Multitexture rendering prototyping.
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27
data/multi_texture.vert
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27
data/multi_texture.vert
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#version 450
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layout(binding = 0) uniform Uniform_Buffer_Object {
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mat4 model;
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mat4 view;
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mat4 proj;
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} ubo;
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layout(location = 0) in vec3 in_position;
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layout(location = 1) in vec3 in_color;
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layout(location = 2) in vec2 in_tex_coord;
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layout(location = 3) in vec2 in_tex_coord2;
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layout(location = 0) out vec3 frag_color;
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layout(location = 1) out vec2 frag_tex_coord;
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layout(location = 2) out vec2 frag_tex_coord2;
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out gl_PerVertex {
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vec4 gl_Position;
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};
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void main() {
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gl_Position = ubo.proj * ubo.view * ubo.model * vec4(in_position, 1.0);
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frag_color = in_color;
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frag_tex_coord = in_tex_coord;
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frag_tex_coord2 = in_tex_coord2;
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}
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