From ac4b26e1b4385dbcf31882bc0bbf8ff2e1620c32 Mon Sep 17 00:00:00 2001 From: Artem Kharytoniuk Date: Tue, 30 May 2017 10:06:38 +0300 Subject: [PATCH] Update README.md --- README.md | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/README.md b/README.md index b05719a..01d403a 100644 --- a/README.md +++ b/README.md @@ -4,6 +4,10 @@ This repository contains updated version of the original Q3 codebase with reorga The general direction is to simplify the things. The codebase should be easy to build, executable does not require additional shared libraries to work and we do not talk about OOP here. Only Windows platform is supported. +## Usage +* Build `visual-studio/quake3.sln` solution. +* Copy `quake3-ke.exe` to your local Quake-III-Arena installation folder. + ## Vulkan support Vulkan backend provides the same graphics features as original OpenGL-based one including customization via r_xxx cvars and debug visualization. @@ -25,6 +29,6 @@ Make sure that the latest AMD/NVIDIA drivers are installed. Vulkan backend was t ## Visual Studio The project files are provides for Visual Studio 2017. Free community version is available online. -visual-studio/quake3.vcxproj.user.example file is provided with example configuration options to start game from visual studio and to enable vulkan validation layers. +`visual-studio/quake3.vcxproj.user.example` file is provided with example configuration options to start game from visual studio and to enable vulkan validation layers. ![Screenshot](https://github.com/artemalive/Quake-III-Arena/raw/master/Screenshot.jpg)