shorten some StringOutputStream uses
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@@ -226,11 +226,8 @@ void create(){
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// create shader
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{
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StringOutputStream filename( 256 );
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filename << GlobalRadiant().getAppPath() << "gl/lighting_DBS_omni_vp.glsl";
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createShader( m_program, filename.c_str(), GL_VERTEX_SHADER_ARB );
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filename.clear();
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filename << GlobalRadiant().getAppPath() << "gl/lighting_DBS_omni_fp.glsl";
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createShader( m_program, filename.c_str(), GL_FRAGMENT_SHADER_ARB );
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createShader( m_program, filename( GlobalRadiant().getAppPath(), "gl/lighting_DBS_omni_vp.glsl" ), GL_VERTEX_SHADER_ARB );
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createShader( m_program, filename( GlobalRadiant().getAppPath(), "gl/lighting_DBS_omni_fp.glsl" ), GL_FRAGMENT_SHADER_ARB );
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}
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GLSLProgram_link( m_program );
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@@ -335,11 +332,8 @@ void create(){
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// create shader
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{
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StringOutputStream filename( 256 );
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filename << GlobalRadiant().getAppPath() << "gl/zfill_vp.glsl";
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createShader( m_program, filename.c_str(), GL_VERTEX_SHADER_ARB );
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filename.clear();
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filename << GlobalRadiant().getAppPath() << "gl/zfill_fp.glsl";
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createShader( m_program, filename.c_str(), GL_FRAGMENT_SHADER_ARB );
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createShader( m_program, filename( GlobalRadiant().getAppPath(), "gl/zfill_vp.glsl" ), GL_VERTEX_SHADER_ARB );
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createShader( m_program, filename( GlobalRadiant().getAppPath(), "gl/zfill_fp.glsl" ), GL_FRAGMENT_SHADER_ARB );
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}
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GLSLProgram_link( m_program );
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@@ -407,14 +401,11 @@ void create(){
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glGenProgramsARB( 1, &m_vertex_program );
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glBindProgramARB( GL_VERTEX_PROGRAM_ARB, m_vertex_program );
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StringOutputStream filename( 256 );
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filename << GlobalRadiant().getAppPath() << "gl/lighting_DBS_omni_vp.glp";
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createProgram( filename.c_str(), GL_VERTEX_PROGRAM_ARB );
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createProgram( filename( GlobalRadiant().getAppPath(), "gl/lighting_DBS_omni_vp.glp" ), GL_VERTEX_PROGRAM_ARB );
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glGenProgramsARB( 1, &m_fragment_program );
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glBindProgramARB( GL_FRAGMENT_PROGRAM_ARB, m_fragment_program );
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filename.clear();
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filename << GlobalRadiant().getAppPath() << "gl/lighting_DBS_omni_fp.glp";
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createProgram( filename.c_str(), GL_FRAGMENT_PROGRAM_ARB );
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createProgram( filename( GlobalRadiant().getAppPath(), "gl/lighting_DBS_omni_fp.glp" ), GL_FRAGMENT_PROGRAM_ARB );
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}
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glDisable( GL_VERTEX_PROGRAM_ARB );
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@@ -509,14 +500,11 @@ void create(){
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glGenProgramsARB( 1, &m_vertex_program );
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glBindProgramARB( GL_VERTEX_PROGRAM_ARB, m_vertex_program );
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StringOutputStream filename( 256 );
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filename << GlobalRadiant().getAppPath() << "gl/zfill_vp.glp";
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createProgram( filename.c_str(), GL_VERTEX_PROGRAM_ARB );
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createProgram( filename( GlobalRadiant().getAppPath(), "gl/zfill_vp.glp" ), GL_VERTEX_PROGRAM_ARB );
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glGenProgramsARB( 1, &m_fragment_program );
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glBindProgramARB( GL_FRAGMENT_PROGRAM_ARB, m_fragment_program );
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filename.clear();
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filename << GlobalRadiant().getAppPath() << "gl/zfill_fp.glp";
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createProgram( filename.c_str(), GL_FRAGMENT_PROGRAM_ARB );
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createProgram( filename( GlobalRadiant().getAppPath(), "gl/zfill_fp.glp" ), GL_FRAGMENT_PROGRAM_ARB );
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}
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glDisable( GL_VERTEX_PROGRAM_ARB );
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