binds... * shift + u: new uniform CSG wrap merge algorithm, merging selected brushes and/or components
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@@ -1554,6 +1554,14 @@ const AABB& getSelectedComponentsBounds() const {
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return m_aabb_component;
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}
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void gatherSelectedComponents( const Vector3Callback& callback ) const {
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for ( PatchControlInstances::const_iterator i = m_ctrl_instances.begin(); i != m_ctrl_instances.end(); ++i )
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{
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if ( ( *i ).m_selectable.isSelected() ) {
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callback( ( *i ).m_ctrl->m_vertex );
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}
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}
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}
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void testSelectComponents( Selector& selector, SelectionTest& test, SelectionSystem::EComponentMode mode ){
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test.BeginMesh( localToWorld() );
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