * 0 - OpenGL * 1 - Vulkan - * 2 - DX12 (if enabled, see below). + * 2 - DX12 (if enabled, see below) * **r_twinMode** - Debug feature to compare rendering output between OpenGL/Vulkan/DX12 APIs. Requires vid_restart. @@ -31,6 +31,6 @@ DirectX 12 backend implementation is provided mostly for educational purposes an ## Visual Studio The project files are provided for Visual Studio 2017. Free community version is available online. -To start the game from visual studio in quake3 project's properties go to `Debugging->Command Arguments` and specify command line like the following with the path changed to actual game location: `+set fs_basepath e:/games/quake3` +To start the game from visual studio in quake3 project's properties go to `Debugging->Command Arguments` and specify command line in the form: `+set fs_basepath ` ![quake3-ke](https://user-images.githubusercontent.com/4964024/28160268-4f0707d4-67c8-11e7-9009-8540789aab0b.jpeg)