- Entity names are now drawn for group entities in Doom3 and Quake 3 mode (namespace)
- Fixed translucent brushes becoming invisible when selected (Shaderman) git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@123 8a3a26a2-13c4-0310-b231-cf6edde360e5
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@@ -2387,7 +2387,11 @@ void OpenGLShader::construct(const char* name)
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state.m_colour[2] = 0;
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state.m_colour[3] = 0.3f;
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state.m_state = RENDER_FILL|RENDER_DEPTHTEST|RENDER_CULLFACE|RENDER_BLEND|RENDER_COLOURWRITE|RENDER_DEPTHWRITE;
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state.m_sort = OpenGLState::eSortHighlight;
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// The bug "Selecting translucent brushes, such as clip, cause them to disappear leaving
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// only the red selection box." seems to be fixed by removing the next line.
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// state.m_sort = OpenGLState::eSortHighlight;
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state.m_depthfunc = GL_LEQUAL;
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}
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else if(string_equal(name+1, "CAM_OVERLAY"))
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