basic architecture for game configuration at runtime. writes out a .game, no sanity checks, does not copy any game pak data
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@192 8a3a26a2-13c4-0310-b231-cf6edde360e5
This commit is contained in:
10
TODO
Normal file
10
TODO
Normal file
@@ -0,0 +1,10 @@
|
||||
- add browse buttons to CGameInstall dialog for engine folder
|
||||
|
||||
- copy content, only generating the .game atm
|
||||
|
||||
- delete .game files? should we also delete files that were copied?
|
||||
|
||||
- when doing Q3 + mod, the mod has to be setup in the preferences
|
||||
(that's a bit awkward)
|
||||
|
||||
- the game list reload doesn't work right, the entries in the combo probably need to be initialized again
|
||||
Reference in New Issue
Block a user