fix formatting
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@@ -278,12 +278,12 @@ void Texture_InitPalette( byte *pal ){
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gamma = g_texture_globals.fGamma;
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if ( gamma == 1.0 ) {
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for ( i = 0 ; i < 256 ; i++ )
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for ( i = 0; i < 256; i++ )
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gammatable[i] = i;
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}
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else
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{
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for ( i = 0 ; i < 256 ; i++ )
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for ( i = 0; i < 256; i++ )
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{
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inf = (int)( 255 * pow( ( i + 0.5 ) / 255.5, gamma ) + 0.5 );
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if ( inf < 0 ) {
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@@ -296,7 +296,7 @@ void Texture_InitPalette( byte *pal ){
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}
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}
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for ( i = 0 ; i < 256 ; i++ )
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for ( i = 0; i < 256; i++ )
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{
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r = gammatable[pal[0]];
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g = gammatable[pal[1]];
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