indent classes, align by spaces

This commit is contained in:
Garux
2021-03-24 00:25:15 +03:00
parent 5b1b9b5e6c
commit 2222100316
450 changed files with 42485 additions and 42239 deletions

View File

@@ -41,35 +41,35 @@ class VolumeTest
public:
/// \brief Returns true if \p point intersects volume.
virtual bool TestPoint( const Vector3& point ) const = 0;
virtual bool TestPoint( const Vector3& point ) const = 0;
/// \brief Returns true if \p segment intersects volume.
virtual bool TestLine( const Segment& segment ) const = 0;
virtual bool TestLine( const Segment& segment ) const = 0;
/// \brief Returns true if \p plane faces towards volume.
virtual bool TestPlane( const Plane3& plane ) const = 0;
virtual bool TestPlane( const Plane3& plane ) const = 0;
/// \brief Returns true if \p plane transformed by \p localToWorld faces the viewer.
virtual bool TestPlane( const Plane3& plane, const Matrix4& localToWorld ) const = 0;
virtual bool TestPlane( const Plane3& plane, const Matrix4& localToWorld ) const = 0;
/// \brief Returns the intersection of \p aabb and volume.
virtual VolumeIntersectionValue TestAABB( const AABB& aabb ) const = 0;
virtual VolumeIntersectionValue TestAABB( const AABB& aabb ) const = 0;
/// \brief Returns the intersection of \p aabb transformed by \p localToWorld and volume.
virtual VolumeIntersectionValue TestAABB( const AABB& aabb, const Matrix4& localToWorld ) const = 0;
virtual VolumeIntersectionValue TestAABB( const AABB& aabb, const Matrix4& localToWorld ) const = 0;
virtual bool fill() const = 0;
virtual bool fill() const = 0;
virtual const Matrix4& GetViewport() const = 0;
virtual const Matrix4& GetProjection() const = 0;
virtual const Matrix4& GetModelview() const = 0;
virtual const Matrix4& GetViewport() const = 0;
virtual const Matrix4& GetProjection() const = 0;
virtual const Matrix4& GetModelview() const = 0;
virtual const Matrix4& GetViewMatrix() const = 0; //viewproj
virtual const Vector3& getViewer() const = 0;
virtual const Vector3& getViewDir() const = 0;
virtual const Matrix4& GetViewMatrix() const = 0; //viewproj
virtual const Vector3& getViewer() const = 0;
virtual const Vector3& getViewDir() const = 0;
};
class Cullable
{
public:
STRING_CONSTANT( Name, "Cullable" );
STRING_CONSTANT( Name, "Cullable" );
virtual VolumeIntersectionValue intersectVolume( const VolumeTest& test, const Matrix4& localToWorld ) const = 0;
virtual VolumeIntersectionValue intersectVolume( const VolumeTest& test, const Matrix4& localToWorld ) const = 0;
};