From 916ba9f52a4e7e6e26a779871abdc37038b25470 Mon Sep 17 00:00:00 2001 From: Artem Kharytoniuk Date: Mon, 29 May 2017 19:49:50 +0300 Subject: [PATCH] Update README.md --- README.md | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/README.md b/README.md index 035f5f2..1088950 100644 --- a/README.md +++ b/README.md @@ -6,7 +6,7 @@ The general direction is to simplify the things. The codebase should be easy to ## Vulkan support The codebase supports Vulkan API. There are no difference in graphics between OpenGL and Vulkan modes. -In addition to base rendering functionality and graphics customization options Vulkan backend also supports Q3 debug visualization features. +In addition to base rendering functionality and graphics customization options Vulkan backend also supports Q3 debug visualization features. The following mods were tested: baseq3, missionpack, cpma 1.48, spiterbot. Make sure that the latest AMD/NVIDIA drivers are installed. Vulkan backend was tested on AMD and NVIDIA hardware. Unfortunately no guarantees for Intel GPUs - there is no vulkan support for my 4790K Haswell processor. @@ -26,4 +26,6 @@ Make sure that the latest AMD/NVIDIA drivers are installed. Vulkan backend was t ## Visual Studio The project files are provides for Visual Studio 2017. Free community version is available online. +visual-studio/quake3.vcxproj.user.example file is provided with example configuration options to start game from visual studio and to enable vulkan validation layers. + ![Screenshot](https://github.com/artemalive/Quake-III-Arena/raw/master/Screenshot.jpg)