Commit Graph

6 Commits

Author SHA1 Message Date
Artem Kharytoniuk
76d4deb58a Specify shaders directly as arrays of bytes in source code.
This allows us to provide all functionality in executable file without providing additional data files.
Added bin2hex utility that does [spirv binary->cpp code] conversion.
Idea is based on vkQuake implementation.
2017-04-05 14:26:15 +03:00
Artem Kharytoniuk
f12488d99f Added vk.h/cpp - it is going to be the main vulkan related module in the renderer.
The plan is to remove other vulkan modules copied from the demo project for quick bootstrapping and replace them by more engine specific vulkan code.
2017-03-24 11:52:01 +02:00
Artem Kharytoniuk
3113bc698b Removed filter for 3rd party headers from renderer project. 2017-03-17 17:03:01 +02:00
Artem Kharytoniuk
12e190c7c7 Updated VS projects. 2017-03-17 15:37:05 +02:00
Artem Kharytoniuk
19749d74c8 Created separate vulkan window with running demo and update it on each renderer tick. 2017-03-17 12:13:51 +02:00
Artem Kharytoniuk
edc4f2cad2 Renamed visual studio projects folder: vs2015 -> visual-studio. 2017-03-13 13:45:06 +02:00