* -brightness 0..alot, def 1: mimics q3map_lightmapBrightness, but globally + affects vertexlight
	* -contrast -255..255, def 0: lighting contrast
	* packer improvements

Radiant:

binds...
	* entity inspector: Tab enters Key field, toggles between key/value fields; Del deletes keys; Esc quits

misc...
	* improved mwheel 2d zoom by Neumond
	* +makeRoom: like hollow, but extrudes faces outwards; for making rooms
	* deactivating tex dirs tree after loading dir, so SPACE and ENTER aren't broken for 2D after that
	* Regular, RegularLeft layouts: smaller console, bigger tex browser
	* Rotate, Scale dialogs: values aren't erased on Enter, OK, Apply (are on cancel, esc)
	* Rotate dialog: fix: new value in focused field wasn't taking in account on Enter
	* +updating texture directories list on 'flush and reload shaders' (reloading shaderlist aswell)
	* NumLock perspective window fix
	* ctrl+k(ConnectEntities): friendlier to complex connections, takes in account existing keys
		(priority: target > targetname > none)
	* +'all Supported formats' default option in open dialogs
	* defaulted show light radii
	* camera fov: 90->110
	* cubic clip: off by default; bigger def dist; fixed button's shortcut tip
	* prefs: Min & Max texture thumbnail size + dependant on scale;
		def = *scale .5, min 48, max 160 (makes range 96-320 visually differentiated)
This commit is contained in:
Garux
2017-08-01 13:57:26 +03:00
parent 7d7436ec3d
commit 0fb65a91c7
23 changed files with 402 additions and 139 deletions

View File

@@ -88,7 +88,7 @@ struct camwindow_globals_private_t
m_nAngleSpeed( 3 ),
m_bCamInverseMouse( false ),
m_bCamDiscrete( true ),
m_bCubicClipping( true ),
m_bCubicClipping( false ),
m_showStats( true ),
m_nStrafeMode( 0 ){
}
@@ -170,7 +170,7 @@ struct camera_t
color( 0, 0, 0 ),
movementflags( 0 ),
m_keymove_handler( 0 ),
fieldOfView( 90.0f ),
fieldOfView( 110.0f ),
m_mouseMove( motionDelta, this ),
m_view( view ),
m_update( update ){
@@ -1664,7 +1664,7 @@ void Camera_ToggleFarClip(){
void CamWnd_constructToolbar( GtkToolbar* toolbar ){
toolbar_append_toggle_button( toolbar, "Cubic clip the camera view (\\)", "view_cubicclipping.bmp", "ToggleCubicClip" );
toolbar_append_toggle_button( toolbar, "Cubic clip the camera view (Ctrl + \\)", "view_cubicclipping.bmp", "ToggleCubicClip" );
}
void CamWnd_registerShortcuts(){