Radiant:
binds... * doubleClick/Enter in Entity inspector Class list = convert entities * ctrl during creating brush = cube brush misc... * on worldspawn entity create/convert to one do most expected move-selected-primitives-to-worldspawn * convert point entity to group one = placeholder brush at origin + remove origin key * convert group entity to point one: set origin key to contained primitives center * fix uniform rotation operations for eclassmodel, miscmodel entities * scale miscmodel entities uniformly * added func_detail to world and detail filters * region->set_xy: using active projection, not just xy one; is subtractive (no region off before applying) * new brush prefab: icosahedron * refactored CSGTool, improved Hollow::diagonal algorithm stability improved view_cubiclipping.png
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@@ -118,7 +118,6 @@ public:
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void updateTransform(){
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m_transform.localToParent() = g_matrix4_identity;
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matrix4_translate_by_vec3( m_transform.localToParent(), m_origin );
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//matrix4_transform_by_euler_xyz_degrees( m_transform.localToParent(), m_origin, m_angles, Vector3( 1, 1, 1 ) );
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m_transformChanged();
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}
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typedef MemberCaller<GenericEntity, &GenericEntity::updateTransform> UpdateTransformCaller;
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