Removed support for compiled vm mode. Use bytecode by default.
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@@ -733,7 +733,7 @@ void CL_InitCGame( void ) {
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// load the dll or bytecode
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if ( cl_connectedToPureServer != 0 ) {
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// if sv_pure is set we only allow qvms to be loaded
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interpret = VMI_COMPILED;
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interpret = VMI_BYTECODE;
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}
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else {
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interpret = Cvar_VariableValue( "vm_cgame" );
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@@ -1150,7 +1150,7 @@ void CL_InitUI( void ) {
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// load the dll or bytecode
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if ( cl_connectedToPureServer != 0 ) {
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// if sv_pure is set we only allow qvms to be loaded
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interpret = VMI_COMPILED;
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interpret = VMI_BYTECODE;
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}
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else {
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interpret = Cvar_VariableValue( "vm_ui" );
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