indent classes, align by spaces
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@@ -32,29 +32,29 @@ class Matrix4;
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class Renderer
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{
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public:
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enum EHighlightMode
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{
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eFace = 1 << 0,
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/*! Full highlighting. */
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ePrimitive = 1 << 1,
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ePrimitiveWire = 1 << 2, //always draw wire for primitives
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eFaceWire = 1 << 3, //wire for selected faces
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};
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enum EHighlightMode
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{
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eFace = 1 << 0,
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/*! Full highlighting. */
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ePrimitive = 1 << 1,
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ePrimitiveWire = 1 << 2, //always draw wire for primitives
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eFaceWire = 1 << 3, //wire for selected faces
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};
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enum EStyle
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{
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eWireframeOnly,
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eFullMaterials,
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};
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enum EStyle
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{
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eWireframeOnly,
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eFullMaterials,
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};
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virtual void PushState() = 0;
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virtual void PopState() = 0;
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virtual void SetState( Shader* state, EStyle mode ) = 0;
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virtual EStyle getStyle() const = 0;
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virtual void Highlight( EHighlightMode mode, bool bEnable = true ) = 0;
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virtual void setLights( const LightList& lights ){
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}
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virtual void addRenderable( const OpenGLRenderable& renderable, const Matrix4& world ) = 0;
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virtual void PushState() = 0;
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virtual void PopState() = 0;
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virtual void SetState( Shader* state, EStyle mode ) = 0;
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virtual EStyle getStyle() const = 0;
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virtual void Highlight( EHighlightMode mode, bool bEnable = true ) = 0;
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virtual void setLights( const LightList& lights ){
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}
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virtual void addRenderable( const OpenGLRenderable& renderable, const Matrix4& world ) = 0;
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};
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class VolumeTest;
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@@ -62,14 +62,14 @@ class VolumeTest;
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class Renderable
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{
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public:
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STRING_CONSTANT( Name, "Renderable" );
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STRING_CONSTANT( Name, "Renderable" );
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virtual void renderSolid( Renderer& renderer, const VolumeTest& volume ) const = 0;
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virtual void renderWireframe( Renderer& renderer, const VolumeTest& volume ) const = 0;
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virtual void renderComponents( Renderer&, const VolumeTest& ) const {
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}
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virtual void viewChanged() const {
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}
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virtual void renderSolid( Renderer& renderer, const VolumeTest& volume ) const = 0;
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virtual void renderWireframe( Renderer& renderer, const VolumeTest& volume ) const = 0;
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virtual void renderComponents( Renderer&, const VolumeTest& ) const {
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}
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virtual void viewChanged() const {
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}
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};
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#endif
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