diff --git a/src/engine/renderer/tr_shade.c b/src/engine/renderer/tr_shade.c index 3b12454..eb9e074 100644 --- a/src/engine/renderer/tr_shade.c +++ b/src/engine/renderer/tr_shade.c @@ -1015,6 +1015,7 @@ void RB_EndSurface( void ) { } // clear shader so we can tell we don't have any unclosed surfaces tess.numIndexes = 0; + tess.numVertexes = 0; GLimp_LogComment( "----------\n" ); }