indent classes, align by spaces

This commit is contained in:
Garux
2021-03-24 00:25:15 +03:00
parent 5b1b9b5e6c
commit 2222100316
450 changed files with 42485 additions and 42239 deletions

View File

@@ -70,121 +70,121 @@ typedef Stack<NodeReference> Path;
class Graph
{
public:
INTEGER_CONSTANT( Version, 1 );
STRING_CONSTANT( Name, "scenegraph" );
INTEGER_CONSTANT( Version, 1 );
STRING_CONSTANT( Name, "scenegraph" );
class Walker
{
public:
class Walker
{
public:
/// \brief Called before traversing the first child-instance of 'instance'. If the return value is false, the children of the current instance are not traversed.
virtual bool pre( const Path& path, Instance& instance ) const = 0;
virtual bool pre( const Path& path, Instance& instance ) const = 0;
/// \brief Called after traversing the last child-instance of 'instance'.
virtual void post( const Path& path, Instance& instance ) const {
}
};
virtual void post( const Path& path, Instance& instance ) const {
}
};
/// \brief Returns the root-node of the graph.
virtual Node& root() = 0;
virtual Node& root() = 0;
/// \brief Sets the root-node of the graph to be 'node'.
virtual void insert_root( Node& root ) = 0;
virtual void insert_root( Node& root ) = 0;
/// \brief Clears the root-node of the graph.
virtual void erase_root() = 0;
virtual void erase_root() = 0;
/// \brief Traverses all nodes in the graph depth-first, starting from the root node.
virtual void traverse( const Walker& walker ) = 0;
virtual void traverse( const Walker& walker ) = 0;
/// \brief Traverses all nodes in the graph depth-first, starting from 'start'.
virtual void traverse_subgraph( const Walker& walker, const Path& start ) = 0;
virtual void traverse_subgraph( const Walker& walker, const Path& start ) = 0;
/// \brief Returns the instance at the location identified by 'path', or 0 if it does not exist.
virtual scene::Instance* find( const Path& path ) = 0;
virtual scene::Instance* find( const Path& path ) = 0;
/// \brief Invokes all scene-changed callbacks. Called when any part of the scene changes the way it will appear when the scene is rendered.
/// \todo Move to a separate class.
virtual void sceneChanged() = 0;
virtual void sceneChanged() = 0;
/// \brief Add a \p callback to be invoked when the scene changes.
/// \todo Move to a separate class.
virtual void addSceneChangedCallback( const SignalHandler& handler ) = 0;
virtual void addSceneChangedCallback( const SignalHandler& handler ) = 0;
/// \brief Invokes all bounds-changed callbacks. Called when the bounds of any instance in the scene change.
/// \todo Move to a separate class.
virtual void boundsChanged() = 0;
virtual void boundsChanged() = 0;
/// \brief Add a \p callback to be invoked when the bounds of any instance in the scene change.
virtual SignalHandlerId addBoundsChangedCallback( const SignalHandler& boundsChanged ) = 0;
virtual SignalHandlerId addBoundsChangedCallback( const SignalHandler& boundsChanged ) = 0;
/// \brief Remove a \p callback to be invoked when the bounds of any instance in the scene change.
virtual void removeBoundsChangedCallback( SignalHandlerId id ) = 0;
virtual void removeBoundsChangedCallback( SignalHandlerId id ) = 0;
virtual TypeId getNodeTypeId( const char* name ) = 0;
virtual TypeId getInstanceTypeId( const char* name ) = 0;
virtual TypeId getNodeTypeId( const char* name ) = 0;
virtual TypeId getInstanceTypeId( const char* name ) = 0;
};
class Traversable
{
public:
STRING_CONSTANT( Name, "scene::Traversable" );
STRING_CONSTANT( Name, "scene::Traversable" );
class Observer
{
public:
class Observer
{
public:
/// \brief Called when a node is added to the container.
virtual void insert( Node& node ) = 0;
virtual void insert( Node& node ) = 0;
/// \brief Called when a node is removed from the container.
virtual void erase( Node& node ) = 0;
};
virtual void erase( Node& node ) = 0;
};
class Walker
{
public:
class Walker
{
public:
/// \brief Called before traversing the first child-node of 'node'. If the return value is false, the children of the current node are not traversed.
virtual bool pre( Node& node ) const = 0;
virtual bool pre( Node& node ) const = 0;
/// \brief Called after traversing the last child-node of 'node'.
virtual void post( Node& node ) const {
}
};
virtual void post( Node& node ) const {
}
};
/// \brief Adds a node to the container.
virtual void insert( Node& node ) = 0;
virtual void insert( Node& node ) = 0;
/// \brief Removes a node from the container.
virtual void erase( Node& node ) = 0;
virtual void erase( Node& node ) = 0;
/// \brief Traverses the subgraphs rooted at each node in the container, depth-first.
virtual void traverse( const Walker& walker ) = 0;
virtual void traverse( const Walker& walker ) = 0;
/// \brief Returns true if the container contains no nodes.
virtual bool empty() const = 0;
virtual bool empty() const = 0;
};
class Instantiable
{
public:
STRING_CONSTANT( Name, "scene::Instantiable" );
STRING_CONSTANT( Name, "scene::Instantiable" );
class Observer
{
public:
class Observer
{
public:
/// \brief Called when an instance is added to the container.
virtual void insert( scene::Instance* instance ) = 0;
virtual void insert( scene::Instance* instance ) = 0;
/// \brief Called when an instance is removed from the container.
virtual void erase( scene::Instance* instance ) = 0;
};
virtual void erase( scene::Instance* instance ) = 0;
};
class Visitor
{
public:
virtual void visit( Instance& instance ) const = 0;
};
class Visitor
{
public:
virtual void visit( Instance& instance ) const = 0;
};
/// \brief Returns a new instance uniquely identified by 'path'.
virtual scene::Instance* create( const scene::Path& path, scene::Instance* parent ) = 0;
virtual scene::Instance* create( const scene::Path& path, scene::Instance* parent ) = 0;
/// \brief Calls Visitor::visit(instance) for each instance in the container.
virtual void forEachInstance( const Visitor& visitor ) = 0;
virtual void forEachInstance( const Visitor& visitor ) = 0;
/// \brief Adds an instance to the container.
virtual void insert( Observer* observer, const Path& path, scene::Instance* instance ) = 0;
virtual void insert( Observer* observer, const Path& path, scene::Instance* instance ) = 0;
/// \brief Returns an instance removed from the container.
virtual scene::Instance* erase( Observer* observer, const Path& path ) = 0;
virtual scene::Instance* erase( Observer* observer, const Path& path ) = 0;
};
class Cloneable
{
public:
STRING_CONSTANT( Name, "scene::Cloneable" );
STRING_CONSTANT( Name, "scene::Cloneable" );
/// \brief Returns a copy of itself.
virtual scene::Node& clone() const = 0;
virtual scene::Node& clone() const = 0;
};
}