git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant@1 8a3a26a2-13c4-0310-b231-cf6edde360e5
This commit is contained in:
TTimo
2006-02-10 22:01:20 +00:00
commit 12b372f89c
1589 changed files with 431686 additions and 0 deletions

View File

@@ -0,0 +1,38 @@
#!/bin/sh
#
# Script for generating .game files
# generate game support files
# Expects params (game, game path_prefix)
exec >/dev/tty
if [ $# -lt 2 ] ; then
echo "Incorrect number of params to GenGameFiles";
return;
fi
# NOTE: the naming of the vars here doesn't follow attributes names in XML, it can be confusing
game=$1;
INPUT_FILE="games/$game.game";
game_engine=`grep "enginepath_linux=" $INPUT_FILE | awk -F"\"" '{print $2 }'`
game_engine_path=$SETUP_COMPONENT_PATH;
game_tools=$2;
OUT_FILE="$game_tools/games/$game.game";
echo -e "Generating game file '$OUT_FILE' from '$INPUT_FILE' with the following values...";
echo -e "\tGame :\t $game";
echo -e "\tGame Engine :\t $game_engine_path/$game_engine";
echo -e "\tGame Tools :\t $game_tools";
if [ -f "$OUT_FILE" ] ; then
rm -f $OUT_FILE;
fi
if [ ! -d "$game_tools/games" ] ; then
mkdir "$game_tools/games";
fi
sed -e 's!enginepath_linux=\".*.\"!enginepath_linux=\"'$game_engine_path'\"\n gametools=\"'$game_tools/$game'\"!g' <$INPUT_FILE >$OUT_FILE
exit 0;

View File

@@ -0,0 +1,15 @@
#
# Use this script to customize the installer bootstrap script
#
# override some defaults
# try to get root prior to running setup?
# 0: no
# 1: prompt, but run anyway if fails
# 2: require, abort if root fails
ifdef(`M4_OSX', `GET_ROOT=2')
FATAL_ERROR="Please report to http://zerowing.idsoftware.com/bugzilla/"
#XSU_ICON="-i icon.xpm"

View File

@@ -0,0 +1,64 @@
dnl `uname -m` quoting is a nightmare
dnl <sander> TTimo: You could do: &#96;uname -a&#96;
changequote([, ])
#!/bin/sh
# post installation script, finalize everything
# The install path is the first argument of the script
install_path="$1"
# Return the appropriate architecture string
function DetectARCH {
status=1
case `uname -m` in
i?86) echo "x86"
status=0;;
*) case `uname -p` in
powerpc) echo "ppc"
status=0;;
*) echo "unknown"
status=0;;
esac
esac
return $status
}
arch=`DetectARCH`
# Create a wrapper script
cat <<__EOF__ >"$install_path/radiant"
#!/bin/sh
# Needed to make symlinks/shortcuts work.
# Run map editor with some default arguments
cd "$install_path"
radiant="./radiant.$arch"
# gcc 3.x, trying to reduce ABI issues
export LD_LIBRARY_PATH=.:\$LD_LIBRARY_PATH
"\$radiant" \$*
exit \$?
__EOF__
chmod 755 "$install_path/radiant"
# Create a q3map2 wrapper script
cat <<__EOF__ >"$install_path/q3map2"
#!/bin/sh
# Needed to make symlinks/shortcuts work.
cd "$install_path"
q3map2="./q3map2.$arch"
# gcc 3.x, trying to reduce ABI issues
export LD_LIBRARY_PATH=.:\$LD_LIBRARY_PATH
"\$q3map2" \$*
exit \$?
__EOF__
chmod 755 "$install_path/q3map2"
# setup the safe guard
echo "M4_VER_MAJOR" > $install_path/RADIANT_MAJOR
echo "M4_VER_MINOR" > $install_path/RADIANT_MINOR
# why the fuck is openurl.sh not +x by default anyway
chmod 755 "$install_path/openurl.sh"

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,139 @@
<?xml version="1.0" standalone="yes"?>
<install product="GtkRadiant-1.M4_VER_MAJOR" desc="GtkRadiant M4_VER" version="M4_VER"
nouninstall="yes"
postinstall="sh setup.data/postinstall.sh $*">
ifdef(`M4_OSX', ` <install_drop_list>
/sw/games
/Applications
</install_drop_list>')
<eula>
license.txt
</eula>
<readme required="true">
README
</readme>
<option install="true" required="true">
GtkRadiant editor core and documentation
<!-- copies everything including some game pack specific stuff -->
<files srcpath="core">
*
</files>
<binary symlink="radiant">
radiant
</binary>
<binary symlink="q3map2">
q3map2
</binary>
<binary keepdirs="yes">
radiant.ifdef(`M4_OSX', `ppc', `x86')
q3map2.ifdef(`M4_OSX', `ppc', `x86')
modules/archivepak.so
modules/archivewad.so
modules/archivezip.so
modules/entity.so
modules/image.so
modules/imagehl.so
modules/imageq2.so
modules/imagepng.so
modules/mapq3.so
modules/mapxml.so
modules/md3model.so
modules/model.so
modules/shaders.so
modules/vfspk3.so
ifelse(M4_GAME_Q2, `1', `
q2/q2map
q2/qdata3
<!-- q2/modules/imagewal.so -->
<!-- q2/modules/surface_quake2.so -->
<!-- q2/modules/vfspak.so -->
')
ifdef(`M4_OSX', `',`heretic2/qdata3
heretic2/q2map
<!-- heretic2/modules/imagem8.so -->
<!-- heretic2/modules/surface_heretic2.so -->
<!-- heretic2/modules/vfspak.so -->
libgcc_s.so.1
M4_STDC')
</binary>
<!-- q3 game pack -->
<files srcpath="core">
q3.game/synapse.config
</files>
<binary keepdirs="yes">
ifdef(`M4_OSX', `',` q3/bspc')
</binary>
<!-- wolf game pack -->
<files srcpath="core">
wolf.game/synapse.config
</files>
<binary keepdirs="yes">
ifdef(`M4_OSX', `',` wolf/bspc')
</binary>
</option>
<!-- each of the subcomponent element can be enabled/disabled -->
<!-- each option there can have it's own install path -->
<subcomponent name="Game Packs" version="M4_VER_MAJOR">
<option install="true" default_path="ifdef(`M4_OSX', `/Applications/Quake3/', `/usr/local/games/quake3')">
Quake III Arena / Team Arena
<files srcpath="q3">
*
</files>
<!-- creates the appropriate .game file -->
<script>
sh setup.data/config.games.sh q3 $*
</script>
</option>
<option install="true" default_path="ifdef(`M4_OSX', `/Applications/RTCW/', `/usr/local/games/wolfenstein')">
Return to Castle Wolfenstein
<files srcpath="wolf">
*
</files>
<script>
sh setup.data/config.games.sh wolf $*
</script>
</option>
ifelse(M4_GAME_ET, `1', `
<option install="true" default_path="/usr/local/games/enemy-territory">
Wolfenstein: Enemy Territory
<files srcpath="et">
*
</files>
<script>
sh setup.data/config.games.sh et $*
</script>
</option>
')
ifelse(M4_GAME_DOOM3, `1', `
<option install="true" default_path="/usr/local/games/doom3">
Doom 3
<!-- <files srcpath="doom3">
*
</files> -->
<script>
sh setup.data/config.games.sh doom3 $*
</script>
</option>
')
ifelse(M4_GAME_Q2, `1', `
<option install="true" default_path="ifdef(`M4_OSX', `/Applications/Quake2/', `/usr/local/games/quake2')">
Quake 2
<files srcpath="q2">
*
</files>
<script>
sh setup.data/config.games.sh q2 $*
</script>
</option>
')
ifdef(`M4_OSX', `',` <option install="true" default_path="ifdef(`M4_OSX', `/Applications/Heretic2/', `/usr/local/games/heretic2')">
Heretic 2
<files srcpath="heretic2">
*
</files>
<script>
sh setup.data/config.games.sh heretic2 $*
</script>
</option>')
</subcomponent>
</install>

File diff suppressed because it is too large Load Diff