* reactivated WXY_Print function to generate screenshots from the xy window

* removed all the references to the old bugzilla links (deadlinks - no longer useful)

git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@289 8a3a26a2-13c4-0310-b231-cf6edde360e5
This commit is contained in:
mattn
2008-06-27 15:09:36 +00:00
parent 591626e4d8
commit 04c7eb042d
29 changed files with 113 additions and 187 deletions

View File

@@ -57,7 +57,7 @@ trace_t Test_Ray (vec3_t origin, vec3_t dir, int flags)
{
//if ( (flags & SF_ENTITIES_FIRST) && brush->owner == world_entity)
// continue;
if (brush->bFiltered)
continue;
@@ -86,7 +86,7 @@ trace_t Test_Ray (vec3_t origin, vec3_t dir, int flags)
// did we hit the last one selected yet ?
if (b == pToSelect)
{
// yes we want to select the next one in the list
// yes we want to select the next one in the list
int n = (i > 0) ? i-1 : nSize-1;
pToSelect = reinterpret_cast<brush_t*>(array.GetAt(n));
bFound = true;
@@ -113,7 +113,7 @@ trace_t Test_Ray (vec3_t origin, vec3_t dir, int flags)
{
if ( (flags & SF_ENTITIES_FIRST) && (brush->owner == world_entity || !brush->owner->eclass->fixedsize))
continue;
if (brush->bFiltered)
continue;
@@ -361,13 +361,13 @@ void Select_Ray (vec3_t origin, vec3_t dir, int flags)
{
if( flags & SF_DRAG_ON )
return;
g_qeglobals.d_select_mode = sel_brush_off;
Brush_RemoveFromList (t.brush);
Brush_AddToList (t.brush, &active_brushes);
UpdatePatchInspector();
}
}
else
{
if( flags & SF_DRAG_OFF )
@@ -551,7 +551,7 @@ the selected brushes off of their old positions
*/
void Select_Clone (void)
{
g_bScreenUpdates = false;
g_bScreenUpdates = false;
g_pParentWnd->Copy();
Select_Deselect();
g_pParentWnd->Paste();
@@ -560,7 +560,7 @@ void Select_Clone (void)
Undo_Start("clone");
Undo_EndBrushList(&selected_brushes);
Undo_End();
g_bScreenUpdates = true;
g_bScreenUpdates = true;
Sys_UpdateWindows(W_ALL);
}
@@ -772,13 +772,13 @@ void Select_ApplyMatrix (bool bSnap, bool bRotation, int nAxis, float fDeg)//, q
VectorSubtract (b->owner->origin, select_origin, temp);
for (j=0 ; j<3 ; j++)
b->owner->origin[j] = DotProduct(temp, select_matrix[j]) + select_origin[j];
// update the origin key
char text[64];
sprintf (text, "%i %i %i",
(int)b->owner->origin[0], (int)b->owner->origin[1], (int)b->owner->origin[2]);
SetKeyValue(b->owner, "origin", text);
/*\todo remove brush-based bounding box for fixedsize entities */
VectorSubtract (b->owner->origin, tmporigin, temp);
for (f=b->brush_faces ; f ; f=f->next)
@@ -875,7 +875,7 @@ void ComputeAbsolute(face_t* f, vec3_t& p1, vec3_t& p2, vec3_t& p3)
// compute first local axis base
TextureAxisFromPlane(&f->plane, ex, ey);
CrossProduct(ex, ey, ez);
vec3_t aux;
VectorCopy(ex, aux);
VectorScale(aux, -f->texdef.shift[0], aux);
@@ -904,7 +904,7 @@ void ComputeAbsolute(face_t* f, vec3_t& p1, vec3_t& p2, vec3_t& p3)
ComputeScale(rex,rey,p3,f);
// project on normal plane
// along ez
// along ez
// assumes plane normal is normalized
ProjectOnPlane(f->plane.normal,f->plane.dist,ez,p1);
ProjectOnPlane(f->plane.normal,f->plane.dist,ez,p2);
@@ -934,7 +934,7 @@ void AbsoluteToLocal(plane_t normal2, face_t* f, vec3_t& p1, vec3_t& p2, vec3_t&
// rotation
VectorCopy(p2, aux);
VectorSubtract(aux, p1,aux);
float x = DotProduct(aux,ex);
float y = DotProduct(aux,ey);
f->texdef.rotate = 180 * atan2(y,x) / Q_PI;
@@ -959,7 +959,7 @@ void AbsoluteToLocal(plane_t normal2, face_t* f, vec3_t& p1, vec3_t& p2, vec3_t&
// shift
// only using p1
x = DotProduct(rex,p1);
y = DotProduct(rey,p1);
y = DotProduct(rey,p1);
x /= f->texdef.scale[0];
y /= f->texdef.scale[1];
@@ -986,13 +986,13 @@ void AbsoluteToLocal(plane_t normal2, face_t* f, vec3_t& p1, vec3_t& p2, vec3_t&
void RotateFaceTexture(face_t* f, int nAxis, float fDeg)
{
vec3_t p1,p2,p3, rota;
vec3_t p1,p2,p3, rota;
p1[0] = p1[1] = p1[2] = 0;
VectorCopy(p1, p2);
VectorCopy(p1, p3);
VectorCopy(p1, rota);
ComputeAbsolute(f, p1, p2, p3);
rota[nAxis] = fDeg;
VectorRotateOrigin (p1, rota, select_origin, p1);
VectorRotateOrigin (p2, rota, select_origin, p2);
@@ -1091,7 +1091,7 @@ void Select_Scale(float x, float y, float z)
f->planepts[i][0] *= x;
f->planepts[i][1] *= y;
f->planepts[i][2] *= z;
f->planepts[i][0] += select_origin[0];
f->planepts[i][1] += select_origin[1];
f->planepts[i][2] += select_origin[2];
@@ -1144,7 +1144,7 @@ void Select_RotateAxis (int axis, float deg, bool bPaint, bool bMouse)
// the "90" degrees algorithm is mostly used on axis rotate as a speedup and possibly avoiding rounding errors as much as possible
// previous implementation was doing an indirect-oriented rotation over the plane whereas the general algo below was doing a direct-oriented rotation
// this was confusing the texture locking algorithms, fixed it to be direct-oriented (side consequence is that the axis rotate toolbar button rotates the other way now)
// NOTE: previous algo was using vec3_origin in the matrix computation..
// NOTE: previous algo was using vec3_origin in the matrix computation..
// I don't see what an origin does in linear transformations (3x3 matrixes always relate to a (0,0,0) origin)
// in Radiant it's initialized as (0,0,0) and never set to another value
// so I got rid of it when it's not used for initialisation tasks (and even if it's not (0,0,0) it should not matter
@@ -1164,7 +1164,7 @@ void Select_RotateAxis (int axis, float deg, bool bPaint, bool bMouse)
VectorCopy (vec3_origin, select_matrix[i]);
select_matrix[i][i] = 1;
}
switch (axis)
{
case 0:
@@ -1186,7 +1186,7 @@ void Select_RotateAxis (int axis, float deg, bool bPaint, bool bMouse)
select_matrix[1][1] = c;
break;
}
// texture locking
if (g_PrefsDlg.m_bRotateLock)
@@ -1230,7 +1230,7 @@ void Select_RealCompleteTall(vec3_t mins, vec3_t maxs)
if (b->bFiltered)
continue;
if ( (b->maxs[nDim1] > maxs[nDim1] || b->mins[nDim1] < mins[nDim1])
if ( (b->maxs[nDim1] > maxs[nDim1] || b->mins[nDim1] < mins[nDim1])
|| (b->maxs[nDim2] > maxs[nDim2] || b->mins[nDim2] < mins[nDim2]) )
continue;
@@ -1286,7 +1286,7 @@ void Select_PartialTall (void)
if (b->bFiltered)
continue;
if ( (b->mins[nDim1] > maxs[nDim1] || b->maxs[nDim1] < mins[nDim1])
if ( (b->mins[nDim1] > maxs[nDim1] || b->maxs[nDim1] < mins[nDim1])
|| (b->mins[nDim2] > maxs[nDim2] || b->maxs[nDim2] < mins[nDim2]) )
continue;
@@ -1424,7 +1424,7 @@ void Select_GroupEntity(entity_t* group)
for (b = selected_brushes.next; b != &selected_brushes; b = b->next)
{
if(b->owner->eclass->fixedsize) continue;
e = b->owner;
e = b->owner;
Entity_UnlinkBrush(b);
Entity_LinkBrush(group, b);
if(e != world_entity && e->brushes.onext == &e->brushes)
@@ -1539,7 +1539,7 @@ void ShiftTextureRelative_Camera(face_t *f, int x, int y)
pCam = g_pParentWnd->GetCamWnd();
pCam->MatchViewAxes(C, vecS, axis[0], sgn[0]);
pCam->MatchViewAxes(C, vecT, axis[1], sgn[1]);
// this happens when the two directions can't be mapped on two different directions on the screen
// then the move will occur against a single axis
// (i.e. the user is not positioned well enough to send understandable shift commands)
@@ -1643,7 +1643,7 @@ void Select_ScaleTexture(float x, float y)
float shift[2];
float rotate;
float scale[2];
brushprimit_texdef_t bp;
brushprimit_texdef_t bp;
// compute normalized texture matrix
ConvertTexMatWithQTexture( &f->brushprimit_texdef, f->d_texture, &bp, NULL );
// compute fake shift scale rot
@@ -1680,7 +1680,7 @@ void Select_ScaleTexture(float x, float y)
float shift[2];
float rotate;
float scale[2];
brushprimit_texdef_t bp;
brushprimit_texdef_t bp;
ConvertTexMatWithQTexture( &selFace->brushprimit_texdef, selFace->d_texture, &bp, NULL );
TexMatToFakeTexCoords( bp.coords, shift, &rotate, scale );
scale[0]+=static_cast<float>(x)*0.1;
@@ -1722,7 +1722,7 @@ void Select_RotateTexture(int amt)
float shift[2];
float rotate;
float scale[2];
brushprimit_texdef_t bp;
brushprimit_texdef_t bp;
// compute normalized texture matrix
ConvertTexMatWithQTexture( &f->brushprimit_texdef, f->d_texture, &bp, NULL );
// compute fake shift scale rot
@@ -1747,7 +1747,7 @@ void Select_RotateTexture(int amt)
Patch_RotateTexture(b->pPatch, amt);
}
}
if (nFaceCount > 0)
{
for (int i = 0; i < nFaceCount; i++)
@@ -1759,7 +1759,7 @@ void Select_RotateTexture(int amt)
float shift[2];
float rotate;
float scale[2];
brushprimit_texdef_t bp;
brushprimit_texdef_t bp;
ConvertTexMatWithQTexture( &selFace->brushprimit_texdef, selFace->d_texture, &bp, NULL );
TexMatToFakeTexCoords( bp.coords, shift, &rotate, scale );
rotate += amt;
@@ -1782,13 +1782,12 @@ void Select_RotateTexture(int amt)
// expects shader names at input, comparison relies on shader names .. texture names no longer relevant
void FindReplaceTextures(const char* pFind, const char* pReplace, bool bSelected, bool bForce, bool bSelectMatchingFaces)
{
// http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=391
if (strchr(pFind, ' ') || strchr(pReplace, ' '))
{
Sys_FPrintf(SYS_WRN, "FindReplaceTextures: '%s' or '%s' have spaces, aborted\n", pFind, pReplace);
return;
}
brush_t* pList = (bSelected) ? &selected_brushes : &active_brushes;
if (!bSelected)
Select_Deselect();
@@ -1805,7 +1804,7 @@ void FindReplaceTextures(const char* pFind, const char* pReplace, bool bSelected
{
Patch_FindReplaceTexture(pBrush, pFind, pReplace, bForce);
}
bool found = false; //spog
for (face_t* pFace = pBrush->brush_faces; pFace; pFace = pFace->next)
{
@@ -1869,7 +1868,7 @@ void Select_AllOfType()
for (b=active_brushes.next ; b != &active_brushes ; b=next)
{
next = b->next;
if (b->bFiltered)
continue;
@@ -1897,7 +1896,7 @@ void Select_AllOfType()
return;
}
b = selected_brushes.next;
e = b->owner;
@@ -1914,7 +1913,7 @@ void Select_AllOfType()
for (b=active_brushes.next ; b != &active_brushes ; b=next)
{
next = b->next;
if (b->bFiltered)
continue;
@@ -1945,7 +1944,7 @@ void Select_AllOfType()
void Select_Reselect()
{
Select_Brush(selected_brushes.next);
Select_Brush(selected_brushes.next);
Sys_UpdateWindows (W_ALL);
}
@@ -2066,7 +2065,7 @@ void Select_Invert(void)
else b = b->next;
}
for (b = active_brushes.next; b != &active_brushes; b = b->next)
{
if (b->patchBrush)
@@ -2074,8 +2073,8 @@ void Select_Invert(void)
b->pPatch->bSelected = false;
}
}
// since invert selection only works at the brush level,
// since invert selection only works at the brush level,
// set g_qeglobals.d_select_mode accordingly
g_qeglobals.d_select_mode = sel_brush;
@@ -2089,7 +2088,7 @@ void Select_Invert(void)
}
#ifdef ENABLE_GROUPS
/*
/*
===========
Select_Name
===========
@@ -2105,7 +2104,7 @@ void Select_Name(const char *pName)
}
}
/*
/*
=================
Select_AddToGroup
add selected brushes to a group, update the tree