DX12: shaders compilation pipeline.
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@@ -94,6 +94,8 @@
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="..\src\engine\renderer\dx.cpp" />
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<ClCompile Include="..\src\engine\renderer\shaders\hlsl_compiled\single_texture_ps.cpp" />
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<ClCompile Include="..\src\engine\renderer\shaders\hlsl_compiled\single_texture_vs.cpp" />
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<ClCompile Include="..\src\engine\renderer\shaders\spirv\multi_texture_add_frag.cpp" />
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<ClCompile Include="..\src\engine\renderer\shaders\spirv\multi_texture_clipping_plane_vert.cpp" />
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<ClCompile Include="..\src\engine\renderer\shaders\spirv\multi_texture_mul_frag.cpp" />
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@@ -12,6 +12,9 @@
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<Filter Include="Source Files\spirv">
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<UniqueIdentifier>{b30d21cf-a2ec-44d4-80d2-73c969c32a41}</UniqueIdentifier>
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</Filter>
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<Filter Include="Source Files\hlsl_compiled">
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<UniqueIdentifier>{ff161648-6f6d-46ac-af5d-08fdfb82914a}</UniqueIdentifier>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\src\engine\renderer\tr_animation.c">
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@@ -116,6 +119,12 @@
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<ClCompile Include="..\src\engine\renderer\dx.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\src\engine\renderer\shaders\hlsl_compiled\single_texture_ps.cpp">
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<Filter>Source Files\hlsl_compiled</Filter>
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</ClCompile>
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<ClCompile Include="..\src\engine\renderer\shaders\hlsl_compiled\single_texture_vs.cpp">
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<Filter>Source Files\hlsl_compiled</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\src\engine\qcommon\cm_public.h">
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