fix the build
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@@ -94,6 +94,8 @@ bool VectorCompare( const vec3_t v1, const vec3_t v2 );
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bool VectorIsOnAxis( vec3_t v );
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bool VectorIsOnAxialPlane( vec3_t v );
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void MakeNormalVectors( vec3_t forward, vec3_t right, vec3_t up );
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vec_t VectorLength( const vec3_t v );
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void VectorMA( const vec3_t va, vec_t scale, const vec3_t vb, vec3_t vc );
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