Commit Graph

53 Commits

Author SHA1 Message Date
Artem Kharytoniuk
140bec0188 Fixed ZFar plane bug. 2017-04-19 19:02:42 +03:00
Artem Kharytoniuk
07f4d33492 Skybox rendering. 2017-04-19 18:44:21 +03:00
Artem Kharytoniuk
ab32f499f8 Fixed r_fastsky and preparation to fix the rest of sky rendering. 2017-04-18 13:40:28 +03:00
Artem Kharytoniuk
a5d410fd9f Cleanup. 2017-04-16 21:26:47 +03:00
Artem Kharytoniuk
054816df49 Adjusted depth range for weapon rendering (matches opengl version). 2017-04-16 21:25:22 +03:00
Artem Kharytoniuk
d1ae59d70a Removed unused code. 2017-04-14 21:06:06 +03:00
Artem Kharytoniuk
eac342cdd9 Store vertex attributes in SOA style: continuous region of vertex buffer per attribute.
Removed structures that specified different vertex format.
2017-04-14 19:58:06 +03:00
Artem Kharytoniuk
047be0bd46 Code reorganization and cleanup. 2017-04-14 13:43:04 +03:00
Artem Kharytoniuk
ee7cd1b5f4 Use single function for rendering which handles both single texture and multitexture mode. 2017-04-14 11:08:09 +03:00
Artem Kharytoniuk
8c5fc8f674 New pipeline and set layouts design.
Pipeline layout consists of two identical descriptor sets.
Each descriptor set defines single descriptor of combined image sampler type.
2017-04-13 19:37:11 +03:00
Artem Kharytoniuk
fb74befd75 Use push contants to specify mvp transform. 2017-04-13 18:03:12 +03:00
Artem Kharytoniuk
e557f6cf82 Reset tess.numVertexes in the end of RB_EndSurface.
This gives us more consistent state and  avoids potentially unnecessary draw calls due to RB_CheckOverflow.
2017-04-13 11:51:43 +03:00
Artem Kharytoniuk
c208817246 Rename. 2017-04-12 18:31:29 +03:00
Artem Kharytoniuk
11791b47a3 Correct framebuffer's attachments clearing when multiple views are rendered. 2017-04-12 18:25:20 +03:00
Artem Kharytoniuk
73e4db35d7 Call scissor/viewport/depth bias commands after vkCmdBindPipeline to meet vulkan spec. 2017-04-11 19:36:50 +03:00
Artem Kharytoniuk
0d29be174f Clean up: moved render pass/framebuffer handles to Vulkan_Instance.
Demo code removal.
2017-04-11 19:24:39 +03:00
Artem Kharytoniuk
6afd32f4d2 Clean up: moved command_pool/command_buffer handles to Vulkan_Instance. 2017-04-11 14:30:47 +03:00
Artem Kharytoniuk
eca35b6050 Clean up: introduced Vulkan_Instance, Vulkan_Resources structures.
Vulkan_Instance contains variables related to persistent vulkan resources like instance, device, queue, swapchain, etc.
Vulkan_Instance is re-iniitalized only during window creation.

Vulkan_Resources contains data specific to current game context, i.e. current level.
Vulkan_Resources can be re-loaded during level change, level exit, etc.
2017-04-11 14:05:38 +03:00
Artem Kharytoniuk
44a5f950ad Logic to specify face culling during pipeline creation. 2017-04-10 14:42:52 +03:00
Artem Kharytoniuk
3127807db9 Removed glm third party dependency. 2017-04-10 12:48:24 +03:00
Artem Kharytoniuk
886ea847ca Vk_Vertex, Vk_Vertex2 - vertex formats for single/multi textured geometry correspondingly. 2017-04-10 11:46:36 +03:00
Artem Kharytoniuk
8a4cce66ed Started work on removing vulkan demo code.
Cinematics update.
Clean up.
2017-04-10 11:11:17 +03:00
Artem Kharytoniuk
6d50cb783c Proper images selection, so animation images work now. 2017-04-07 16:47:21 +03:00
Artem Kharytoniuk
121afa2231 Create pipelines based on GLS_XXX state. 2017-04-06 17:26:22 +03:00
Artem Kharytoniuk
a45d37355e Cleanup. 2017-04-05 15:17:16 +03:00
Artem Kharytoniuk
76d4deb58a Specify shaders directly as arrays of bytes in source code.
This allows us to provide all functionality in executable file without providing additional data files.
Added bin2hex utility that does [spirv binary->cpp code] conversion.
Idea is based on vkQuake implementation.
2017-04-05 14:26:15 +03:00
Artem Kharytoniuk
a02cb3ee10 Cleanup: removed r_ignoreFastPath and fast pass code.
This optimization is not important nowdays. Also fast pass was disabled by default in original code.
This change simplifies rendering code since now we have only two shader stage processing functions: generic and sky.
2017-04-03 16:54:14 +03:00
Artem Kharytoniuk
0962288d03 Cleanup: removed unused GL_DECAL texture env mode. 2017-04-03 16:00:00 +03:00
Artem Kharytoniuk
258a1ca9cd Multitexture rendering prototyping. 2017-04-03 14:40:32 +03:00
Artem Kharytoniuk
27038dde48 Cleanup: removed effectively unused textureBundle_t::vertexLightmap variable. 2017-04-03 12:49:48 +03:00
Artem Kharytoniuk
c0ce8b4fe3 Removed SF_DISPLAY_LIST surface type.
It was only a placeholder without implementation and was not used by the engine.
2017-03-31 13:38:55 +03:00
Artem Kharytoniuk
63c32ff8a6 Cleanun: provide only those qgl pointers that are really used by the engine. 2017-03-31 13:24:34 +03:00
Artem Kharytoniuk
3cdeb7aa3a Removed SDL 3rd party dependency. 2017-03-30 17:44:22 +03:00
Artem Kharytoniuk
e9b972d562 New cvars: r_renderAPI , r_renderAPICompareWindow.
r_renderAPI specifies rendering API to use (0 - opengl, 1 - vulkan).
r_renderAPICompareWindow shows additional window which does the same rendering as the main windows but uses different graphics API.
The idea is to use r_renderAPICompareWindow for debugging to be sure that both APIs render identical/similar pictures.
2017-03-30 17:39:48 +03:00
Artem Kharytoniuk
dd372cad1b Cleanup. 2017-03-30 09:59:33 +03:00
Artem Kharytoniuk
1b46128499 Quick prototyping of 3d mode rendering. 2017-03-29 14:17:58 +03:00
Artem Kharytoniuk
103bc0462b Use dynamic buffer offsets to update ubo per draw. 2017-03-29 11:20:50 +03:00
Artem Kharytoniuk
d0700752eb Quick prototyping of 2d mode rendering (UI). 2017-03-28 22:32:42 +03:00
Artem Kharytoniuk
6cd89f37ac Working on UI drawing. 2017-03-28 16:50:16 +03:00
Artem Kharytoniuk
7a1e74fa35 Orthographic projection matrix that respects vulkan viewport conveтions. 2017-03-28 13:40:54 +03:00
Artem Kharytoniuk
61647d8827 Cleanup. 2017-03-27 23:29:50 +03:00
Artem Kharytoniuk
54ab26edb3 Cinematic images update. 2017-03-27 17:20:21 +03:00
Artem Kharytoniuk
35363cb05d Cleanup. 2017-03-27 12:03:54 +03:00
Artem Kharytoniuk
f12488d99f Added vk.h/cpp - it is going to be the main vulkan related module in the renderer.
The plan is to remove other vulkan modules copied from the demo project for quick bootstrapping and replace them by more engine specific vulkan code.
2017-03-24 11:52:01 +02:00
Artem Kharytoniuk
f944034d17 First attempt for general frame begin/end vulkan functionality.
Test code to draw q3 cinematic.
Bugs to fix when things will settle down a bit: cinematic leaks memory, render_view function invalidates command buffer when multiple scenes are rendered in a single frame.
2017-03-23 23:19:44 +02:00
Artem Kharytoniuk
ab66921e14 Added VkImage to image_t. For testing purposes draw all images in a sequence on screen aligned quad. 2017-03-22 11:08:58 +02:00
Artem Kharytoniuk
0b2685bb4b Removed image_t::TMU. 2017-03-20 21:21:55 +02:00
Artem Kharytoniuk
26dda0aa5e Removed unsupported platform code. 2017-03-20 20:57:49 +02:00
Artem Kharytoniuk
fa40b3b8ce Old features cleanup: GL_ARB_multitexture is not optional anymore, always use qglDrawElements for rendering. 2017-03-20 20:35:48 +02:00
Artem Kharytoniuk
a4a5920a93 Removed unused function. 2017-03-20 12:48:10 +02:00