indent classes, align by spaces
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@@ -33,10 +33,10 @@ class View;
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class Selectable
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{
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public:
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STRING_CONSTANT( Name, "Selectable" );
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STRING_CONSTANT( Name, "Selectable" );
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virtual void setSelected( bool select ) = 0;
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virtual bool isSelected() const = 0;
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virtual void setSelected( bool select ) = 0;
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virtual bool isSelected() const = 0;
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};
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namespace scene
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@@ -47,7 +47,7 @@ class Instance;
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class InstanceSelectionObserver
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{
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public:
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virtual void onSelectedChanged( scene::Instance& instance ) = 0;
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virtual void onSelectedChanged( scene::Instance& instance ) = 0;
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};
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template<typename Element> class BasicVector3;
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@@ -64,76 +64,76 @@ typedef SignalHandler1<const Selectable&> SelectionChangeHandler;
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class SelectionSystem
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{
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public:
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INTEGER_CONSTANT( Version, 1 );
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STRING_CONSTANT( Name, "selection" );
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INTEGER_CONSTANT( Version, 1 );
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STRING_CONSTANT( Name, "selection" );
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enum EMode
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{
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eEntity,
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ePrimitive,
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eComponent,
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};
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enum EMode
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{
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eEntity,
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ePrimitive,
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eComponent,
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};
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enum EComponentMode
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{
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eDefault,
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eVertex,
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eEdge,
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eFace,
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};
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enum EComponentMode
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{
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eDefault,
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eVertex,
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eEdge,
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eFace,
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};
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enum EManipulatorMode
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{
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eTranslate,
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eRotate,
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eScale,
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eSkew,
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eDrag,
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eClip,
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eBuild,
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eUV,
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};
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enum EManipulatorMode
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{
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eTranslate,
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eRotate,
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eScale,
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eSkew,
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eDrag,
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eClip,
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eBuild,
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eUV,
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};
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virtual void SetMode( EMode mode ) = 0;
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virtual EMode Mode() const = 0;
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virtual void SetComponentMode( EComponentMode mode ) = 0;
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virtual EComponentMode ComponentMode() const = 0;
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virtual void SetManipulatorMode( EManipulatorMode mode ) = 0;
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virtual EManipulatorMode ManipulatorMode() const = 0;
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virtual void SetMode( EMode mode ) = 0;
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virtual EMode Mode() const = 0;
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virtual void SetComponentMode( EComponentMode mode ) = 0;
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virtual EComponentMode ComponentMode() const = 0;
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virtual void SetManipulatorMode( EManipulatorMode mode ) = 0;
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virtual EManipulatorMode ManipulatorMode() const = 0;
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virtual SelectionChangeCallback getObserver( EMode mode ) = 0;
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virtual std::size_t countSelected() const = 0;
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virtual std::size_t countSelectedComponents() const = 0;
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virtual void countSelectedStuff( std::size_t& brushes, std::size_t& patches, std::size_t& entities ) const = 0;
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virtual void onSelectedChanged( scene::Instance& instance, const Selectable& selectable ) = 0;
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virtual void onComponentSelection( scene::Instance& instance, const Selectable& selectable ) = 0;
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virtual scene::Instance& firstSelected() const = 0;
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virtual scene::Instance& ultimateSelected() const = 0;
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virtual scene::Instance& penultimateSelected() const = 0;
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virtual void setSelectedAll( bool selected ) = 0;
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virtual void setSelectedAllComponents( bool selected ) = 0;
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virtual SelectionChangeCallback getObserver( EMode mode ) = 0;
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virtual std::size_t countSelected() const = 0;
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virtual std::size_t countSelectedComponents() const = 0;
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virtual void countSelectedStuff( std::size_t& brushes, std::size_t& patches, std::size_t& entities ) const = 0;
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virtual void onSelectedChanged( scene::Instance& instance, const Selectable& selectable ) = 0;
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virtual void onComponentSelection( scene::Instance& instance, const Selectable& selectable ) = 0;
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virtual scene::Instance& firstSelected() const = 0;
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virtual scene::Instance& ultimateSelected() const = 0;
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virtual scene::Instance& penultimateSelected() const = 0;
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virtual void setSelectedAll( bool selected ) = 0;
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virtual void setSelectedAllComponents( bool selected ) = 0;
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class Visitor
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{
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public:
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virtual void visit( scene::Instance& instance ) const = 0;
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};
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virtual void foreachSelected( const Visitor& visitor ) const = 0;
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virtual void foreachSelectedComponent( const Visitor& visitor ) const = 0;
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class Visitor
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{
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public:
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virtual void visit( scene::Instance& instance ) const = 0;
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};
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virtual void foreachSelected( const Visitor& visitor ) const = 0;
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virtual void foreachSelectedComponent( const Visitor& visitor ) const = 0;
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virtual void addSelectionChangeCallback( const SelectionChangeHandler& handler ) = 0;
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virtual void addSelectionChangeCallback( const SelectionChangeHandler& handler ) = 0;
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virtual void NudgeManipulator( const Vector3& nudge, const Vector3& view ) = 0;
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virtual void NudgeManipulator( const Vector3& nudge, const Vector3& view ) = 0;
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virtual void translateSelected( const Vector3& translation ) = 0;
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virtual void rotateSelected( const Quaternion& rotation, bool snapOrigin = false ) = 0;
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virtual void scaleSelected( const Vector3& scaling, bool snapOrigin = false ) = 0;
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virtual void repeatTransforms( const Callback& clone ) = 0;
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virtual void translateSelected( const Vector3& translation ) = 0;
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virtual void rotateSelected( const Quaternion& rotation, bool snapOrigin = false ) = 0;
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virtual void scaleSelected( const Vector3& scaling, bool snapOrigin = false ) = 0;
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virtual void repeatTransforms( const Callback& clone ) = 0;
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virtual void pivotChanged() const = 0;
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virtual void setCustomTransformOrigin( const Vector3& origin, const bool set[3] ) const = 0;
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virtual void pivotChanged() const = 0;
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virtual void setCustomTransformOrigin( const Vector3& origin, const bool set[3] ) const = 0;
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virtual const AABB& getBoundsSelected() const = 0; /* object bounds */
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virtual const AABB& getBoundsSelected() const = 0; /* object bounds */
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};
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#include "modulesystem.h"
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