initial
git-svn-id: svn://svn.icculus.org/netradiant/trunk@1 61c419a2-8eb2-4b30-bcec-8cead039b335
This commit is contained in:
462
libs/mathlib/bbox.c
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462
libs/mathlib/bbox.c
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/*
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Copyright (C) 2001-2006, William Joseph.
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All Rights Reserved.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include <float.h>
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#include "mathlib.h"
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const aabb_t g_aabb_null = {
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{ 0, 0, 0, },
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{ -FLT_MAX, -FLT_MAX, -FLT_MAX, },
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};
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void aabb_construct_for_vec3(aabb_t *aabb, const vec3_t min, const vec3_t max)
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{
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VectorMid(min, max, aabb->origin);
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VectorSubtract(max, aabb->origin, aabb->extents);
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}
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void aabb_clear(aabb_t *aabb)
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{
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VectorCopy(g_aabb_null.origin, aabb->origin);
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VectorCopy(g_aabb_null.extents, aabb->extents);
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}
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void aabb_extend_by_point(aabb_t *aabb, const vec3_t point)
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{
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#if 1
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int i;
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vec_t min, max, displacement;
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for(i=0; i<3; i++)
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{
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displacement = point[i] - aabb->origin[i];
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if(fabs(displacement) > aabb->extents[i])
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{
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if(aabb->extents[i] < 0) // degenerate
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{
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min = max = point[i];
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}
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else if(displacement > 0)
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{
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min = aabb->origin[i] - aabb->extents[i];
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max = aabb->origin[i] + displacement;
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}
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else
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{
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max = aabb->origin[i] + aabb->extents[i];
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min = aabb->origin[i] + displacement;
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}
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aabb->origin[i] = (min + max) * 0.5f;
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aabb->extents[i] = max - aabb->origin[i];
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}
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}
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#else
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unsigned int i;
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for(i=0; i<3; ++i)
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{
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if(aabb->extents[i] < 0) // degenerate
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{
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aabb->origin[i] = point[i];
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aabb->extents[i] = 0;
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}
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else
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{
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vec_t displacement = point[i] - aabb->origin[i];
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vec_t increment = (vec_t)fabs(displacement) - aabb->extents[i];
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if(increment > 0)
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{
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increment *= (vec_t)((displacement > 0) ? 0.5 : -0.5);
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aabb->extents[i] += increment;
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aabb->origin[i] += increment;
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}
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}
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}
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#endif
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}
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void aabb_extend_by_aabb(aabb_t *aabb, const aabb_t *aabb_src)
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{
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int i;
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vec_t min, max, displacement, difference;
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for(i=0; i<3; i++)
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{
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displacement = aabb_src->origin[i] - aabb->origin[i];
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difference = aabb_src->extents[i] - aabb->extents[i];
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if(aabb->extents[i] < 0
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|| difference >= fabs(displacement))
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{
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// 2nd contains 1st
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aabb->extents[i] = aabb_src->extents[i];
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aabb->origin[i] = aabb_src->origin[i];
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}
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else if(aabb_src->extents[i] < 0
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|| -difference >= fabs(displacement))
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{
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// 1st contains 2nd
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continue;
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}
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else
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{
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// not contained
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if(displacement > 0)
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{
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min = aabb->origin[i] - aabb->extents[i];
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max = aabb_src->origin[i] + aabb_src->extents[i];
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}
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else
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{
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min = aabb_src->origin[i] - aabb_src->extents[i];
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max = aabb->origin[i] + aabb->extents[i];
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}
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aabb->origin[i] = (min + max) * 0.5f;
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aabb->extents[i] = max - aabb->origin[i];
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}
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}
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}
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void aabb_extend_by_vec3(aabb_t *aabb, vec3_t extension)
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{
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VectorAdd(aabb->extents, extension, aabb->extents);
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}
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int aabb_test_point(const aabb_t *aabb, const vec3_t point)
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{
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int i;
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for(i=0; i<3; i++)
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if(fabs(point[i] - aabb->origin[i]) >= aabb->extents[i])
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return 0;
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return 1;
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}
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int aabb_test_aabb(const aabb_t *aabb, const aabb_t *aabb_src)
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{
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int i;
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for (i=0; i<3; i++)
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if ( fabs(aabb_src->origin[i] - aabb->origin[i]) > (fabs(aabb->extents[i]) + fabs(aabb_src->extents[i])) )
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return 0;
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return 1;
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}
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int aabb_test_plane(const aabb_t *aabb, const float *plane)
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{
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float fDist, fIntersect;
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// calc distance of origin from plane
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fDist = DotProduct(plane, aabb->origin) + plane[3];
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// calc extents distance relative to plane normal
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fIntersect = (vec_t)(fabs(plane[0] * aabb->extents[0]) + fabs(plane[1] * aabb->extents[1]) + fabs(plane[2] * aabb->extents[2]));
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// accept if origin is less than or equal to this distance
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if (fabs(fDist) < fIntersect) return 1; // partially inside
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else if (fDist < 0) return 2; // totally inside
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return 0; // totally outside
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}
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/*
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Fast Ray-Box Intersection
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by Andrew Woo
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from "Graphics Gems", Academic Press, 1990
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*/
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#define NUMDIM 3
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#define RIGHT 0
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#define LEFT 1
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#define MIDDLE 2
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int aabb_intersect_ray(const aabb_t *aabb, const ray_t *ray, vec3_t intersection)
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{
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int inside = 1;
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char quadrant[NUMDIM];
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register int i;
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int whichPlane;
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double maxT[NUMDIM];
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double candidatePlane[NUMDIM];
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const float *origin = ray->origin;
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const float *direction = ray->direction;
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/* Find candidate planes; this loop can be avoided if
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rays cast all from the eye(assume perpsective view) */
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for (i=0; i<NUMDIM; i++)
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{
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if(origin[i] < (aabb->origin[i] - aabb->extents[i]))
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{
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quadrant[i] = LEFT;
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candidatePlane[i] = (aabb->origin[i] - aabb->extents[i]);
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inside = 0;
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}
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else if (origin[i] > (aabb->origin[i] + aabb->extents[i]))
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{
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quadrant[i] = RIGHT;
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candidatePlane[i] = (aabb->origin[i] + aabb->extents[i]);
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inside = 0;
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}
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else
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{
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quadrant[i] = MIDDLE;
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}
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}
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/* Ray origin inside bounding box */
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if(inside == 1)
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{
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VectorCopy(ray->origin, intersection);
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return 1;
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}
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/* Calculate T distances to candidate planes */
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for (i = 0; i < NUMDIM; i++)
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{
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if (quadrant[i] != MIDDLE && direction[i] !=0.)
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maxT[i] = (candidatePlane[i] - origin[i]) / direction[i];
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else
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maxT[i] = -1.;
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}
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/* Get largest of the maxT's for final choice of intersection */
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whichPlane = 0;
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for (i = 1; i < NUMDIM; i++)
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if (maxT[whichPlane] < maxT[i])
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whichPlane = i;
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/* Check final candidate actually inside box */
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if (maxT[whichPlane] < 0.)
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return 0;
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for (i = 0; i < NUMDIM; i++)
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{
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if (whichPlane != i)
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{
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intersection[i] = (vec_t)(origin[i] + maxT[whichPlane] * direction[i]);
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if (fabs(intersection[i] - aabb->origin[i]) > aabb->extents[i])
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return 0;
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}
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else
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{
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intersection[i] = (vec_t)candidatePlane[i];
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}
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}
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return 1; /* ray hits box */
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}
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int aabb_test_ray(const aabb_t* aabb, const ray_t* ray)
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{
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vec3_t displacement, ray_absolute;
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vec_t f;
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displacement[0] = ray->origin[0] - aabb->origin[0];
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if(fabs(displacement[0]) > aabb->extents[0] && displacement[0] * ray->direction[0] >= 0.0f)
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return 0;
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displacement[1] = ray->origin[1] - aabb->origin[1];
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if(fabs(displacement[1]) > aabb->extents[1] && displacement[1] * ray->direction[1] >= 0.0f)
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return 0;
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displacement[2] = ray->origin[2] - aabb->origin[2];
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if(fabs(displacement[2]) > aabb->extents[2] && displacement[2] * ray->direction[2] >= 0.0f)
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return 0;
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ray_absolute[0] = (float)fabs(ray->direction[0]);
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ray_absolute[1] = (float)fabs(ray->direction[1]);
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ray_absolute[2] = (float)fabs(ray->direction[2]);
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f = ray->direction[1] * displacement[2] - ray->direction[2] * displacement[1];
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if((float)fabs(f) > aabb->extents[1] * ray_absolute[2] + aabb->extents[2] * ray_absolute[1])
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return 0;
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f = ray->direction[2] * displacement[0] - ray->direction[0] * displacement[2];
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if((float)fabs(f) > aabb->extents[0] * ray_absolute[2] + aabb->extents[2] * ray_absolute[0])
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return 0;
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f = ray->direction[0] * displacement[1] - ray->direction[1] * displacement[0];
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if((float)fabs(f) > aabb->extents[0] * ray_absolute[1] + aabb->extents[1] * ray_absolute[0])
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return 0;
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return 1;
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}
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void aabb_orthogonal_transform(aabb_t* dst, const aabb_t* src, const m4x4_t transform)
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{
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VectorCopy(src->origin, dst->origin);
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m4x4_transform_point(transform, dst->origin);
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dst->extents[0] = (vec_t)(fabs(transform[0] * src->extents[0])
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+ fabs(transform[4] * src->extents[1])
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+ fabs(transform[8] * src->extents[2]));
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dst->extents[1] = (vec_t)(fabs(transform[1] * src->extents[0])
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+ fabs(transform[5] * src->extents[1])
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+ fabs(transform[9] * src->extents[2]));
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dst->extents[2] = (vec_t)(fabs(transform[2] * src->extents[0])
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+ fabs(transform[6] * src->extents[1])
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+ fabs(transform[10] * src->extents[2]));
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}
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void aabb_for_bbox(aabb_t *aabb, const bbox_t *bbox)
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{
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int i;
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vec3_t temp[3];
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VectorCopy(bbox->aabb.origin, aabb->origin);
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// calculate the AABB extents in local coord space from the OBB extents and axes
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VectorScale(bbox->axes[0], bbox->aabb.extents[0], temp[0]);
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VectorScale(bbox->axes[1], bbox->aabb.extents[1], temp[1]);
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VectorScale(bbox->axes[2], bbox->aabb.extents[2], temp[2]);
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for(i=0;i<3;i++) aabb->extents[i] = (vec_t)(fabs(temp[0][i]) + fabs(temp[1][i]) + fabs(temp[2][i]));
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}
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void aabb_for_area(aabb_t *aabb, vec3_t area_tl, vec3_t area_br, int axis)
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{
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aabb_clear(aabb);
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aabb->extents[axis] = FLT_MAX;
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aabb_extend_by_point(aabb, area_tl);
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aabb_extend_by_point(aabb, area_br);
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}
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int aabb_oriented_intersect_plane(const aabb_t *aabb, const m4x4_t transform, const vec_t* plane)
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{
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vec_t fDist, fIntersect;
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// calc distance of origin from plane
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fDist = DotProduct(plane, aabb->origin) + plane[3];
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// calc extents distance relative to plane normal
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fIntersect = (vec_t)(fabs(aabb->extents[0] * DotProduct(plane, transform))
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+ fabs(aabb->extents[1] * DotProduct(plane, transform+4))
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+ fabs(aabb->extents[2] * DotProduct(plane, transform+8)));
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// accept if origin is less than this distance
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if (fabs(fDist) < fIntersect) return 1; // partially inside
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else if (fDist < 0) return 2; // totally inside
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return 0; // totally outside
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}
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void aabb_corners(const aabb_t* aabb, vec3_t corners[8])
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{
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vec3_t min, max;
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VectorSubtract(aabb->origin, aabb->extents, min);
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VectorAdd(aabb->origin, aabb->extents, max);
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VectorSet(corners[0], min[0], max[1], max[2]);
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VectorSet(corners[1], max[0], max[1], max[2]);
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VectorSet(corners[2], max[0], min[1], max[2]);
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VectorSet(corners[3], min[0], min[1], max[2]);
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VectorSet(corners[4], min[0], max[1], min[2]);
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VectorSet(corners[5], max[0], max[1], min[2]);
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VectorSet(corners[6], max[0], min[1], min[2]);
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VectorSet(corners[7], min[0], min[1], min[2]);
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}
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void bbox_update_radius(bbox_t *bbox)
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{
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bbox->radius = VectorLength(bbox->aabb.extents);
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}
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void aabb_for_transformed_aabb(aabb_t* dst, const aabb_t* src, const m4x4_t transform)
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{
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if(src->extents[0] < 0
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|| src->extents[1] < 0
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|| src->extents[2] < 0)
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{
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aabb_clear(dst);
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return;
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}
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VectorCopy(src->origin, dst->origin);
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m4x4_transform_point(transform, dst->origin);
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dst->extents[0] = (vec_t)(fabs(transform[0] * src->extents[0])
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+ fabs(transform[4] * src->extents[1])
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+ fabs(transform[8] * src->extents[2]));
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dst->extents[1] = (vec_t)(fabs(transform[1] * src->extents[0])
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+ fabs(transform[5] * src->extents[1])
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+ fabs(transform[9] * src->extents[2]));
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dst->extents[2] = (vec_t)(fabs(transform[2] * src->extents[0])
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+ fabs(transform[6] * src->extents[1])
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+ fabs(transform[10] * src->extents[2]));
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}
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void bbox_for_oriented_aabb(bbox_t *bbox, const aabb_t *aabb, const m4x4_t matrix, const vec3_t euler, const vec3_t scale)
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{
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double rad[3];
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double pi_180 = Q_PI / 180;
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double A, B, C, D, E, F, AD, BD;
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||||
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VectorCopy(aabb->origin, bbox->aabb.origin);
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m4x4_transform_point(matrix, bbox->aabb.origin);
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bbox->aabb.extents[0] = aabb->extents[0] * scale[0];
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||||
bbox->aabb.extents[1] = aabb->extents[1] * scale[1];
|
||||
bbox->aabb.extents[2] = aabb->extents[2] * scale[2];
|
||||
|
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rad[0] = euler[0] * pi_180;
|
||||
rad[1] = euler[1] * pi_180;
|
||||
rad[2] = euler[2] * pi_180;
|
||||
|
||||
A = cos(rad[0]);
|
||||
B = sin(rad[0]);
|
||||
C = cos(rad[1]);
|
||||
D = sin(rad[1]);
|
||||
E = cos(rad[2]);
|
||||
F = sin(rad[2]);
|
||||
|
||||
AD = A * -D;
|
||||
BD = B * -D;
|
||||
|
||||
bbox->axes[0][0] = (vec_t)(C*E);
|
||||
bbox->axes[0][1] = (vec_t)(-BD*E + A*F);
|
||||
bbox->axes[0][2] = (vec_t)(AD*E + B*F);
|
||||
bbox->axes[1][0] = (vec_t)(-C*F);
|
||||
bbox->axes[1][1] = (vec_t)(BD*F + A*E);
|
||||
bbox->axes[1][2] = (vec_t)(-AD*F + B*E);
|
||||
bbox->axes[2][0] = (vec_t)D;
|
||||
bbox->axes[2][1] = (vec_t)(-B*C);
|
||||
bbox->axes[2][2] = (vec_t)(A*C);
|
||||
|
||||
bbox_update_radius(bbox);
|
||||
}
|
||||
|
||||
int bbox_intersect_plane(const bbox_t *bbox, const vec_t* plane)
|
||||
{
|
||||
vec_t fDist, fIntersect;
|
||||
|
||||
// calc distance of origin from plane
|
||||
fDist = DotProduct(plane, bbox->aabb.origin) + plane[3];
|
||||
|
||||
// trivial accept/reject using bounding sphere
|
||||
if (fabs(fDist) > bbox->radius)
|
||||
{
|
||||
if (fDist < 0)
|
||||
return 2; // totally inside
|
||||
else
|
||||
return 0; // totally outside
|
||||
}
|
||||
|
||||
// calc extents distance relative to plane normal
|
||||
fIntersect = (vec_t)(fabs(bbox->aabb.extents[0] * DotProduct(plane, bbox->axes[0]))
|
||||
+ fabs(bbox->aabb.extents[1] * DotProduct(plane, bbox->axes[1]))
|
||||
+ fabs(bbox->aabb.extents[2] * DotProduct(plane, bbox->axes[2])));
|
||||
// accept if origin is less than this distance
|
||||
if (fabs(fDist) < fIntersect) return 1; // partially inside
|
||||
else if (fDist < 0) return 2; // totally inside
|
||||
return 0; // totally outside
|
||||
}
|
||||
41
libs/mathlib/line.c
Normal file
41
libs/mathlib/line.c
Normal file
@@ -0,0 +1,41 @@
|
||||
/*
|
||||
Copyright (C) 2001-2006, William Joseph.
|
||||
All Rights Reserved.
|
||||
|
||||
This file is part of GtkRadiant.
|
||||
|
||||
GtkRadiant is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
GtkRadiant is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with GtkRadiant; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
*/
|
||||
|
||||
#include "mathlib.h"
|
||||
|
||||
void line_construct_for_vec3(line_t *line, const vec3_t start, const vec3_t end)
|
||||
{
|
||||
VectorMid(start, end, line->origin);
|
||||
VectorSubtract(end, line->origin, line->extents);
|
||||
}
|
||||
|
||||
int line_test_plane(const line_t* line, const vec4_t plane)
|
||||
{
|
||||
float fDist;
|
||||
|
||||
// calc distance of origin from plane
|
||||
fDist = DotProduct(plane, line->origin) + plane[3];
|
||||
|
||||
// accept if origin is less than or equal to this distance
|
||||
if (fabs(fDist) < fabs(DotProduct(plane, line->extents))) return 1; // partially inside
|
||||
else if (fDist < 0) return 2; // totally inside
|
||||
return 0; // totally outside
|
||||
}
|
||||
1877
libs/mathlib/m4x4.c
Normal file
1877
libs/mathlib/m4x4.c
Normal file
File diff suppressed because it is too large
Load Diff
578
libs/mathlib/mathlib.c
Normal file
578
libs/mathlib/mathlib.c
Normal file
@@ -0,0 +1,578 @@
|
||||
/*
|
||||
Copyright (C) 1999-2006 Id Software, Inc. and contributors.
|
||||
For a list of contributors, see the accompanying CONTRIBUTORS file.
|
||||
|
||||
This file is part of GtkRadiant.
|
||||
|
||||
GtkRadiant is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
GtkRadiant is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with GtkRadiant; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
*/
|
||||
|
||||
// mathlib.c -- math primitives
|
||||
#include "mathlib.h"
|
||||
// we use memcpy and memset
|
||||
#include <memory.h>
|
||||
|
||||
const vec3_t vec3_origin = {0.0f,0.0f,0.0f};
|
||||
|
||||
const vec3_t g_vec3_axis_x = { 1, 0, 0, };
|
||||
const vec3_t g_vec3_axis_y = { 0, 1, 0, };
|
||||
const vec3_t g_vec3_axis_z = { 0, 0, 1, };
|
||||
|
||||
/*
|
||||
================
|
||||
MakeNormalVectors
|
||||
|
||||
Given a normalized forward vector, create two
|
||||
other perpendicular vectors
|
||||
================
|
||||
*/
|
||||
void MakeNormalVectors (vec3_t forward, vec3_t right, vec3_t up)
|
||||
{
|
||||
float d;
|
||||
|
||||
// this rotate and negate guarantees a vector
|
||||
// not colinear with the original
|
||||
right[1] = -forward[0];
|
||||
right[2] = forward[1];
|
||||
right[0] = forward[2];
|
||||
|
||||
d = DotProduct (right, forward);
|
||||
VectorMA (right, -d, forward, right);
|
||||
VectorNormalize (right, right);
|
||||
CrossProduct (right, forward, up);
|
||||
}
|
||||
|
||||
vec_t VectorLength(const vec3_t v)
|
||||
{
|
||||
int i;
|
||||
float length;
|
||||
|
||||
length = 0.0f;
|
||||
for (i=0 ; i< 3 ; i++)
|
||||
length += v[i]*v[i];
|
||||
length = (float)sqrt (length);
|
||||
|
||||
return length;
|
||||
}
|
||||
|
||||
qboolean VectorCompare (const vec3_t v1, const vec3_t v2)
|
||||
{
|
||||
int i;
|
||||
|
||||
for (i=0 ; i<3 ; i++)
|
||||
if (fabs(v1[i]-v2[i]) > EQUAL_EPSILON)
|
||||
return qfalse;
|
||||
|
||||
return qtrue;
|
||||
}
|
||||
|
||||
void VectorMA( const vec3_t va, vec_t scale, const vec3_t vb, vec3_t vc )
|
||||
{
|
||||
vc[0] = va[0] + scale*vb[0];
|
||||
vc[1] = va[1] + scale*vb[1];
|
||||
vc[2] = va[2] + scale*vb[2];
|
||||
}
|
||||
|
||||
void _CrossProduct (vec3_t v1, vec3_t v2, vec3_t cross)
|
||||
{
|
||||
cross[0] = v1[1]*v2[2] - v1[2]*v2[1];
|
||||
cross[1] = v1[2]*v2[0] - v1[0]*v2[2];
|
||||
cross[2] = v1[0]*v2[1] - v1[1]*v2[0];
|
||||
}
|
||||
|
||||
vec_t _DotProduct (vec3_t v1, vec3_t v2)
|
||||
{
|
||||
return v1[0]*v2[0] + v1[1]*v2[1] + v1[2]*v2[2];
|
||||
}
|
||||
|
||||
void _VectorSubtract (vec3_t va, vec3_t vb, vec3_t out)
|
||||
{
|
||||
out[0] = va[0]-vb[0];
|
||||
out[1] = va[1]-vb[1];
|
||||
out[2] = va[2]-vb[2];
|
||||
}
|
||||
|
||||
void _VectorAdd (vec3_t va, vec3_t vb, vec3_t out)
|
||||
{
|
||||
out[0] = va[0]+vb[0];
|
||||
out[1] = va[1]+vb[1];
|
||||
out[2] = va[2]+vb[2];
|
||||
}
|
||||
|
||||
void _VectorCopy (vec3_t in, vec3_t out)
|
||||
{
|
||||
out[0] = in[0];
|
||||
out[1] = in[1];
|
||||
out[2] = in[2];
|
||||
}
|
||||
|
||||
vec_t VectorNormalize( const vec3_t in, vec3_t out ) {
|
||||
vec_t length, ilength;
|
||||
|
||||
length = (vec_t)sqrt (in[0]*in[0] + in[1]*in[1] + in[2]*in[2]);
|
||||
if (length == 0)
|
||||
{
|
||||
VectorClear (out);
|
||||
return 0;
|
||||
}
|
||||
|
||||
ilength = 1.0f/length;
|
||||
out[0] = in[0]*ilength;
|
||||
out[1] = in[1]*ilength;
|
||||
out[2] = in[2]*ilength;
|
||||
|
||||
return length;
|
||||
}
|
||||
|
||||
vec_t ColorNormalize( const vec3_t in, vec3_t out ) {
|
||||
float max, scale;
|
||||
|
||||
max = in[0];
|
||||
if (in[1] > max)
|
||||
max = in[1];
|
||||
if (in[2] > max)
|
||||
max = in[2];
|
||||
|
||||
if (max == 0) {
|
||||
out[0] = out[1] = out[2] = 1.0;
|
||||
return 0;
|
||||
}
|
||||
|
||||
scale = 1.0f / max;
|
||||
|
||||
VectorScale (in, scale, out);
|
||||
|
||||
return max;
|
||||
}
|
||||
|
||||
void VectorInverse (vec3_t v)
|
||||
{
|
||||
v[0] = -v[0];
|
||||
v[1] = -v[1];
|
||||
v[2] = -v[2];
|
||||
}
|
||||
|
||||
/*
|
||||
void VectorScale (vec3_t v, vec_t scale, vec3_t out)
|
||||
{
|
||||
out[0] = v[0] * scale;
|
||||
out[1] = v[1] * scale;
|
||||
out[2] = v[2] * scale;
|
||||
}
|
||||
*/
|
||||
|
||||
void VectorRotate (vec3_t vIn, vec3_t vRotation, vec3_t out)
|
||||
{
|
||||
vec3_t vWork, va;
|
||||
int nIndex[3][2];
|
||||
int i;
|
||||
|
||||
VectorCopy(vIn, va);
|
||||
VectorCopy(va, vWork);
|
||||
nIndex[0][0] = 1; nIndex[0][1] = 2;
|
||||
nIndex[1][0] = 2; nIndex[1][1] = 0;
|
||||
nIndex[2][0] = 0; nIndex[2][1] = 1;
|
||||
|
||||
for (i = 0; i < 3; i++)
|
||||
{
|
||||
if (vRotation[i] != 0)
|
||||
{
|
||||
float dAngle = vRotation[i] * Q_PI / 180.0f;
|
||||
float c = (vec_t)cos(dAngle);
|
||||
float s = (vec_t)sin(dAngle);
|
||||
vWork[nIndex[i][0]] = va[nIndex[i][0]] * c - va[nIndex[i][1]] * s;
|
||||
vWork[nIndex[i][1]] = va[nIndex[i][0]] * s + va[nIndex[i][1]] * c;
|
||||
}
|
||||
VectorCopy(vWork, va);
|
||||
}
|
||||
VectorCopy(vWork, out);
|
||||
}
|
||||
|
||||
void VectorRotateOrigin (vec3_t vIn, vec3_t vRotation, vec3_t vOrigin, vec3_t out)
|
||||
{
|
||||
vec3_t vTemp, vTemp2;
|
||||
|
||||
VectorSubtract(vIn, vOrigin, vTemp);
|
||||
VectorRotate(vTemp, vRotation, vTemp2);
|
||||
VectorAdd(vTemp2, vOrigin, out);
|
||||
}
|
||||
|
||||
void VectorPolar(vec3_t v, float radius, float theta, float phi)
|
||||
{
|
||||
v[0]=(float)(radius * cos(theta) * cos(phi));
|
||||
v[1]=(float)(radius * sin(theta) * cos(phi));
|
||||
v[2]=(float)(radius * sin(phi));
|
||||
}
|
||||
|
||||
void VectorSnap(vec3_t v)
|
||||
{
|
||||
int i;
|
||||
for (i = 0; i < 3; i++)
|
||||
{
|
||||
v[i] = (vec_t)FLOAT_TO_INTEGER(v[i]);
|
||||
}
|
||||
}
|
||||
|
||||
void VectorISnap(vec3_t point, int snap)
|
||||
{
|
||||
int i;
|
||||
for (i = 0 ;i < 3 ; i++)
|
||||
{
|
||||
point[i] = (vec_t)FLOAT_SNAP(point[i], snap);
|
||||
}
|
||||
}
|
||||
|
||||
void VectorFSnap(vec3_t point, float snap)
|
||||
{
|
||||
int i;
|
||||
for (i = 0 ;i < 3 ; i++)
|
||||
{
|
||||
point[i] = (vec_t)FLOAT_SNAP(point[i], snap);
|
||||
}
|
||||
}
|
||||
|
||||
void _Vector5Add (vec5_t va, vec5_t vb, vec5_t out)
|
||||
{
|
||||
out[0] = va[0]+vb[0];
|
||||
out[1] = va[1]+vb[1];
|
||||
out[2] = va[2]+vb[2];
|
||||
out[3] = va[3]+vb[3];
|
||||
out[4] = va[4]+vb[4];
|
||||
}
|
||||
|
||||
void _Vector5Scale (vec5_t v, vec_t scale, vec5_t out)
|
||||
{
|
||||
out[0] = v[0] * scale;
|
||||
out[1] = v[1] * scale;
|
||||
out[2] = v[2] * scale;
|
||||
out[3] = v[3] * scale;
|
||||
out[4] = v[4] * scale;
|
||||
}
|
||||
|
||||
void _Vector53Copy (vec5_t in, vec3_t out)
|
||||
{
|
||||
out[0] = in[0];
|
||||
out[1] = in[1];
|
||||
out[2] = in[2];
|
||||
}
|
||||
|
||||
// NOTE: added these from Ritual's Q3Radiant
|
||||
void ClearBounds (vec3_t mins, vec3_t maxs)
|
||||
{
|
||||
mins[0] = mins[1] = mins[2] = 99999;
|
||||
maxs[0] = maxs[1] = maxs[2] = -99999;
|
||||
}
|
||||
|
||||
void AddPointToBounds (vec3_t v, vec3_t mins, vec3_t maxs)
|
||||
{
|
||||
int i;
|
||||
vec_t val;
|
||||
|
||||
for (i=0 ; i<3 ; i++)
|
||||
{
|
||||
val = v[i];
|
||||
if (val < mins[i])
|
||||
mins[i] = val;
|
||||
if (val > maxs[i])
|
||||
maxs[i] = val;
|
||||
}
|
||||
}
|
||||
|
||||
void AngleVectors (vec3_t angles, vec3_t forward, vec3_t right, vec3_t up)
|
||||
{
|
||||
float angle;
|
||||
static float sr, sp, sy, cr, cp, cy;
|
||||
// static to help MS compiler fp bugs
|
||||
|
||||
angle = angles[YAW] * (Q_PI*2.0f / 360.0f);
|
||||
sy = (vec_t)sin(angle);
|
||||
cy = (vec_t)cos(angle);
|
||||
angle = angles[PITCH] * (Q_PI*2.0f / 360.0f);
|
||||
sp = (vec_t)sin(angle);
|
||||
cp = (vec_t)cos(angle);
|
||||
angle = angles[ROLL] * (Q_PI*2.0f / 360.0f);
|
||||
sr = (vec_t)sin(angle);
|
||||
cr = (vec_t)cos(angle);
|
||||
|
||||
if (forward)
|
||||
{
|
||||
forward[0] = cp*cy;
|
||||
forward[1] = cp*sy;
|
||||
forward[2] = -sp;
|
||||
}
|
||||
if (right)
|
||||
{
|
||||
right[0] = -sr*sp*cy+cr*sy;
|
||||
right[1] = -sr*sp*sy-cr*cy;
|
||||
right[2] = -sr*cp;
|
||||
}
|
||||
if (up)
|
||||
{
|
||||
up[0] = cr*sp*cy+sr*sy;
|
||||
up[1] = cr*sp*sy-sr*cy;
|
||||
up[2] = cr*cp;
|
||||
}
|
||||
}
|
||||
|
||||
void VectorToAngles( vec3_t vec, vec3_t angles )
|
||||
{
|
||||
float forward;
|
||||
float yaw, pitch;
|
||||
|
||||
if ( ( vec[ 0 ] == 0 ) && ( vec[ 1 ] == 0 ) )
|
||||
{
|
||||
yaw = 0;
|
||||
if ( vec[ 2 ] > 0 )
|
||||
{
|
||||
pitch = 90;
|
||||
}
|
||||
else
|
||||
{
|
||||
pitch = 270;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
yaw = (vec_t)atan2( vec[ 1 ], vec[ 0 ] ) * 180 / Q_PI;
|
||||
if ( yaw < 0 )
|
||||
{
|
||||
yaw += 360;
|
||||
}
|
||||
|
||||
forward = ( float )sqrt( vec[ 0 ] * vec[ 0 ] + vec[ 1 ] * vec[ 1 ] );
|
||||
pitch = (vec_t)atan2( vec[ 2 ], forward ) * 180 / Q_PI;
|
||||
if ( pitch < 0 )
|
||||
{
|
||||
pitch += 360;
|
||||
}
|
||||
}
|
||||
|
||||
angles[ 0 ] = pitch;
|
||||
angles[ 1 ] = yaw;
|
||||
angles[ 2 ] = 0;
|
||||
}
|
||||
|
||||
/*
|
||||
=====================
|
||||
PlaneFromPoints
|
||||
|
||||
Returns false if the triangle is degenrate.
|
||||
The normal will point out of the clock for clockwise ordered points
|
||||
=====================
|
||||
*/
|
||||
qboolean PlaneFromPoints( vec4_t plane, const vec3_t a, const vec3_t b, const vec3_t c ) {
|
||||
vec3_t d1, d2;
|
||||
|
||||
VectorSubtract( b, a, d1 );
|
||||
VectorSubtract( c, a, d2 );
|
||||
CrossProduct( d2, d1, plane );
|
||||
if ( VectorNormalize( plane, plane ) == 0 ) {
|
||||
return qfalse;
|
||||
}
|
||||
|
||||
plane[3] = DotProduct( a, plane );
|
||||
return qtrue;
|
||||
}
|
||||
|
||||
/*
|
||||
** NormalToLatLong
|
||||
**
|
||||
** We use two byte encoded normals in some space critical applications.
|
||||
** Lat = 0 at (1,0,0) to 360 (-1,0,0), encoded in 8-bit sine table format
|
||||
** Lng = 0 at (0,0,1) to 180 (0,0,-1), encoded in 8-bit sine table format
|
||||
**
|
||||
*/
|
||||
void NormalToLatLong( const vec3_t normal, byte bytes[2] ) {
|
||||
// check for singularities
|
||||
if ( normal[0] == 0 && normal[1] == 0 ) {
|
||||
if ( normal[2] > 0 ) {
|
||||
bytes[0] = 0;
|
||||
bytes[1] = 0; // lat = 0, long = 0
|
||||
} else {
|
||||
bytes[0] = 128;
|
||||
bytes[1] = 0; // lat = 0, long = 128
|
||||
}
|
||||
} else {
|
||||
int a, b;
|
||||
|
||||
a = (int)( RAD2DEG( atan2( normal[1], normal[0] ) ) * (255.0f / 360.0f ) );
|
||||
a &= 0xff;
|
||||
|
||||
b = (int)( RAD2DEG( acos( normal[2] ) ) * ( 255.0f / 360.0f ) );
|
||||
b &= 0xff;
|
||||
|
||||
bytes[0] = b; // longitude
|
||||
bytes[1] = a; // lattitude
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
=================
|
||||
PlaneTypeForNormal
|
||||
=================
|
||||
*/
|
||||
int PlaneTypeForNormal (vec3_t normal) {
|
||||
if (normal[0] == 1.0 || normal[0] == -1.0)
|
||||
return PLANE_X;
|
||||
if (normal[1] == 1.0 || normal[1] == -1.0)
|
||||
return PLANE_Y;
|
||||
if (normal[2] == 1.0 || normal[2] == -1.0)
|
||||
return PLANE_Z;
|
||||
|
||||
return PLANE_NON_AXIAL;
|
||||
}
|
||||
|
||||
/*
|
||||
================
|
||||
MatrixMultiply
|
||||
================
|
||||
*/
|
||||
void MatrixMultiply(float in1[3][3], float in2[3][3], float out[3][3]) {
|
||||
out[0][0] = in1[0][0] * in2[0][0] + in1[0][1] * in2[1][0] +
|
||||
in1[0][2] * in2[2][0];
|
||||
out[0][1] = in1[0][0] * in2[0][1] + in1[0][1] * in2[1][1] +
|
||||
in1[0][2] * in2[2][1];
|
||||
out[0][2] = in1[0][0] * in2[0][2] + in1[0][1] * in2[1][2] +
|
||||
in1[0][2] * in2[2][2];
|
||||
out[1][0] = in1[1][0] * in2[0][0] + in1[1][1] * in2[1][0] +
|
||||
in1[1][2] * in2[2][0];
|
||||
out[1][1] = in1[1][0] * in2[0][1] + in1[1][1] * in2[1][1] +
|
||||
in1[1][2] * in2[2][1];
|
||||
out[1][2] = in1[1][0] * in2[0][2] + in1[1][1] * in2[1][2] +
|
||||
in1[1][2] * in2[2][2];
|
||||
out[2][0] = in1[2][0] * in2[0][0] + in1[2][1] * in2[1][0] +
|
||||
in1[2][2] * in2[2][0];
|
||||
out[2][1] = in1[2][0] * in2[0][1] + in1[2][1] * in2[1][1] +
|
||||
in1[2][2] * in2[2][1];
|
||||
out[2][2] = in1[2][0] * in2[0][2] + in1[2][1] * in2[1][2] +
|
||||
in1[2][2] * in2[2][2];
|
||||
}
|
||||
|
||||
void ProjectPointOnPlane( vec3_t dst, const vec3_t p, const vec3_t normal )
|
||||
{
|
||||
float d;
|
||||
vec3_t n;
|
||||
float inv_denom;
|
||||
|
||||
inv_denom = 1.0F / DotProduct( normal, normal );
|
||||
|
||||
d = DotProduct( normal, p ) * inv_denom;
|
||||
|
||||
n[0] = normal[0] * inv_denom;
|
||||
n[1] = normal[1] * inv_denom;
|
||||
n[2] = normal[2] * inv_denom;
|
||||
|
||||
dst[0] = p[0] - d * n[0];
|
||||
dst[1] = p[1] - d * n[1];
|
||||
dst[2] = p[2] - d * n[2];
|
||||
}
|
||||
|
||||
/*
|
||||
** assumes "src" is normalized
|
||||
*/
|
||||
void PerpendicularVector( vec3_t dst, const vec3_t src )
|
||||
{
|
||||
int pos;
|
||||
int i;
|
||||
vec_t minelem = 1.0F;
|
||||
vec3_t tempvec;
|
||||
|
||||
/*
|
||||
** find the smallest magnitude axially aligned vector
|
||||
*/
|
||||
for ( pos = 0, i = 0; i < 3; i++ )
|
||||
{
|
||||
if ( fabs( src[i] ) < minelem )
|
||||
{
|
||||
pos = i;
|
||||
minelem = (vec_t)fabs( src[i] );
|
||||
}
|
||||
}
|
||||
tempvec[0] = tempvec[1] = tempvec[2] = 0.0F;
|
||||
tempvec[pos] = 1.0F;
|
||||
|
||||
/*
|
||||
** project the point onto the plane defined by src
|
||||
*/
|
||||
ProjectPointOnPlane( dst, tempvec, src );
|
||||
|
||||
/*
|
||||
** normalize the result
|
||||
*/
|
||||
VectorNormalize( dst, dst );
|
||||
}
|
||||
|
||||
/*
|
||||
===============
|
||||
RotatePointAroundVector
|
||||
|
||||
This is not implemented very well...
|
||||
===============
|
||||
*/
|
||||
void RotatePointAroundVector( vec3_t dst, const vec3_t dir, const vec3_t point,
|
||||
float degrees ) {
|
||||
float m[3][3];
|
||||
float im[3][3];
|
||||
float zrot[3][3];
|
||||
float tmpmat[3][3];
|
||||
float rot[3][3];
|
||||
int i;
|
||||
vec3_t vr, vup, vf;
|
||||
float rad;
|
||||
|
||||
vf[0] = dir[0];
|
||||
vf[1] = dir[1];
|
||||
vf[2] = dir[2];
|
||||
|
||||
PerpendicularVector( vr, dir );
|
||||
CrossProduct( vr, vf, vup );
|
||||
|
||||
m[0][0] = vr[0];
|
||||
m[1][0] = vr[1];
|
||||
m[2][0] = vr[2];
|
||||
|
||||
m[0][1] = vup[0];
|
||||
m[1][1] = vup[1];
|
||||
m[2][1] = vup[2];
|
||||
|
||||
m[0][2] = vf[0];
|
||||
m[1][2] = vf[1];
|
||||
m[2][2] = vf[2];
|
||||
|
||||
memcpy( im, m, sizeof( im ) );
|
||||
|
||||
im[0][1] = m[1][0];
|
||||
im[0][2] = m[2][0];
|
||||
im[1][0] = m[0][1];
|
||||
im[1][2] = m[2][1];
|
||||
im[2][0] = m[0][2];
|
||||
im[2][1] = m[1][2];
|
||||
|
||||
memset( zrot, 0, sizeof( zrot ) );
|
||||
zrot[0][0] = zrot[1][1] = zrot[2][2] = 1.0F;
|
||||
|
||||
rad = (float)DEG2RAD( degrees );
|
||||
zrot[0][0] = (vec_t)cos( rad );
|
||||
zrot[0][1] = (vec_t)sin( rad );
|
||||
zrot[1][0] = (vec_t)-sin( rad );
|
||||
zrot[1][1] = (vec_t)cos( rad );
|
||||
|
||||
MatrixMultiply( m, zrot, tmpmat );
|
||||
MatrixMultiply( tmpmat, im, rot );
|
||||
|
||||
for ( i = 0; i < 3; i++ ) {
|
||||
dst[i] = rot[i][0] * point[0] + rot[i][1] * point[1] + rot[i][2] * point[2];
|
||||
}
|
||||
}
|
||||
320
libs/mathlib/mathlib.vcproj
Normal file
320
libs/mathlib/mathlib.vcproj
Normal file
@@ -0,0 +1,320 @@
|
||||
<?xml version="1.0" encoding="Windows-1252"?>
|
||||
<VisualStudioProject
|
||||
ProjectType="Visual C++"
|
||||
Version="8,00"
|
||||
Name="mathlib"
|
||||
ProjectGUID="{BF0FF048-887F-4D43-A455-F8C04FB98F10}"
|
||||
>
|
||||
<Platforms>
|
||||
<Platform
|
||||
Name="Win32"
|
||||
/>
|
||||
</Platforms>
|
||||
<ToolFiles>
|
||||
</ToolFiles>
|
||||
<Configurations>
|
||||
<Configuration
|
||||
Name="Debug|Win32"
|
||||
OutputDirectory=".\Debug"
|
||||
IntermediateDirectory=".\Debug"
|
||||
ConfigurationType="4"
|
||||
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
|
||||
UseOfMFC="0"
|
||||
ATLMinimizesCRunTimeLibraryUsage="false"
|
||||
CharacterSet="2"
|
||||
>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories=".."
|
||||
PreprocessorDefinitions="_CRT_SECURE_NO_DEPRECATE;WIN32;_DEBUG;_LIB"
|
||||
ExceptionHandling="0"
|
||||
BasicRuntimeChecks="3"
|
||||
RuntimeLibrary="3"
|
||||
BufferSecurityCheck="true"
|
||||
PrecompiledHeaderFile=".\Debug/mathlib.pch"
|
||||
AssemblerListingLocation=".\Debug/"
|
||||
ObjectFile=".\Debug/"
|
||||
ProgramDataBaseFileName=".\Debug/"
|
||||
BrowseInformation="0"
|
||||
WarningLevel="3"
|
||||
SuppressStartupBanner="true"
|
||||
DebugInformationFormat="3"
|
||||
CompileAs="0"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManagedResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
PreprocessorDefinitions="_DEBUG"
|
||||
Culture="1036"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCLibrarianTool"
|
||||
OutputFile=".\Debug\mathlib.lib"
|
||||
SuppressStartupBanner="true"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCALinkTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXDCMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCBscMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCFxCopTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Release|Win32"
|
||||
OutputDirectory=".\Release"
|
||||
IntermediateDirectory=".\Release"
|
||||
ConfigurationType="4"
|
||||
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
|
||||
UseOfMFC="0"
|
||||
ATLMinimizesCRunTimeLibraryUsage="false"
|
||||
CharacterSet="2"
|
||||
>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="2"
|
||||
InlineFunctionExpansion="1"
|
||||
AdditionalIncludeDirectories=".."
|
||||
PreprocessorDefinitions="_CRT_SECURE_NO_DEPRECATE;WIN32;NDEBUG;_LIB"
|
||||
StringPooling="true"
|
||||
ExceptionHandling="0"
|
||||
BasicRuntimeChecks="0"
|
||||
RuntimeLibrary="2"
|
||||
BufferSecurityCheck="false"
|
||||
EnableFunctionLevelLinking="true"
|
||||
PrecompiledHeaderFile=".\Release/mathlib.pch"
|
||||
AssemblerListingLocation=".\Release/"
|
||||
ObjectFile=".\Release/"
|
||||
ProgramDataBaseFileName=".\Release/"
|
||||
WarningLevel="3"
|
||||
SuppressStartupBanner="true"
|
||||
CompileAs="0"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManagedResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
PreprocessorDefinitions="NDEBUG"
|
||||
Culture="1036"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCLibrarianTool"
|
||||
OutputFile=".\Release\mathlib.lib"
|
||||
SuppressStartupBanner="true"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCALinkTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXDCMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCBscMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCFxCopTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
</Configuration>
|
||||
</Configurations>
|
||||
<References>
|
||||
</References>
|
||||
<Files>
|
||||
<Filter
|
||||
Name="Source Files"
|
||||
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
|
||||
>
|
||||
<File
|
||||
RelativePath="bbox.c"
|
||||
>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories=""
|
||||
PreprocessorDefinitions=""
|
||||
BasicRuntimeChecks="3"
|
||||
BrowseInformation="1"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="2"
|
||||
AdditionalIncludeDirectories=""
|
||||
PreprocessorDefinitions=""
|
||||
/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="line.c"
|
||||
>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories=""
|
||||
PreprocessorDefinitions=""
|
||||
BasicRuntimeChecks="3"
|
||||
BrowseInformation="1"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="2"
|
||||
AdditionalIncludeDirectories=""
|
||||
PreprocessorDefinitions=""
|
||||
/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="m4x4.c"
|
||||
>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories=""
|
||||
PreprocessorDefinitions=""
|
||||
BasicRuntimeChecks="3"
|
||||
BrowseInformation="1"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="2"
|
||||
AdditionalIncludeDirectories=""
|
||||
PreprocessorDefinitions=""
|
||||
/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="mathlib.c"
|
||||
>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories=""
|
||||
PreprocessorDefinitions=""
|
||||
BasicRuntimeChecks="3"
|
||||
BrowseInformation="1"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="2"
|
||||
AdditionalIncludeDirectories=""
|
||||
PreprocessorDefinitions=""
|
||||
/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="ray.c"
|
||||
>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories=""
|
||||
PreprocessorDefinitions=""
|
||||
BasicRuntimeChecks="3"
|
||||
BrowseInformation="1"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="2"
|
||||
AdditionalIncludeDirectories=""
|
||||
PreprocessorDefinitions=""
|
||||
/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Header Files"
|
||||
Filter="h;hpp;hxx;hm;inl"
|
||||
>
|
||||
<File
|
||||
RelativePath="..\mathlib.h"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
</Files>
|
||||
<Globals>
|
||||
</Globals>
|
||||
</VisualStudioProject>
|
||||
140
libs/mathlib/ray.c
Normal file
140
libs/mathlib/ray.c
Normal file
@@ -0,0 +1,140 @@
|
||||
/*
|
||||
Copyright (C) 2001-2006, William Joseph.
|
||||
All Rights Reserved.
|
||||
|
||||
This file is part of GtkRadiant.
|
||||
|
||||
GtkRadiant is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
GtkRadiant is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with GtkRadiant; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
*/
|
||||
|
||||
#include "mathlib.h"
|
||||
#include <float.h>
|
||||
|
||||
vec3_t identity = { 0,0,0 };
|
||||
|
||||
void ray_construct_for_vec3(ray_t *ray, const vec3_t origin, const vec3_t direction)
|
||||
{
|
||||
VectorCopy(origin, ray->origin);
|
||||
VectorCopy(direction, ray->direction);
|
||||
}
|
||||
|
||||
void ray_transform(ray_t *ray, const m4x4_t matrix)
|
||||
{
|
||||
m4x4_transform_point(matrix, ray->origin);
|
||||
m4x4_transform_normal(matrix, ray->direction);
|
||||
}
|
||||
|
||||
vec_t ray_intersect_point(const ray_t *ray, const vec3_t point, vec_t epsilon, vec_t divergence)
|
||||
{
|
||||
vec3_t displacement;
|
||||
vec_t depth;
|
||||
|
||||
// calc displacement of test point from ray origin
|
||||
VectorSubtract(point, ray->origin, displacement);
|
||||
// calc length of displacement vector along ray direction
|
||||
depth = DotProduct(displacement, ray->direction);
|
||||
if(depth < 0.0f) return (vec_t)FLT_MAX;
|
||||
// calc position of closest point on ray to test point
|
||||
VectorMA (ray->origin, depth, ray->direction, displacement);
|
||||
// calc displacement of test point from closest point
|
||||
VectorSubtract(point, displacement, displacement);
|
||||
// calc length of displacement, subtract depth-dependant epsilon
|
||||
if (VectorLength(displacement) - (epsilon + (depth * divergence)) > 0.0f) return (vec_t)FLT_MAX;
|
||||
return depth;
|
||||
}
|
||||
|
||||
// Tomas Moller and Ben Trumbore. Fast, minimum storage ray-triangle intersection. Journal of graphics tools, 2(1):21-28, 1997
|
||||
|
||||
#define EPSILON 0.000001
|
||||
|
||||
vec_t ray_intersect_triangle(const ray_t *ray, qboolean bCullBack, const vec3_t vert0, const vec3_t vert1, const vec3_t vert2)
|
||||
{
|
||||
float edge1[3], edge2[3], tvec[3], pvec[3], qvec[3];
|
||||
float det,inv_det;
|
||||
float u, v;
|
||||
vec_t depth = (vec_t)FLT_MAX;
|
||||
|
||||
/* find vectors for two edges sharing vert0 */
|
||||
VectorSubtract(vert1, vert0, edge1);
|
||||
VectorSubtract(vert2, vert0, edge2);
|
||||
|
||||
/* begin calculating determinant - also used to calculate U parameter */
|
||||
CrossProduct(ray->direction, edge2, pvec);
|
||||
|
||||
/* if determinant is near zero, ray lies in plane of triangle */
|
||||
det = DotProduct(edge1, pvec);
|
||||
|
||||
if (bCullBack == qtrue)
|
||||
{
|
||||
if (det < EPSILON)
|
||||
return depth;
|
||||
|
||||
// calculate distance from vert0 to ray origin
|
||||
VectorSubtract(ray->origin, vert0, tvec);
|
||||
|
||||
// calculate U parameter and test bounds
|
||||
u = DotProduct(tvec, pvec);
|
||||
if (u < 0.0 || u > det)
|
||||
return depth;
|
||||
|
||||
// prepare to test V parameter
|
||||
CrossProduct(tvec, edge1, qvec);
|
||||
|
||||
// calculate V parameter and test bounds
|
||||
v = DotProduct(ray->direction, qvec);
|
||||
if (v < 0.0 || u + v > det)
|
||||
return depth;
|
||||
|
||||
// calculate t, scale parameters, ray intersects triangle
|
||||
depth = DotProduct(edge2, qvec);
|
||||
inv_det = 1.0f / det;
|
||||
depth *= inv_det;
|
||||
//u *= inv_det;
|
||||
//v *= inv_det;
|
||||
}
|
||||
else
|
||||
{
|
||||
/* the non-culling branch */
|
||||
if (det > -EPSILON && det < EPSILON)
|
||||
return depth;
|
||||
inv_det = 1.0f / det;
|
||||
|
||||
/* calculate distance from vert0 to ray origin */
|
||||
VectorSubtract(ray->origin, vert0, tvec);
|
||||
|
||||
/* calculate U parameter and test bounds */
|
||||
u = DotProduct(tvec, pvec) * inv_det;
|
||||
if (u < 0.0 || u > 1.0)
|
||||
return depth;
|
||||
|
||||
/* prepare to test V parameter */
|
||||
CrossProduct(tvec, edge1, qvec);
|
||||
|
||||
/* calculate V parameter and test bounds */
|
||||
v = DotProduct(ray->direction, qvec) * inv_det;
|
||||
if (v < 0.0 || u + v > 1.0)
|
||||
return depth;
|
||||
|
||||
/* calculate t, ray intersects triangle */
|
||||
depth = DotProduct(edge2, qvec) * inv_det;
|
||||
}
|
||||
return depth;
|
||||
}
|
||||
|
||||
vec_t ray_intersect_plane(const ray_t* ray, const vec3_t normal, vec_t dist)
|
||||
{
|
||||
return -(DotProduct(normal, ray->origin) - dist) / DotProduct(ray->direction, normal);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user