improve Surface Inspector consistency
was showing shader of last selected brush, texdef of 1st now shows properties of single primitive at 1st tries to show last selected primitive to be responsible to selection prefers brushes over patches as general rule
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@@ -51,6 +51,7 @@ void Scene_BrushSetTexdef_Component_Selected( scene::Graph& graph, const Texture
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void Scene_BrushSetTexdef_Selected( scene::Graph& graph, const float* hShift, const float* vShift, const float* hScale, const float* vScale, const float* rotation );
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void Scene_BrushSetTexdef_Component_Selected( scene::Graph& graph, const float* hShift, const float* vShift, const float* hScale, const float* vScale, const float* rotation );
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void Scene_BrushGetTexdef_Selected( scene::Graph& graph, TextureProjection& projection );
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bool Scene_BrushGetShaderTexdef_Selected( scene::Graph& graph, CopiedString& shader, TextureProjection& projection );
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void Scene_BrushGetTexdef_Component_Selected( scene::Graph& graph, TextureProjection& projection );
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void Scene_BrushSetFlags_Selected( scene::Graph& graph, const ContentsFlagsValue& flags );
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void Scene_BrushSetFlags_Component_Selected( scene::Graph& graph, const ContentsFlagsValue& flags );
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