DX12: dx_end_frame was not called when disconnecting during active game.
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@@ -1390,6 +1390,9 @@ void dx_begin_frame() {
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}
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void dx_end_frame() {
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if (!dx.active)
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return;
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dx.command_list->ResourceBarrier(1, &CD3DX12_RESOURCE_BARRIER::Transition(dx.render_targets[dx.frame_index],
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D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_PRESENT));
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