use ostream_write( CopiedString )

This commit is contained in:
Garux
2021-09-18 15:30:11 +03:00
parent b78513f9f8
commit 02a3b9c026
39 changed files with 104 additions and 105 deletions

View File

@@ -1173,7 +1173,7 @@ public:
~OpenGLShaderCache(){
for ( Shaders::iterator i = m_shaders.begin(); i != m_shaders.end(); ++i )
{
globalOutputStream() << "leaked shader: " << makeQuoted( ( *i ).key.c_str() ) << "\n";
globalOutputStream() << "leaked shader: " << makeQuoted( ( *i ).key ) << "\n";
}
}
Shader* capture( const char* name ){