* reactivated WXY_Print function to generate screenshots from the xy window
* removed all the references to the old bugzilla links (deadlinks - no longer useful) git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@289 8a3a26a2-13c4-0310-b231-cf6edde360e5
This commit is contained in:
@@ -57,7 +57,7 @@ trace_t Test_Ray (vec3_t origin, vec3_t dir, int flags)
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{
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//if ( (flags & SF_ENTITIES_FIRST) && brush->owner == world_entity)
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// continue;
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if (brush->bFiltered)
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continue;
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@@ -86,7 +86,7 @@ trace_t Test_Ray (vec3_t origin, vec3_t dir, int flags)
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// did we hit the last one selected yet ?
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if (b == pToSelect)
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{
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// yes we want to select the next one in the list
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// yes we want to select the next one in the list
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int n = (i > 0) ? i-1 : nSize-1;
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pToSelect = reinterpret_cast<brush_t*>(array.GetAt(n));
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bFound = true;
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@@ -113,7 +113,7 @@ trace_t Test_Ray (vec3_t origin, vec3_t dir, int flags)
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{
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if ( (flags & SF_ENTITIES_FIRST) && (brush->owner == world_entity || !brush->owner->eclass->fixedsize))
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continue;
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if (brush->bFiltered)
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continue;
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@@ -361,13 +361,13 @@ void Select_Ray (vec3_t origin, vec3_t dir, int flags)
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{
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if( flags & SF_DRAG_ON )
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return;
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g_qeglobals.d_select_mode = sel_brush_off;
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Brush_RemoveFromList (t.brush);
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Brush_AddToList (t.brush, &active_brushes);
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UpdatePatchInspector();
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}
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}
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else
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{
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if( flags & SF_DRAG_OFF )
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@@ -551,7 +551,7 @@ the selected brushes off of their old positions
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*/
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void Select_Clone (void)
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{
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g_bScreenUpdates = false;
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g_bScreenUpdates = false;
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g_pParentWnd->Copy();
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Select_Deselect();
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g_pParentWnd->Paste();
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@@ -560,7 +560,7 @@ void Select_Clone (void)
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Undo_Start("clone");
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Undo_EndBrushList(&selected_brushes);
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Undo_End();
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g_bScreenUpdates = true;
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g_bScreenUpdates = true;
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Sys_UpdateWindows(W_ALL);
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}
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@@ -772,13 +772,13 @@ void Select_ApplyMatrix (bool bSnap, bool bRotation, int nAxis, float fDeg)//, q
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VectorSubtract (b->owner->origin, select_origin, temp);
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for (j=0 ; j<3 ; j++)
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b->owner->origin[j] = DotProduct(temp, select_matrix[j]) + select_origin[j];
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// update the origin key
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char text[64];
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sprintf (text, "%i %i %i",
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(int)b->owner->origin[0], (int)b->owner->origin[1], (int)b->owner->origin[2]);
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SetKeyValue(b->owner, "origin", text);
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/*\todo remove brush-based bounding box for fixedsize entities */
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VectorSubtract (b->owner->origin, tmporigin, temp);
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for (f=b->brush_faces ; f ; f=f->next)
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@@ -875,7 +875,7 @@ void ComputeAbsolute(face_t* f, vec3_t& p1, vec3_t& p2, vec3_t& p3)
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// compute first local axis base
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TextureAxisFromPlane(&f->plane, ex, ey);
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CrossProduct(ex, ey, ez);
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vec3_t aux;
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VectorCopy(ex, aux);
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VectorScale(aux, -f->texdef.shift[0], aux);
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@@ -904,7 +904,7 @@ void ComputeAbsolute(face_t* f, vec3_t& p1, vec3_t& p2, vec3_t& p3)
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ComputeScale(rex,rey,p3,f);
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// project on normal plane
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// along ez
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// along ez
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// assumes plane normal is normalized
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ProjectOnPlane(f->plane.normal,f->plane.dist,ez,p1);
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ProjectOnPlane(f->plane.normal,f->plane.dist,ez,p2);
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@@ -934,7 +934,7 @@ void AbsoluteToLocal(plane_t normal2, face_t* f, vec3_t& p1, vec3_t& p2, vec3_t&
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// rotation
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VectorCopy(p2, aux);
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VectorSubtract(aux, p1,aux);
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float x = DotProduct(aux,ex);
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float y = DotProduct(aux,ey);
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f->texdef.rotate = 180 * atan2(y,x) / Q_PI;
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@@ -959,7 +959,7 @@ void AbsoluteToLocal(plane_t normal2, face_t* f, vec3_t& p1, vec3_t& p2, vec3_t&
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// shift
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// only using p1
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x = DotProduct(rex,p1);
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y = DotProduct(rey,p1);
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y = DotProduct(rey,p1);
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x /= f->texdef.scale[0];
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y /= f->texdef.scale[1];
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@@ -986,13 +986,13 @@ void AbsoluteToLocal(plane_t normal2, face_t* f, vec3_t& p1, vec3_t& p2, vec3_t&
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void RotateFaceTexture(face_t* f, int nAxis, float fDeg)
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{
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vec3_t p1,p2,p3, rota;
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vec3_t p1,p2,p3, rota;
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p1[0] = p1[1] = p1[2] = 0;
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VectorCopy(p1, p2);
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VectorCopy(p1, p3);
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VectorCopy(p1, rota);
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ComputeAbsolute(f, p1, p2, p3);
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rota[nAxis] = fDeg;
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VectorRotateOrigin (p1, rota, select_origin, p1);
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VectorRotateOrigin (p2, rota, select_origin, p2);
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@@ -1091,7 +1091,7 @@ void Select_Scale(float x, float y, float z)
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f->planepts[i][0] *= x;
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f->planepts[i][1] *= y;
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f->planepts[i][2] *= z;
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f->planepts[i][0] += select_origin[0];
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f->planepts[i][1] += select_origin[1];
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f->planepts[i][2] += select_origin[2];
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@@ -1144,7 +1144,7 @@ void Select_RotateAxis (int axis, float deg, bool bPaint, bool bMouse)
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// the "90" degrees algorithm is mostly used on axis rotate as a speedup and possibly avoiding rounding errors as much as possible
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// previous implementation was doing an indirect-oriented rotation over the plane whereas the general algo below was doing a direct-oriented rotation
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// this was confusing the texture locking algorithms, fixed it to be direct-oriented (side consequence is that the axis rotate toolbar button rotates the other way now)
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// NOTE: previous algo was using vec3_origin in the matrix computation..
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// NOTE: previous algo was using vec3_origin in the matrix computation..
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// I don't see what an origin does in linear transformations (3x3 matrixes always relate to a (0,0,0) origin)
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// in Radiant it's initialized as (0,0,0) and never set to another value
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// so I got rid of it when it's not used for initialisation tasks (and even if it's not (0,0,0) it should not matter
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@@ -1164,7 +1164,7 @@ void Select_RotateAxis (int axis, float deg, bool bPaint, bool bMouse)
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VectorCopy (vec3_origin, select_matrix[i]);
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select_matrix[i][i] = 1;
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}
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switch (axis)
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{
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case 0:
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@@ -1186,7 +1186,7 @@ void Select_RotateAxis (int axis, float deg, bool bPaint, bool bMouse)
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select_matrix[1][1] = c;
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break;
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}
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// texture locking
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if (g_PrefsDlg.m_bRotateLock)
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@@ -1230,7 +1230,7 @@ void Select_RealCompleteTall(vec3_t mins, vec3_t maxs)
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if (b->bFiltered)
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continue;
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if ( (b->maxs[nDim1] > maxs[nDim1] || b->mins[nDim1] < mins[nDim1])
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if ( (b->maxs[nDim1] > maxs[nDim1] || b->mins[nDim1] < mins[nDim1])
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|| (b->maxs[nDim2] > maxs[nDim2] || b->mins[nDim2] < mins[nDim2]) )
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continue;
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@@ -1286,7 +1286,7 @@ void Select_PartialTall (void)
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if (b->bFiltered)
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continue;
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if ( (b->mins[nDim1] > maxs[nDim1] || b->maxs[nDim1] < mins[nDim1])
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if ( (b->mins[nDim1] > maxs[nDim1] || b->maxs[nDim1] < mins[nDim1])
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|| (b->mins[nDim2] > maxs[nDim2] || b->maxs[nDim2] < mins[nDim2]) )
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continue;
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@@ -1424,7 +1424,7 @@ void Select_GroupEntity(entity_t* group)
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for (b = selected_brushes.next; b != &selected_brushes; b = b->next)
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{
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if(b->owner->eclass->fixedsize) continue;
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e = b->owner;
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e = b->owner;
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Entity_UnlinkBrush(b);
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Entity_LinkBrush(group, b);
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if(e != world_entity && e->brushes.onext == &e->brushes)
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@@ -1539,7 +1539,7 @@ void ShiftTextureRelative_Camera(face_t *f, int x, int y)
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pCam = g_pParentWnd->GetCamWnd();
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pCam->MatchViewAxes(C, vecS, axis[0], sgn[0]);
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pCam->MatchViewAxes(C, vecT, axis[1], sgn[1]);
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// this happens when the two directions can't be mapped on two different directions on the screen
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// then the move will occur against a single axis
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// (i.e. the user is not positioned well enough to send understandable shift commands)
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@@ -1643,7 +1643,7 @@ void Select_ScaleTexture(float x, float y)
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float shift[2];
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float rotate;
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float scale[2];
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brushprimit_texdef_t bp;
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brushprimit_texdef_t bp;
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// compute normalized texture matrix
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ConvertTexMatWithQTexture( &f->brushprimit_texdef, f->d_texture, &bp, NULL );
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// compute fake shift scale rot
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@@ -1680,7 +1680,7 @@ void Select_ScaleTexture(float x, float y)
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float shift[2];
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float rotate;
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float scale[2];
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brushprimit_texdef_t bp;
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brushprimit_texdef_t bp;
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ConvertTexMatWithQTexture( &selFace->brushprimit_texdef, selFace->d_texture, &bp, NULL );
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TexMatToFakeTexCoords( bp.coords, shift, &rotate, scale );
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scale[0]+=static_cast<float>(x)*0.1;
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@@ -1722,7 +1722,7 @@ void Select_RotateTexture(int amt)
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float shift[2];
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float rotate;
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float scale[2];
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brushprimit_texdef_t bp;
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brushprimit_texdef_t bp;
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// compute normalized texture matrix
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ConvertTexMatWithQTexture( &f->brushprimit_texdef, f->d_texture, &bp, NULL );
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// compute fake shift scale rot
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@@ -1747,7 +1747,7 @@ void Select_RotateTexture(int amt)
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Patch_RotateTexture(b->pPatch, amt);
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}
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}
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if (nFaceCount > 0)
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{
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for (int i = 0; i < nFaceCount; i++)
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@@ -1759,7 +1759,7 @@ void Select_RotateTexture(int amt)
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float shift[2];
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float rotate;
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float scale[2];
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brushprimit_texdef_t bp;
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brushprimit_texdef_t bp;
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ConvertTexMatWithQTexture( &selFace->brushprimit_texdef, selFace->d_texture, &bp, NULL );
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TexMatToFakeTexCoords( bp.coords, shift, &rotate, scale );
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rotate += amt;
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@@ -1782,13 +1782,12 @@ void Select_RotateTexture(int amt)
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// expects shader names at input, comparison relies on shader names .. texture names no longer relevant
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void FindReplaceTextures(const char* pFind, const char* pReplace, bool bSelected, bool bForce, bool bSelectMatchingFaces)
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{
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// http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=391
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if (strchr(pFind, ' ') || strchr(pReplace, ' '))
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{
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Sys_FPrintf(SYS_WRN, "FindReplaceTextures: '%s' or '%s' have spaces, aborted\n", pFind, pReplace);
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return;
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}
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brush_t* pList = (bSelected) ? &selected_brushes : &active_brushes;
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if (!bSelected)
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Select_Deselect();
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@@ -1805,7 +1804,7 @@ void FindReplaceTextures(const char* pFind, const char* pReplace, bool bSelected
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{
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Patch_FindReplaceTexture(pBrush, pFind, pReplace, bForce);
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}
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bool found = false; //spog
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for (face_t* pFace = pBrush->brush_faces; pFace; pFace = pFace->next)
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{
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@@ -1869,7 +1868,7 @@ void Select_AllOfType()
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for (b=active_brushes.next ; b != &active_brushes ; b=next)
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{
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next = b->next;
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if (b->bFiltered)
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continue;
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@@ -1897,7 +1896,7 @@ void Select_AllOfType()
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return;
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}
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b = selected_brushes.next;
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e = b->owner;
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@@ -1914,7 +1913,7 @@ void Select_AllOfType()
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for (b=active_brushes.next ; b != &active_brushes ; b=next)
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{
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next = b->next;
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if (b->bFiltered)
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continue;
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@@ -1945,7 +1944,7 @@ void Select_AllOfType()
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void Select_Reselect()
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{
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Select_Brush(selected_brushes.next);
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Select_Brush(selected_brushes.next);
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Sys_UpdateWindows (W_ALL);
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}
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@@ -2066,7 +2065,7 @@ void Select_Invert(void)
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else b = b->next;
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}
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for (b = active_brushes.next; b != &active_brushes; b = b->next)
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{
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if (b->patchBrush)
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@@ -2074,8 +2073,8 @@ void Select_Invert(void)
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b->pPatch->bSelected = false;
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}
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}
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// since invert selection only works at the brush level,
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// since invert selection only works at the brush level,
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// set g_qeglobals.d_select_mode accordingly
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g_qeglobals.d_select_mode = sel_brush;
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@@ -2089,7 +2088,7 @@ void Select_Invert(void)
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}
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#ifdef ENABLE_GROUPS
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/*
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/*
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===========
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Select_Name
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===========
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@@ -2105,7 +2104,7 @@ void Select_Name(const char *pName)
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}
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}
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/*
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/*
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=================
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Select_AddToGroup
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add selected brushes to a group, update the tree
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Reference in New Issue
Block a user