binds... * shift + u: new uniform CSG wrap merge algorithm, merging selected brushes and/or components
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@@ -560,6 +560,8 @@ const AABB& getSelectedComponentsBounds() const {
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m_curveCatmullRom.forEachSelected( ControlPointAddBounds( m_aabb_component ) );
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return m_aabb_component;
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}
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void gatherSelectedComponents( const Vector3Callback& callback ) const {
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}
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void snapComponents( float snap ){
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if ( m_curveNURBS.isSelected() ) {
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