use ostream_write( CopiedString )
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@@ -249,7 +249,7 @@ private:
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const CopiedString oldShader( m_shader );
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if( strchr( m_shader.c_str(), '/' ) == nullptr ){ /* texture is likely in the folder, where model is */
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m_shader = StringOutputStream()( scene.m_rootPath, m_shader.c_str() );
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m_shader = StringOutputStream()( scene.m_rootPath, m_shader );
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}
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else{
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const char *name = m_shader.c_str();
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@@ -266,7 +266,7 @@ private:
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}
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if( oldShader != m_shader )
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globalOutputStream() << "substituting: " << oldShader.c_str() << " -> " << m_shader.c_str() << "\n";
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globalOutputStream() << "substituting: " << oldShader << " -> " << m_shader << "\n";
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}
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m_vertices.resize( mesh->mNumVertices );
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