basic architecture for game configuration at runtime. writes out a .game, no sanity checks, does not copy any game pak data

git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@192 8a3a26a2-13c4-0310-b231-cf6edde360e5
This commit is contained in:
TTimo
2007-12-25 00:10:45 +00:00
parent 0975f4af11
commit 1099f571fe
51 changed files with 340 additions and 33937 deletions

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- add browse buttons to CGameInstall dialog for engine folder
- copy content, only generating the .game atm
- delete .game files? should we also delete files that were copied?
- when doing Q3 + mod, the mod has to be setup in the preferences
(that's a bit awkward)
- the game list reload doesn't work right, the entries in the combo probably need to be initialized again