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git-svn-id: svn://svn.icculus.org/netradiant/trunk@1 61c419a2-8eb2-4b30-bcec-8cead039b335
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libs/instancelib.h
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193
libs/instancelib.h
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/*
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Copyright (C) 2001-2006, William Joseph.
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All Rights Reserved.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#if !defined (INCLUDED_INSTANCELIB_H)
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#define INCLUDED_INSTANCELIB_H
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#include "debugging/debugging.h"
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#include "iscenegraph.h"
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#include "scenelib.h"
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#include "generic/reference.h"
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#include "generic/callback.h"
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#include <map>
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class InstanceSubgraphWalker : public scene::Traversable::Walker
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{
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scene::Instantiable::Observer* m_observer;
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mutable scene::Path m_path;
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mutable Stack<scene::Instance*> m_parent;
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public:
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InstanceSubgraphWalker(scene::Instantiable::Observer* observer, const scene::Path& path, scene::Instance* parent)
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: m_observer(observer), m_path(path), m_parent(parent)
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{
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}
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bool pre(scene::Node& node) const
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{
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m_path.push(makeReference(node));
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scene::Instance* instance = Node_getInstantiable(node)->create(m_path, m_parent.top());
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m_observer->insert(instance);
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Node_getInstantiable(node)->insert(m_observer, m_path, instance);
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m_parent.push(instance);
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return true;
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}
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void post(scene::Node& node) const
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{
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m_path.pop();
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m_parent.pop();
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}
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};
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class UninstanceSubgraphWalker : public scene::Traversable::Walker
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{
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scene::Instantiable::Observer* m_observer;
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mutable scene::Path m_path;
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public:
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UninstanceSubgraphWalker(scene::Instantiable::Observer* observer, const scene::Path& parent)
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: m_observer(observer), m_path(parent)
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{
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}
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bool pre(scene::Node& node) const
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{
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m_path.push(makeReference(node));
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return true;
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}
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void post(scene::Node& node) const
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{
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scene::Instance* instance = Node_getInstantiable(node)->erase(m_observer, m_path);
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m_observer->erase(instance);
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delete instance;
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m_path.pop();
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}
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};
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class InstanceSet : public scene::Traversable::Observer
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{
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typedef std::pair<scene::Instantiable::Observer*, PathConstReference> CachePath;
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typedef CachePath key_type;
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typedef std::map<key_type, scene::Instance*> InstanceMap;
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InstanceMap m_instances;
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public:
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typedef InstanceMap::iterator iterator;
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iterator begin()
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{
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return m_instances.begin();
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}
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iterator end()
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{
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return m_instances.end();
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}
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// traverse observer
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void insert(scene::Node& child)
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{
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for(iterator i = begin(); i != end(); ++i)
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{
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Node_traverseSubgraph(child, InstanceSubgraphWalker((*i).first.first, (*i).first.second, (*i).second));
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(*i).second->boundsChanged();
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}
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}
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void erase(scene::Node& child)
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{
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for(iterator i = begin(); i != end(); ++i)
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{
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Node_traverseSubgraph(child, UninstanceSubgraphWalker((*i).first.first, (*i).first.second));
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(*i).second->boundsChanged();
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}
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}
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// instance
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void forEachInstance(const scene::Instantiable::Visitor& visitor)
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{
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for(iterator i = begin(); i != end(); ++i)
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{
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visitor.visit(*(*i).second);
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}
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}
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void insert(scene::Instantiable::Observer* observer, const scene::Path& path, scene::Instance* instance)
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{
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ASSERT_MESSAGE(m_instances.find(key_type(observer, PathConstReference(instance->path()))) == m_instances.end(), "InstanceSet::insert - element already exists");
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m_instances.insert(InstanceMap::value_type(key_type(observer, PathConstReference(instance->path())), instance));
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}
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scene::Instance* erase(scene::Instantiable::Observer* observer, const scene::Path& path)
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{
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ASSERT_MESSAGE(m_instances.find(key_type(observer, PathConstReference(path))) != m_instances.end(), "InstanceSet::erase - failed to find element");
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InstanceMap::iterator i = m_instances.find(key_type(observer, PathConstReference(path)));
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scene::Instance* instance = i->second;
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m_instances.erase(i);
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return instance;
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}
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void transformChanged()
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{
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for(InstanceMap::iterator i = m_instances.begin(); i != m_instances.end(); ++i)
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{
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(*i).second->transformChanged();
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}
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}
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typedef MemberCaller<InstanceSet, &InstanceSet::transformChanged> TransformChangedCaller;
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void boundsChanged()
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{
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for(InstanceMap::iterator i = m_instances.begin(); i != m_instances.end(); ++i)
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{
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(*i).second->boundsChanged();
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}
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}
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typedef MemberCaller<InstanceSet, &InstanceSet::boundsChanged> BoundsChangedCaller;
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};
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template<typename Functor>
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inline void InstanceSet_forEach(InstanceSet& instances, const Functor& functor)
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{
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for(InstanceSet::iterator i = instances.begin(), end = instances.end(); i != end; ++i)
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{
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functor(*(*i).second);
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}
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}
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template<typename Type>
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class InstanceEvaluateTransform
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{
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public:
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inline void operator()(scene::Instance& instance) const
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{
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InstanceTypeCast<Type>::cast(instance)->evaluateTransform();
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}
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};
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template<typename Type>
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class InstanceSetEvaluateTransform
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{
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public:
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static void apply(InstanceSet& instances)
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{
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InstanceSet_forEach(instances, InstanceEvaluateTransform<Type>());
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}
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typedef ReferenceCaller<InstanceSet, &InstanceSetEvaluateTransform<Type>::apply> Caller;
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};
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#endif
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