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git-svn-id: svn://svn.icculus.org/netradiant/trunk@1 61c419a2-8eb2-4b30-bcec-8cead039b335
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plugins/md3model/plugin.cpp
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247
plugins/md3model/plugin.cpp
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/*
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Copyright (C) 2001-2006, William Joseph.
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All Rights Reserved.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include "plugin.h"
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#include "iscenegraph.h"
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#include "irender.h"
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#include "iselection.h"
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#include "iimage.h"
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#include "imodel.h"
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#include "igl.h"
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#include "ifilesystem.h"
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#include "iundo.h"
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#include "ifiletypes.h"
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#include "iscriplib.h"
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#include "modulesystem/singletonmodule.h"
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#include "typesystem.h"
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#include "md3.h"
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#include "mdl.h"
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#include "md2.h"
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#include "mdc.h"
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#include "mdlimage.h"
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#include "md5.h"
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class MD3ModelLoader : public ModelLoader
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{
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public:
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scene::Node& loadModel(ArchiveFile& file)
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{
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return loadMD3Model(file);
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}
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};
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class ModelDependencies :
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public GlobalFileSystemModuleRef,
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public GlobalOpenGLModuleRef,
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public GlobalUndoModuleRef,
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public GlobalSceneGraphModuleRef,
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public GlobalShaderCacheModuleRef,
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public GlobalSelectionModuleRef,
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public GlobalFiletypesModuleRef
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{
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};
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class ModelMD3API : public TypeSystemRef
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{
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MD3ModelLoader m_modelmd3;
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public:
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typedef ModelLoader Type;
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STRING_CONSTANT(Name, "md3");
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ModelMD3API()
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{
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GlobalFiletypesModule::getTable().addType(Type::Name(), Name(), filetype_t("md3 models", "*.md3"));
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}
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ModelLoader* getTable()
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{
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return &m_modelmd3;
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}
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};
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typedef SingletonModule<ModelMD3API, ModelDependencies> ModelMD3Module;
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ModelMD3Module g_ModelMD3Module;
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class MD2ModelLoader : public ModelLoader
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{
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public:
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scene::Node& loadModel(ArchiveFile& file)
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{
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return loadMD2Model(file);
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}
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};
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class ModelMD2API : public TypeSystemRef
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{
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MD2ModelLoader m_modelmd2;
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public:
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typedef ModelLoader Type;
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STRING_CONSTANT(Name, "md2");
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ModelMD2API()
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{
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GlobalFiletypesModule::getTable().addType(Type::Name(), Name(), filetype_t("md2 models", "*.md2"));
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}
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ModelLoader* getTable()
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{
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return &m_modelmd2;
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}
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};
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typedef SingletonModule<ModelMD2API, ModelDependencies> ModelMD2Module;
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ModelMD2Module g_ModelMD2Module;
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class MDLModelLoader : public ModelLoader
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{
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public:
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scene::Node& loadModel(ArchiveFile& file)
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{
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return loadMDLModel(file);
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}
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};
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class ModelMDLAPI : public TypeSystemRef
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{
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MDLModelLoader m_modelmdl;
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public:
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typedef ModelLoader Type;
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STRING_CONSTANT(Name, "mdl");
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ModelMDLAPI()
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{
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GlobalFiletypesModule::getTable().addType(Type::Name(), Name(), filetype_t("mdl models", "*.mdl"));
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}
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ModelLoader* getTable()
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{
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return &m_modelmdl;
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}
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};
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typedef SingletonModule<ModelMDLAPI, ModelDependencies> ModelMDLModule;
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ModelMDLModule g_ModelMDLModule;
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class MDCModelLoader : public ModelLoader
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{
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public:
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scene::Node& loadModel(ArchiveFile& file)
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{
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return loadMDCModel(file);
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}
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};
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class ModelMDCAPI : public TypeSystemRef
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{
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MDCModelLoader m_modelmdc;
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public:
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typedef ModelLoader Type;
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STRING_CONSTANT(Name, "mdc");
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ModelMDCAPI()
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{
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GlobalFiletypesModule::getTable().addType(Type::Name(), Name(), filetype_t("mdc models", "*.mdc"));
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}
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ModelLoader* getTable()
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{
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return &m_modelmdc;
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}
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};
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typedef SingletonModule<ModelMDCAPI, ModelDependencies> ModelMDCModule;
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ModelMDCModule g_ModelMDCModule;
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class ImageMDLAPI
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{
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_QERPlugImageTable m_imagemdl;
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public:
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typedef _QERPlugImageTable Type;
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STRING_CONSTANT(Name, "mdl");
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ImageMDLAPI()
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{
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m_imagemdl.loadImage = &LoadMDLImage;
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}
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_QERPlugImageTable* getTable()
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{
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return &m_imagemdl;
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}
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};
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typedef SingletonModule<ImageMDLAPI, GlobalFileSystemModuleRef> ImageMDLModule;
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ImageMDLModule g_ImageMDLModule;
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class MD5ModelLoader : public ModelLoader
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{
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public:
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scene::Node& loadModel(ArchiveFile& file)
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{
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return loadMD5Model(file);
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}
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};
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class ModelMD5Dependencies : public ModelDependencies, public GlobalScripLibModuleRef
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{
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};
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class ModelMD5API : public TypeSystemRef
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{
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MD5ModelLoader m_modelmd5;
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public:
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typedef ModelLoader Type;
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STRING_CONSTANT(Name, "md5mesh");
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ModelMD5API()
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{
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GlobalFiletypesModule::getTable().addType(Type::Name(), Name(), filetype_t("md5 meshes", "*.md5mesh"));
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}
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ModelLoader* getTable()
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{
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return &m_modelmd5;
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}
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};
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typedef SingletonModule<ModelMD5API, ModelMD5Dependencies> ModelMD5Module;
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ModelMD5Module g_ModelMD5Module;
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extern "C" void RADIANT_DLLEXPORT Radiant_RegisterModules(ModuleServer& server)
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{
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initialiseModule(server);
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g_ModelMD3Module.selfRegister();
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g_ModelMD2Module.selfRegister();
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g_ModelMDLModule.selfRegister();
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g_ModelMDCModule.selfRegister();
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g_ImageMDLModule.selfRegister();
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g_ModelMD5Module.selfRegister();
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}
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