Memory allocation for geometry data.
Single allocation is made and from it I suballocate two buffers: for vertex and index data correspondingly.
This commit is contained in:
@@ -492,6 +492,27 @@ static void allocate_and_bind_image_memory(VkImage image) {
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VK_CHECK(vkBindImageMemory(vk.device, image, chunk->memory, chunk->used - memory_requirements.size));
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}
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static void ensure_allocation_for_staging_buffer(VkBuffer buffer) {
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VkMemoryRequirements memory_requirements;
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vkGetBufferMemoryRequirements(vk.device, buffer, &memory_requirements);
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if (tr.vk_resources.texture_staging_memory_size < memory_requirements.size) {
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if (tr.vk_resources.texture_staging_memory != VK_NULL_HANDLE) {
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vkFreeMemory(vk.device, tr.vk_resources.texture_staging_memory, nullptr);
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}
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VkMemoryAllocateInfo alloc_info;
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alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
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alloc_info.pNext = nullptr;
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alloc_info.allocationSize = memory_requirements.size;
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alloc_info.memoryTypeIndex = find_memory_type(vk.physical_device, memory_requirements.memoryTypeBits,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT);
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VK_CHECK(vkAllocateMemory(vk.device, &alloc_info, nullptr, &tr.vk_resources.texture_staging_memory));
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tr.vk_resources.texture_staging_memory_size = memory_requirements.size;
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}
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}
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static void deallocate_image_chunks() {
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for (int i = 0; i < tr.vk_resources.num_image_chunks; i++) {
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vkFreeMemory(vk.device, tr.vk_resources.image_chunks[i].memory, nullptr);
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@@ -707,40 +728,44 @@ bool vk_initialize(HWND hwnd) {
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desc.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
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desc.pNext = nullptr;
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desc.flags = 0;
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desc.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
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desc.queueFamilyIndexCount = 0;
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desc.pQueueFamilyIndices = nullptr;
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desc.size = VERTEX_BUFFER_SIZE;
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desc.usage = VK_BUFFER_USAGE_VERTEX_BUFFER_BIT;
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desc.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
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desc.queueFamilyIndexCount = 0;
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desc.pQueueFamilyIndices = nullptr;
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VK_CHECK(vkCreateBuffer(vk.device, &desc, nullptr, &vk.vertex_buffer));
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vk.vertex_buffer_memory = get_allocator()->allocate_staging_memory(vk.vertex_buffer);
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VK_CHECK(vkBindBufferMemory(vk.device, vk.vertex_buffer, vk.vertex_buffer_memory, 0));
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void* data;
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VK_CHECK(vkMapMemory(vk.device, vk.vertex_buffer_memory, 0, VERTEX_BUFFER_SIZE, 0, &data));
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vk.vertex_buffer_ptr = (byte*)data;
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}
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{
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VkBufferCreateInfo desc;
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desc.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
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desc.pNext = nullptr;
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desc.flags = 0;
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desc.size = INDEX_BUFFER_SIZE;
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desc.usage = VK_BUFFER_USAGE_INDEX_BUFFER_BIT;
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desc.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
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desc.queueFamilyIndexCount = 0;
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desc.pQueueFamilyIndices = nullptr;
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VK_CHECK(vkCreateBuffer(vk.device, &desc, nullptr, &vk.index_buffer));
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vk.index_buffer_memory = get_allocator()->allocate_staging_memory(vk.index_buffer);
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VK_CHECK(vkBindBufferMemory(vk.device, vk.index_buffer, vk.index_buffer_memory, 0));
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VkMemoryRequirements vb_memory_requirements;
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vkGetBufferMemoryRequirements(vk.device, vk.vertex_buffer, &vb_memory_requirements);
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VkMemoryRequirements ib_memory_requirements;
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vkGetBufferMemoryRequirements(vk.device, vk.index_buffer, &ib_memory_requirements);
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VkDeviceSize mask = ~(ib_memory_requirements.alignment - 1);
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VkDeviceSize index_buffer_offset = (vb_memory_requirements.size + ib_memory_requirements.alignment - 1) & mask;
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uint32_t memory_type_bits = vb_memory_requirements.memoryTypeBits & ib_memory_requirements.memoryTypeBits;
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uint32_t memory_type = find_memory_type(vk.physical_device, memory_type_bits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT);
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VkMemoryAllocateInfo alloc_info;
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alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
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alloc_info.pNext = nullptr;
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alloc_info.allocationSize = index_buffer_offset + ib_memory_requirements.size;
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alloc_info.memoryTypeIndex = memory_type;
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VK_CHECK(vkAllocateMemory(vk.device, &alloc_info, nullptr, &vk.geometry_buffer_memory));
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vkBindBufferMemory(vk.device, vk.vertex_buffer, vk.geometry_buffer_memory, 0);
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vkBindBufferMemory(vk.device, vk.index_buffer, vk.geometry_buffer_memory, index_buffer_offset);
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void* data;
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VK_CHECK(vkMapMemory(vk.device, vk.index_buffer_memory, 0, INDEX_BUFFER_SIZE, 0, &data));
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vk.index_buffer_ptr = (byte*)data;
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VK_CHECK(vkMapMemory(vk.device, vk.geometry_buffer_memory, 0, VK_WHOLE_SIZE, 0, &data));
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vk.vertex_buffer_ptr = (byte*)data;
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vk.index_buffer_ptr = (byte*)data + index_buffer_offset;
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}
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//
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@@ -863,6 +888,7 @@ void vk_deinitialize() {
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vkDestroyPipelineLayout(vk.device, vk.pipeline_layout, nullptr);
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vkDestroyBuffer(vk.device, vk.vertex_buffer, nullptr);
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vkDestroyBuffer(vk.device, vk.index_buffer, nullptr);
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vkFreeMemory(vk.device, vk.geometry_buffer_memory, nullptr);
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vkDestroySemaphore(vk.device, vk.image_acquired, nullptr);
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vkDestroySemaphore(vk.device, vk.rendering_finished, nullptr);
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vkDestroyFence(vk.device, vk.rendering_finished_fence, nullptr);
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@@ -919,14 +945,13 @@ VkImage vk_create_texture(const uint8_t* rgba_pixels, int image_width, int image
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VkBuffer staging_buffer;
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VK_CHECK(vkCreateBuffer(vk.device, &buffer_desc, nullptr, &staging_buffer));
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get_allocator()->ensure_allocation_for_staging_buffer(staging_buffer);
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VkDeviceMemory buffer_memory = get_allocator()->get_staging_buffer_memory();
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VK_CHECK(vkBindBufferMemory(vk.device, staging_buffer, buffer_memory, 0));
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ensure_allocation_for_staging_buffer(staging_buffer);
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VK_CHECK(vkBindBufferMemory(vk.device, staging_buffer, tr.vk_resources.texture_staging_memory, 0));
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void* buffer_data;
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VK_CHECK(vkMapMemory(vk.device, buffer_memory, 0, image_size, 0, &buffer_data));
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VK_CHECK(vkMapMemory(vk.device, tr.vk_resources.texture_staging_memory, 0, image_size, 0, &buffer_data));
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Com_Memcpy(buffer_data, rgba_pixels, image_size);
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vkUnmapMemory(vk.device, buffer_memory);
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vkUnmapMemory(vk.device, tr.vk_resources.texture_staging_memory);
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// create texture image
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VkImageCreateInfo desc;
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@@ -1450,14 +1475,15 @@ void vk_destroy_resources() {
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deallocate_image_chunks();
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auto& res = tr.vk_resources;
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if (res.texture_staging_memory != VK_NULL_HANDLE)
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vkFreeMemory(vk.device, res.texture_staging_memory, nullptr);
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// Destroy pipelines
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for (int i = 0; i < tr.vk_resources.num_pipelines; i++) {
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vkDestroyPipeline(vk.device, tr.vk_resources.pipelines[i], nullptr);
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}
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tr.vk_resources.num_pipelines = 0;
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Com_Memset(tr.vk_resources.pipelines, 0, sizeof(tr.vk_resources.pipelines));
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Com_Memset(tr.vk_resources.pipeline_desc, 0, sizeof(tr.vk_resources.pipeline_desc));
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pipeline_create_time = 0.0f;
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// Destroy Vk_Image resources.
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@@ -1473,7 +1499,8 @@ void vk_destroy_resources() {
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if (vk_image.staging_buffer.handle != VK_NULL_HANDLE)
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vkDestroyBuffer(vk.device, vk_image.staging_buffer.handle, nullptr);
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}
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Com_Memset(tr.vk_resources.images, 0, sizeof(tr.vk_resources.images));
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Com_Memset(&res, 0, sizeof(res));
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// Reset geometry buffer's current offsets.
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vk.xyz_elements = 0;
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