indent classes, align by spaces

This commit is contained in:
Garux
2021-03-24 00:25:15 +03:00
parent 5b1b9b5e6c
commit 2222100316
450 changed files with 42485 additions and 42239 deletions

View File

@@ -29,16 +29,16 @@ struct qtexture_t;
class LoadImageCallback
{
typedef Image* ( *LoadFunc )( void* environment, const char* name );
typedef Image* ( *LoadFunc )( void* environment, const char* name );
public:
void* m_environment;
LoadFunc m_func;
void* m_environment;
LoadFunc m_func;
LoadImageCallback( void* environment, LoadFunc func ) : m_environment( environment ), m_func( func ){
}
Image* loadImage( const char* name ) const {
return m_func( m_environment, name );
}
LoadImageCallback( void* environment, LoadFunc func ) : m_environment( environment ), m_func( func ){
}
Image* loadImage( const char* name ) const {
return m_func( m_environment, name );
}
};
inline bool operator==( const LoadImageCallback& self, const LoadImageCallback& other ){
@@ -46,28 +46,28 @@ inline bool operator==( const LoadImageCallback& self, const LoadImageCallback&
}
inline bool operator<( const LoadImageCallback& self, const LoadImageCallback& other ){
return self.m_environment < other.m_environment ||
( !( other.m_environment < self.m_environment ) && self.m_func < other.m_func );
( !( other.m_environment < self.m_environment ) && self.m_func < other.m_func );
}
class TexturesCacheObserver
{
public:
virtual void unrealise() = 0;
virtual void realise() = 0;
virtual void unrealise() = 0;
virtual void realise() = 0;
};
class TexturesCache
{
public:
INTEGER_CONSTANT( Version, 1 );
STRING_CONSTANT( Name, "textures" );
virtual LoadImageCallback defaultLoader() const = 0;
virtual Image* loadImage( const char* name ) = 0;
virtual qtexture_t* capture( const char* name ) = 0;
virtual qtexture_t* capture( const LoadImageCallback& load, const char* name ) = 0;
virtual void release( qtexture_t* texture ) = 0;
virtual void attach( TexturesCacheObserver& observer ) = 0;
virtual void detach( TexturesCacheObserver& observer ) = 0;
INTEGER_CONSTANT( Version, 1 );
STRING_CONSTANT( Name, "textures" );
virtual LoadImageCallback defaultLoader() const = 0;
virtual Image* loadImage( const char* name ) = 0;
virtual qtexture_t* capture( const char* name ) = 0;
virtual qtexture_t* capture( const LoadImageCallback& load, const char* name ) = 0;
virtual void release( qtexture_t* texture ) = 0;
virtual void attach( TexturesCacheObserver& observer ) = 0;
virtual void detach( TexturesCacheObserver& observer ) = 0;
};
#include "modulesystem.h"