use ostream_write( CopiedString )
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@@ -1149,7 +1149,7 @@ void Map_LoadFile( const char *filename ){
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}
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globalOutputStream() << "--- LoadMapFile ---\n";
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globalOutputStream() << g_map.m_name.c_str() << "\n";
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globalOutputStream() << g_map.m_name << "\n";
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globalOutputStream() << Unsigned( g_brushCount.get() + g_patchCount.get() ) << " primitives\n";
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globalOutputStream() << Unsigned( g_entityCount.get() ) << " entities\n";
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@@ -2446,7 +2446,7 @@ void map_autocaulk_selected(){
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str << AppPath_get() << "q3map2." << RADIANT_EXECUTABLE
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<< " -game quake3"
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<< " -fs_basepath \"" << EnginePath_get()
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<< "\" -fs_homepath \"" << g_qeglobals.m_userEnginePath.c_str()
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<< "\" -fs_homepath \"" << g_qeglobals.m_userEnginePath
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<< "\" -fs_game " << gamename_get()
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<< " -autocaulk -fulldetail"
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<< " \"" << filename.c_str() << "\"";
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@@ -2597,9 +2597,9 @@ public:
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}
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void realise(){
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if ( --m_unrealised == 0 ) {
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ASSERT_MESSAGE( !string_empty( g_qeglobals.m_userGamePath.c_str() ), "maps_directory: user-game-path is empty" );
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ASSERT_MESSAGE( !g_qeglobals.m_userGamePath.empty(), "maps_directory: user-game-path is empty" );
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StringOutputStream buffer( 256 );
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buffer << g_qeglobals.m_userGamePath.c_str() << "maps/";
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buffer << g_qeglobals.m_userGamePath << "maps/";
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Q_mkdir( buffer.c_str() );
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g_mapsPath = buffer.c_str();
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}
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