use ostream_write( CopiedString )
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@@ -1173,7 +1173,7 @@ public:
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~OpenGLShaderCache(){
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for ( Shaders::iterator i = m_shaders.begin(); i != m_shaders.end(); ++i )
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{
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globalOutputStream() << "leaked shader: " << makeQuoted( ( *i ).key.c_str() ) << "\n";
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globalOutputStream() << "leaked shader: " << makeQuoted( ( *i ).key ) << "\n";
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}
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}
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Shader* capture( const char* name ){
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