binds...
	* doubleClick/Enter in Entity inspector Class list = convert entities
	* ctrl during creating brush = cube brush

misc...
	* on worldspawn entity create/convert to one do most expected move-selected-primitives-to-worldspawn
	* convert point entity to group one = placeholder brush at origin + remove origin key
	* convert group entity to point one: set origin key to contained primitives center
	* fix uniform rotation operations for eclassmodel, miscmodel entities
	* scale miscmodel entities uniformly
	* added func_detail to world and detail filters
	* region->set_xy: using active projection, not just xy one; is subtractive (no region off before applying)
	* new brush prefab: icosahedron
	* refactored CSGTool, improved Hollow::diagonal algorithm stability

	improved view_cubiclipping.png
This commit is contained in:
Garux
2017-08-02 09:44:13 +03:00
parent 335dcb2fa8
commit 0139fa9de6
16 changed files with 547 additions and 430 deletions

View File

@@ -338,6 +338,7 @@ bool filter( const Entity& entity ) const {
//filter_entity_classname g_filter_entity_world( "worldspawn" );
filter_entity_classname g_filter_entity_func_group( "func_group" );
filter_entity_classname g_filter_entity_func_detail( "func_detail" );
filter_entity_classname g_filter_entity_light( "light" );
filter_entity_classname g_filter_entity_misc_model( "misc_model" );
filter_entity_classname g_filter_entity_misc_gamemodel( "misc_gamemodel" );
@@ -360,8 +361,10 @@ class filter_entity_world : public EntityFilter
{
public:
bool filter( const Entity& entity ) const {
return string_equal( entity.getKeyValue( "classname" ), "worldspawn" )
|| string_equal( entity.getKeyValue( "classname" ), "func_group" );
const char* value = entity.getKeyValue( "classname" );
return string_equal( value, "worldspawn" )
|| string_equal( value, "func_group" )
|| string_equal( value, "func_detail" );
}
};
@@ -370,6 +373,7 @@ filter_entity_world g_filter_entity_world;
void Entity_InitFilters(){
add_entity_filter( g_filter_entity_world, EXCLUDE_WORLD );
add_entity_filter( g_filter_entity_func_group, EXCLUDE_FUNC_GROUPS );
add_entity_filter( g_filter_entity_func_detail, EXCLUDE_DETAILS );
add_entity_filter( g_filter_entity_world, EXCLUDE_ENT, true );
add_entity_filter( g_filter_entity_trigger, EXCLUDE_TRIGGERS );
add_entity_filter( g_filter_entity_misc_model, EXCLUDE_MODELS );