initial
git-svn-id: svn://svn.icculus.org/netradiant/trunk@1 61c419a2-8eb2-4b30-bcec-8cead039b335
This commit is contained in:
241
plugins/md3model/mdl.cpp
Normal file
241
plugins/md3model/mdl.cpp
Normal file
@@ -0,0 +1,241 @@
|
||||
/*
|
||||
Copyright (C) 2001-2006, William Joseph.
|
||||
All Rights Reserved.
|
||||
|
||||
This file is part of GtkRadiant.
|
||||
|
||||
GtkRadiant is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
GtkRadiant is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with GtkRadiant; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
*/
|
||||
|
||||
#include "mdl.h"
|
||||
|
||||
#include "ifilesystem.h"
|
||||
#include "imodel.h"
|
||||
|
||||
#include "imagelib.h"
|
||||
#include "bytestreamutils.h"
|
||||
|
||||
#include "model.h"
|
||||
#include "ident.h"
|
||||
#include "mdlnormals.h"
|
||||
#include "mdlformat.h"
|
||||
|
||||
void istream_read_mdlHeader(PointerInputStream& inputStream, mdlHeader_t& header)
|
||||
{
|
||||
inputStream.read(header.ident, 4);
|
||||
header.version = istream_read_int32_le(inputStream);
|
||||
header.scale[0] = istream_read_float32_le(inputStream);
|
||||
header.scale[1] = istream_read_float32_le(inputStream);
|
||||
header.scale[2] = istream_read_float32_le(inputStream);
|
||||
header.scale_origin[0] = istream_read_float32_le(inputStream);
|
||||
header.scale_origin[1] = istream_read_float32_le(inputStream);
|
||||
header.scale_origin[2] = istream_read_float32_le(inputStream);
|
||||
header.boundingradius = istream_read_float32_le(inputStream);
|
||||
header.eyeposition[0] = istream_read_float32_le(inputStream);
|
||||
header.eyeposition[1] = istream_read_float32_le(inputStream);
|
||||
header.eyeposition[2] = istream_read_float32_le(inputStream);
|
||||
header.numskins = istream_read_int32_le(inputStream);
|
||||
header.skinwidth = istream_read_int32_le(inputStream);
|
||||
header.skinheight = istream_read_int32_le(inputStream);
|
||||
header.numverts = istream_read_int32_le(inputStream);
|
||||
header.numtris = istream_read_int32_le(inputStream);
|
||||
header.numframes = istream_read_int32_le(inputStream);
|
||||
header.synctype = istream_read_int32_le(inputStream);
|
||||
header.flags = istream_read_int32_le(inputStream);
|
||||
header.size = istream_read_float32_le(inputStream);
|
||||
}
|
||||
|
||||
inline ArbitraryMeshVertex MDLVertex_construct(const mdlHeader_t& header, const mdlXyzNormal_t& xyz, const mdlSt_t& st, bool facesfront)
|
||||
{
|
||||
return ArbitraryMeshVertex(
|
||||
Vertex3f(
|
||||
xyz.v[0] * header.scale[0] + header.scale_origin[0],
|
||||
xyz.v[1] * header.scale[1] + header.scale_origin[1],
|
||||
xyz.v[2] * header.scale[2] + header.scale_origin[2]
|
||||
),
|
||||
Normal3f(
|
||||
g_mdl_normals[xyz.lightnormalindex][0],
|
||||
g_mdl_normals[xyz.lightnormalindex][1],
|
||||
g_mdl_normals[xyz.lightnormalindex][2]
|
||||
),
|
||||
TexCoord2f(
|
||||
((float)st.s / header.skinwidth) + ((st.onseam == MDL_ONSEAM && !facesfront) ? 0.5f : 0.0f),
|
||||
(float)st.t / header.skinheight
|
||||
)
|
||||
);
|
||||
}
|
||||
|
||||
class mdlVertex_t
|
||||
{
|
||||
public:
|
||||
inline mdlVertex_t(int vertindex, int facesfront)
|
||||
: m_vertindex(vertindex), m_facesfront(facesfront)
|
||||
{}
|
||||
inline bool operator<(const mdlVertex_t& other) const
|
||||
{
|
||||
if(m_facesfront < other.m_facesfront)
|
||||
return true;
|
||||
if(other.m_facesfront < m_facesfront)
|
||||
return false;
|
||||
|
||||
if(m_vertindex < other.m_vertindex)
|
||||
return true;
|
||||
if(other.m_vertindex < m_vertindex)
|
||||
return false;
|
||||
|
||||
return false;
|
||||
}
|
||||
inline bool operator==(const mdlVertex_t& other) const
|
||||
{
|
||||
return m_vertindex == other.m_vertindex
|
||||
&& m_facesfront == other.m_facesfront;
|
||||
}
|
||||
|
||||
int m_vertindex;
|
||||
int m_facesfront;
|
||||
};
|
||||
|
||||
typedef const mdlTriangle_t* mdlTriangleIterator;
|
||||
|
||||
void MDLSurface_read(Surface& surface, const byte* buffer, const char* name)
|
||||
{
|
||||
mdlHeader_t header;
|
||||
|
||||
PointerInputStream inputStream(buffer);
|
||||
istream_read_mdlHeader(inputStream, header);
|
||||
|
||||
for(int i = 0; i < header.numskins; ++i)
|
||||
{
|
||||
switch(istream_read_int32_le(inputStream))
|
||||
{
|
||||
case MDL_SKIN_SINGLE:
|
||||
inputStream.seek(header.skinwidth * header.skinheight);
|
||||
break;
|
||||
case MDL_SKIN_GROUP:
|
||||
int numskins = istream_read_int32_le(inputStream);
|
||||
inputStream.seek(numskins * (4 + (header.skinwidth * header.skinheight)));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
Array<mdlSt_t> mdlSts(header.numverts);
|
||||
for(Array<mdlSt_t>::iterator i = mdlSts.begin(); i != mdlSts.end(); ++i)
|
||||
{
|
||||
(*i).onseam = istream_read_int32_le(inputStream);
|
||||
(*i).s = istream_read_int32_le(inputStream);
|
||||
(*i).t = istream_read_int32_le(inputStream);
|
||||
}
|
||||
|
||||
Array<mdlTriangle_t> mdlTriangles(header.numtris);
|
||||
for(Array<mdlTriangle_t>::iterator i = mdlTriangles.begin(); i != mdlTriangles.end(); ++i)
|
||||
{
|
||||
(*i).facesfront = istream_read_int32_le(inputStream);
|
||||
(*i).vertindex[0] = istream_read_int32_le(inputStream);
|
||||
(*i).vertindex[1] = istream_read_int32_le(inputStream);
|
||||
(*i).vertindex[2] = istream_read_int32_le(inputStream);
|
||||
}
|
||||
|
||||
{
|
||||
bool found = false;
|
||||
for(int i = 0; i < header.numframes && found == false; i++)
|
||||
{
|
||||
switch(istream_read_int32_le(inputStream))
|
||||
{
|
||||
case MDL_FRAME_SINGLE:
|
||||
inputStream.seek(MDL_FRAME_SIZE);
|
||||
found = true;
|
||||
break;
|
||||
case MDL_FRAME_GROUP:
|
||||
int numframes = istream_read_int32_le(inputStream);
|
||||
inputStream.seek((MDL_XYZNORMAL_SIZE * 2) + (numframes * 4));
|
||||
found = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Array<mdlXyzNormal_t> mdlXyzNormals(header.numtris);
|
||||
for(Array<mdlXyzNormal_t>::iterator i = mdlXyzNormals.begin(); i != mdlXyzNormals.end(); ++i)
|
||||
{
|
||||
inputStream.read((*i).v, 3);
|
||||
inputStream.read(&(*i).lightnormalindex, 1);
|
||||
}
|
||||
|
||||
{
|
||||
VertexBuffer<mdlVertex_t> mdl_vertices;
|
||||
|
||||
{
|
||||
UniqueVertexBuffer<mdlVertex_t> inserter(mdl_vertices);
|
||||
for(Array<mdlTriangle_t>::iterator i = mdlTriangles.begin(); i != mdlTriangles.end(); ++i)
|
||||
{
|
||||
surface.indices().insert(inserter.insert(mdlVertex_t((*i).vertindex[0], (*i).facesfront)));
|
||||
surface.indices().insert(inserter.insert(mdlVertex_t((*i).vertindex[1], (*i).facesfront)));
|
||||
surface.indices().insert(inserter.insert(mdlVertex_t((*i).vertindex[2], (*i).facesfront)));
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
surface.vertices().reserve(mdl_vertices.size());
|
||||
|
||||
for(VertexBuffer<mdlVertex_t>::iterator i = mdl_vertices.begin(); i != mdl_vertices.end(); ++i)
|
||||
{
|
||||
surface.vertices().push_back(MDLVertex_construct(header, mdlXyzNormals[(*i).m_vertindex], mdlSts[(*i).m_vertindex], (*i).m_facesfront == MDL_FACES_FRONT));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
surface.setShader(name);
|
||||
surface.updateAABB();
|
||||
}
|
||||
|
||||
void MDLModel_read(Model& model, const byte* buffer, const char* name)
|
||||
{
|
||||
MDLSurface_read(model.newSurface(), buffer, name);
|
||||
model.updateAABB();
|
||||
}
|
||||
|
||||
scene::Node& MDLModel_new(const byte* buffer, const char* name)
|
||||
{
|
||||
ModelNode* modelNode = new ModelNode();
|
||||
MDLModel_read(modelNode->model(), buffer, name);
|
||||
return modelNode->node();
|
||||
}
|
||||
|
||||
scene::Node& MDLModel_default()
|
||||
{
|
||||
ModelNode* modelNode = new ModelNode();
|
||||
Model_constructNull(modelNode->model());
|
||||
return modelNode->node();
|
||||
}
|
||||
|
||||
scene::Node& MDLModel_fromBuffer(unsigned char* buffer, const char* name)
|
||||
{
|
||||
if (!ident_equal(buffer, MDL_IDENT))
|
||||
{
|
||||
globalErrorStream() << "MDL read error: incorrect ident\n";
|
||||
return MDLModel_default();
|
||||
}
|
||||
else
|
||||
{
|
||||
return MDLModel_new(buffer, name);
|
||||
}
|
||||
}
|
||||
|
||||
scene::Node& loadMDLModel(ArchiveFile& file)
|
||||
{
|
||||
ScopedArchiveBuffer buffer(file);
|
||||
return MDLModel_fromBuffer(buffer.buffer, file.getName());
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user