indent classes, align by spaces

This commit is contained in:
Garux
2021-03-24 00:25:15 +03:00
parent 5b1b9b5e6c
commit 2222100316
450 changed files with 42485 additions and 42239 deletions

View File

@@ -31,84 +31,84 @@ class Matrix4;
class GLProgram
{
public:
virtual void enable() = 0;
virtual void disable() = 0;
virtual void setParameters( const Vector3& viewer, const Matrix4& localToWorld, const Vector3& origin, const Vector3& colour, const Matrix4& world2light ) = 0;
virtual void enable() = 0;
virtual void disable() = 0;
virtual void setParameters( const Vector3& viewer, const Matrix4& localToWorld, const Vector3& origin, const Vector3& colour, const Matrix4& world2light ) = 0;
};
class OpenGLFogState
{
public:
OpenGLFogState() : mode( GL_EXP ), density( 0 ), start( 0 ), end( 0 ), index( 0 ), colour( 1, 1, 1, 1 ){
}
GLenum mode;
GLfloat density;
GLfloat start;
GLfloat end;
GLint index;
Vector4 colour;
OpenGLFogState() : mode( GL_EXP ), density( 0 ), start( 0 ), end( 0 ), index( 0 ), colour( 1, 1, 1, 1 ){
}
GLenum mode;
GLfloat density;
GLfloat start;
GLfloat end;
GLint index;
Vector4 colour;
};
//! A collection of opengl state information.
class OpenGLState
{
public:
enum ESort
{
eSortFirst = 0,
eSortOpaque = 1,
eSortMultiFirst = 2,
eSortMultiLast = 1023,
eSortOverbrighten = 1024,
eSortFullbright = 1025,
eSortTranslucent = 1026,
eSortHighlight = 1027,
eSortOverlayFirst = 1028,
eSortOverlayLast = 2047,
eSortText = 2048,
eSortControlFirst = 2050,
eSortControlLast = 3071,
eSortGUI0 = 3072,
eSortGUI1 = 3073,
eSortLast = 4096,
};
enum ESort
{
eSortFirst = 0,
eSortOpaque = 1,
eSortMultiFirst = 2,
eSortMultiLast = 1023,
eSortOverbrighten = 1024,
eSortFullbright = 1025,
eSortTranslucent = 1026,
eSortHighlight = 1027,
eSortOverlayFirst = 1028,
eSortOverlayLast = 2047,
eSortText = 2048,
eSortControlFirst = 2050,
eSortControlLast = 3071,
eSortGUI0 = 3072,
eSortGUI1 = 3073,
eSortLast = 4096,
};
unsigned int m_state;
std::size_t m_sort;
GLint m_texture;
GLint m_texture1;
GLint m_texture2;
GLint m_texture3;
GLint m_texture4;
GLint m_texture5;
GLint m_texture6;
GLint m_texture7;
Vector4 m_colour;
GLenum m_blend_src, m_blend_dst;
GLenum m_depthfunc;
GLenum m_alphafunc;
GLfloat m_alpharef;
GLfloat m_linewidth;
GLfloat m_pointsize;
GLint m_linestipple_factor;
GLushort m_linestipple_pattern;
OpenGLFogState m_fog;
GLProgram* m_program;
unsigned int m_state;
std::size_t m_sort;
GLint m_texture;
GLint m_texture1;
GLint m_texture2;
GLint m_texture3;
GLint m_texture4;
GLint m_texture5;
GLint m_texture6;
GLint m_texture7;
Vector4 m_colour;
GLenum m_blend_src, m_blend_dst;
GLenum m_depthfunc;
GLenum m_alphafunc;
GLfloat m_alpharef;
GLfloat m_linewidth;
GLfloat m_pointsize;
GLint m_linestipple_factor;
GLushort m_linestipple_pattern;
OpenGLFogState m_fog;
GLProgram* m_program;
OpenGLState() : m_program( 0 ){
}
OpenGLState() : m_program( 0 ){
}
};
class OpenGLStateLibrary
{
public:
INTEGER_CONSTANT( Version, 1 );
STRING_CONSTANT( Name, "openglshaderlibrary" );
INTEGER_CONSTANT( Version, 1 );
STRING_CONSTANT( Name, "openglshaderlibrary" );
virtual void getDefaultState( OpenGLState& state ) const = 0;
virtual void getDefaultState( OpenGLState& state ) const = 0;
virtual void insert( const char* name, const OpenGLState& state ) = 0;
virtual void erase( const char* name ) = 0;
virtual void insert( const char* name, const OpenGLState& state ) = 0;
virtual void erase( const char* name ) = 0;
};
#include "modulesystem.h"