Q3map2:
* -brightness 0..alot, def 1: mimics q3map_lightmapBrightness, but globally + affects vertexlight * -contrast -255..255, def 0: lighting contrast * packer improvements Radiant: binds... * entity inspector: Tab enters Key field, toggles between key/value fields; Del deletes keys; Esc quits misc... * improved mwheel 2d zoom by Neumond * +makeRoom: like hollow, but extrudes faces outwards; for making rooms * deactivating tex dirs tree after loading dir, so SPACE and ENTER aren't broken for 2D after that * Regular, RegularLeft layouts: smaller console, bigger tex browser * Rotate, Scale dialogs: values aren't erased on Enter, OK, Apply (are on cancel, esc) * Rotate dialog: fix: new value in focused field wasn't taking in account on Enter * +updating texture directories list on 'flush and reload shaders' (reloading shaderlist aswell) * NumLock perspective window fix * ctrl+k(ConnectEntities): friendlier to complex connections, takes in account existing keys (priority: target > targetname > none) * +'all Supported formats' default option in open dialogs * defaulted show light radii * camera fov: 90->110 * cubic clip: off by default; bigger def dist; fixed button's shortcut tip * prefs: Min & Max texture thumbnail size + dependant on scale; def = *scale .5, min 48, max 160 (makes range 96-320 visually differentiated)
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@@ -88,7 +88,7 @@ struct camwindow_globals_private_t
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m_nAngleSpeed( 3 ),
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m_bCamInverseMouse( false ),
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m_bCamDiscrete( true ),
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m_bCubicClipping( true ),
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m_bCubicClipping( false ),
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m_showStats( true ),
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m_nStrafeMode( 0 ){
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}
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@@ -170,7 +170,7 @@ struct camera_t
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color( 0, 0, 0 ),
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movementflags( 0 ),
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m_keymove_handler( 0 ),
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fieldOfView( 90.0f ),
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fieldOfView( 110.0f ),
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m_mouseMove( motionDelta, this ),
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m_view( view ),
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m_update( update ){
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@@ -1664,7 +1664,7 @@ void Camera_ToggleFarClip(){
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void CamWnd_constructToolbar( GtkToolbar* toolbar ){
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toolbar_append_toggle_button( toolbar, "Cubic clip the camera view (\\)", "view_cubicclipping.bmp", "ToggleCubicClip" );
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toolbar_append_toggle_button( toolbar, "Cubic clip the camera view (Ctrl + \\)", "view_cubicclipping.bmp", "ToggleCubicClip" );
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}
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void CamWnd_registerShortcuts(){
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