indent classes, align by spaces

This commit is contained in:
Garux
2021-03-24 00:25:15 +03:00
parent 5b1b9b5e6c
commit 2222100316
450 changed files with 42485 additions and 42239 deletions

View File

@@ -33,10 +33,10 @@ class View;
class Selectable
{
public:
STRING_CONSTANT( Name, "Selectable" );
STRING_CONSTANT( Name, "Selectable" );
virtual void setSelected( bool select ) = 0;
virtual bool isSelected() const = 0;
virtual void setSelected( bool select ) = 0;
virtual bool isSelected() const = 0;
};
namespace scene
@@ -47,7 +47,7 @@ class Instance;
class InstanceSelectionObserver
{
public:
virtual void onSelectedChanged( scene::Instance& instance ) = 0;
virtual void onSelectedChanged( scene::Instance& instance ) = 0;
};
template<typename Element> class BasicVector3;
@@ -64,76 +64,76 @@ typedef SignalHandler1<const Selectable&> SelectionChangeHandler;
class SelectionSystem
{
public:
INTEGER_CONSTANT( Version, 1 );
STRING_CONSTANT( Name, "selection" );
INTEGER_CONSTANT( Version, 1 );
STRING_CONSTANT( Name, "selection" );
enum EMode
{
eEntity,
ePrimitive,
eComponent,
};
enum EMode
{
eEntity,
ePrimitive,
eComponent,
};
enum EComponentMode
{
eDefault,
eVertex,
eEdge,
eFace,
};
enum EComponentMode
{
eDefault,
eVertex,
eEdge,
eFace,
};
enum EManipulatorMode
{
eTranslate,
eRotate,
eScale,
eSkew,
eDrag,
eClip,
eBuild,
eUV,
};
enum EManipulatorMode
{
eTranslate,
eRotate,
eScale,
eSkew,
eDrag,
eClip,
eBuild,
eUV,
};
virtual void SetMode( EMode mode ) = 0;
virtual EMode Mode() const = 0;
virtual void SetComponentMode( EComponentMode mode ) = 0;
virtual EComponentMode ComponentMode() const = 0;
virtual void SetManipulatorMode( EManipulatorMode mode ) = 0;
virtual EManipulatorMode ManipulatorMode() const = 0;
virtual void SetMode( EMode mode ) = 0;
virtual EMode Mode() const = 0;
virtual void SetComponentMode( EComponentMode mode ) = 0;
virtual EComponentMode ComponentMode() const = 0;
virtual void SetManipulatorMode( EManipulatorMode mode ) = 0;
virtual EManipulatorMode ManipulatorMode() const = 0;
virtual SelectionChangeCallback getObserver( EMode mode ) = 0;
virtual std::size_t countSelected() const = 0;
virtual std::size_t countSelectedComponents() const = 0;
virtual void countSelectedStuff( std::size_t& brushes, std::size_t& patches, std::size_t& entities ) const = 0;
virtual void onSelectedChanged( scene::Instance& instance, const Selectable& selectable ) = 0;
virtual void onComponentSelection( scene::Instance& instance, const Selectable& selectable ) = 0;
virtual scene::Instance& firstSelected() const = 0;
virtual scene::Instance& ultimateSelected() const = 0;
virtual scene::Instance& penultimateSelected() const = 0;
virtual void setSelectedAll( bool selected ) = 0;
virtual void setSelectedAllComponents( bool selected ) = 0;
virtual SelectionChangeCallback getObserver( EMode mode ) = 0;
virtual std::size_t countSelected() const = 0;
virtual std::size_t countSelectedComponents() const = 0;
virtual void countSelectedStuff( std::size_t& brushes, std::size_t& patches, std::size_t& entities ) const = 0;
virtual void onSelectedChanged( scene::Instance& instance, const Selectable& selectable ) = 0;
virtual void onComponentSelection( scene::Instance& instance, const Selectable& selectable ) = 0;
virtual scene::Instance& firstSelected() const = 0;
virtual scene::Instance& ultimateSelected() const = 0;
virtual scene::Instance& penultimateSelected() const = 0;
virtual void setSelectedAll( bool selected ) = 0;
virtual void setSelectedAllComponents( bool selected ) = 0;
class Visitor
{
public:
virtual void visit( scene::Instance& instance ) const = 0;
};
virtual void foreachSelected( const Visitor& visitor ) const = 0;
virtual void foreachSelectedComponent( const Visitor& visitor ) const = 0;
class Visitor
{
public:
virtual void visit( scene::Instance& instance ) const = 0;
};
virtual void foreachSelected( const Visitor& visitor ) const = 0;
virtual void foreachSelectedComponent( const Visitor& visitor ) const = 0;
virtual void addSelectionChangeCallback( const SelectionChangeHandler& handler ) = 0;
virtual void addSelectionChangeCallback( const SelectionChangeHandler& handler ) = 0;
virtual void NudgeManipulator( const Vector3& nudge, const Vector3& view ) = 0;
virtual void NudgeManipulator( const Vector3& nudge, const Vector3& view ) = 0;
virtual void translateSelected( const Vector3& translation ) = 0;
virtual void rotateSelected( const Quaternion& rotation, bool snapOrigin = false ) = 0;
virtual void scaleSelected( const Vector3& scaling, bool snapOrigin = false ) = 0;
virtual void repeatTransforms( const Callback& clone ) = 0;
virtual void translateSelected( const Vector3& translation ) = 0;
virtual void rotateSelected( const Quaternion& rotation, bool snapOrigin = false ) = 0;
virtual void scaleSelected( const Vector3& scaling, bool snapOrigin = false ) = 0;
virtual void repeatTransforms( const Callback& clone ) = 0;
virtual void pivotChanged() const = 0;
virtual void setCustomTransformOrigin( const Vector3& origin, const bool set[3] ) const = 0;
virtual void pivotChanged() const = 0;
virtual void setCustomTransformOrigin( const Vector3& origin, const bool set[3] ) const = 0;
virtual const AABB& getBoundsSelected() const = 0; /* object bounds */
virtual const AABB& getBoundsSelected() const = 0; /* object bounds */
};
#include "modulesystem.h"