diff --git a/src/engine/renderer/vk.cpp b/src/engine/renderer/vk.cpp index 10a5a29..e1db458 100644 --- a/src/engine/renderer/vk.cpp +++ b/src/engine/renderer/vk.cpp @@ -1136,7 +1136,7 @@ void vk_get_mvp_transform(float mvp[16]) { // update q3's proj matrix (opengl) to vulkan conventions: z - [0, 1] instead of [-1, 1] and invert y direction float zNear = r_znear->value; - float zFar = tr.viewParms.zFar; + float zFar = backEnd.viewParms.zFar; float P10 = -zFar / (zFar - zNear); float P14 = -zFar*zNear / (zFar - zNear); float P5 = -p[5];