indent classes, align by spaces
This commit is contained in:
@@ -31,323 +31,324 @@
|
||||
// local must be a pure rotation
|
||||
inline Vector3 translation_to_local( const Vector3& translation, const Matrix4& local ){
|
||||
return matrix4_get_translation_vec3(
|
||||
matrix4_multiplied_by_matrix4(
|
||||
matrix4_translated_by_vec3( matrix4_transposed( local ), translation ),
|
||||
local
|
||||
)
|
||||
);
|
||||
matrix4_multiplied_by_matrix4(
|
||||
matrix4_translated_by_vec3( matrix4_transposed( local ), translation ),
|
||||
local
|
||||
)
|
||||
);
|
||||
}
|
||||
|
||||
// local must be a pure rotation
|
||||
inline Vector3 translation_from_local( const Vector3& translation, const Matrix4& local ){
|
||||
return matrix4_get_translation_vec3(
|
||||
matrix4_multiplied_by_matrix4(
|
||||
matrix4_translated_by_vec3( local, translation ),
|
||||
matrix4_transposed( local )
|
||||
)
|
||||
);
|
||||
matrix4_multiplied_by_matrix4(
|
||||
matrix4_translated_by_vec3( local, translation ),
|
||||
matrix4_transposed( local )
|
||||
)
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
class DragPlanes
|
||||
{
|
||||
ObservedSelectable m_selectables[6];
|
||||
ObservedSelectable m_selectables[6];
|
||||
public:
|
||||
mutable AABB m_bounds;
|
||||
DragPlanes( const SelectionChangeCallback& onchanged ) : m_selectables{ ObservedSelectable( onchanged ),
|
||||
ObservedSelectable( onchanged ),
|
||||
ObservedSelectable( onchanged ),
|
||||
ObservedSelectable( onchanged ),
|
||||
ObservedSelectable( onchanged ),
|
||||
ObservedSelectable( onchanged ) }{
|
||||
}
|
||||
bool isSelected() const {
|
||||
for ( std::size_t i = 0; i < 6; ++i )
|
||||
if( m_selectables[i].isSelected() )
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
void setSelected( bool selected ){
|
||||
for ( std::size_t i = 0; i < 6; ++i )
|
||||
m_selectables[i].setSelected( selected );
|
||||
}
|
||||
void selectPlanes( const AABB& aabb, Selector& selector, SelectionTest& test, const PlaneCallback& selectedPlaneCallback, const Matrix4& rotation = g_matrix4_identity ){
|
||||
Vector3 corners[8];
|
||||
aabb_corners_oriented( aabb, rotation, corners );
|
||||
mutable AABB m_bounds;
|
||||
DragPlanes( const SelectionChangeCallback& onchanged ) :
|
||||
m_selectables{ ObservedSelectable( onchanged ),
|
||||
ObservedSelectable( onchanged ),
|
||||
ObservedSelectable( onchanged ),
|
||||
ObservedSelectable( onchanged ),
|
||||
ObservedSelectable( onchanged ),
|
||||
ObservedSelectable( onchanged ) }{
|
||||
}
|
||||
bool isSelected() const {
|
||||
for ( std::size_t i = 0; i < 6; ++i )
|
||||
if( m_selectables[i].isSelected() )
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
void setSelected( bool selected ){
|
||||
for ( std::size_t i = 0; i < 6; ++i )
|
||||
m_selectables[i].setSelected( selected );
|
||||
}
|
||||
void selectPlanes( const AABB& aabb, Selector& selector, SelectionTest& test, const PlaneCallback& selectedPlaneCallback, const Matrix4& rotation = g_matrix4_identity ){
|
||||
Vector3 corners[8];
|
||||
aabb_corners_oriented( aabb, rotation, corners );
|
||||
|
||||
Plane3 planes[6];
|
||||
aabb_planes_oriented( aabb, rotation, planes );
|
||||
Plane3 planes[6];
|
||||
aabb_planes_oriented( aabb, rotation, planes );
|
||||
|
||||
const std::size_t indices[24] = {
|
||||
2, 1, 5, 6, //+x //right
|
||||
3, 7, 4, 0, //-x //left
|
||||
1, 0, 4, 5, //+y //front
|
||||
3, 2, 6, 7, //-y //back
|
||||
0, 1, 2, 3, //+z //top
|
||||
7, 6, 5, 4, //-z //bottom
|
||||
};
|
||||
const std::size_t indices[24] = {
|
||||
2, 1, 5, 6, //+x //right
|
||||
3, 7, 4, 0, //-x //left
|
||||
1, 0, 4, 5, //+y //front
|
||||
3, 2, 6, 7, //-y //back
|
||||
0, 1, 2, 3, //+z //top
|
||||
7, 6, 5, 4, //-z //bottom
|
||||
};
|
||||
|
||||
const Vector3 viewdir( test.getVolume().getViewDir() );
|
||||
double bestDot = 1;
|
||||
ObservedSelectable* selectable = 0;
|
||||
ObservedSelectable* selectable2 = 0;
|
||||
const Vector3 viewdir( test.getVolume().getViewDir() );
|
||||
double bestDot = 1;
|
||||
ObservedSelectable* selectable = 0;
|
||||
ObservedSelectable* selectable2 = 0;
|
||||
|
||||
for ( std::size_t i = 0; i < 6; ++i ){
|
||||
const std::size_t index = i * 4;
|
||||
const Vector3 centroid = vector3_mid( corners[indices[index]], corners[indices[index + 2]] );
|
||||
const Vector3 projected = vector4_projected( matrix4_transformed_vector4( test.getVolume().GetViewMatrix(), Vector4( centroid, 1 ) ) );
|
||||
const Vector3 closest_point = vector4_projected( matrix4_transformed_vector4( test.getScreen2world(), Vector4( 0, 0, projected[2], 1 ) ) );
|
||||
if ( vector3_dot( planes[i].normal(), closest_point - corners[indices[index]] ) > 0
|
||||
&& vector3_dot( planes[i].normal(), closest_point - corners[indices[index + 1]] ) > 0
|
||||
&& vector3_dot( planes[i].normal(), closest_point - corners[indices[index + 2]] ) > 0
|
||||
&& vector3_dot( planes[i].normal(), closest_point - corners[indices[index + 3]] ) > 0 ) {
|
||||
const double dot = fabs( vector3_dot( planes[i].normal(), viewdir ) );
|
||||
const double diff = bestDot - dot;
|
||||
if( diff > 0.03 ){
|
||||
bestDot = dot;
|
||||
selectable = &m_selectables[i];
|
||||
selectable2 = 0;
|
||||
}
|
||||
else if( fabs( diff ) <= 0.03 ){
|
||||
selectable2 = &m_selectables[i];
|
||||
for ( std::size_t i = 0; i < 6; ++i ){
|
||||
const std::size_t index = i * 4;
|
||||
const Vector3 centroid = vector3_mid( corners[indices[index]], corners[indices[index + 2]] );
|
||||
const Vector3 projected = vector4_projected( matrix4_transformed_vector4( test.getVolume().GetViewMatrix(), Vector4( centroid, 1 ) ) );
|
||||
const Vector3 closest_point = vector4_projected( matrix4_transformed_vector4( test.getScreen2world(), Vector4( 0, 0, projected[2], 1 ) ) );
|
||||
if ( vector3_dot( planes[i].normal(), closest_point - corners[indices[index]] ) > 0
|
||||
&& vector3_dot( planes[i].normal(), closest_point - corners[indices[index + 1]] ) > 0
|
||||
&& vector3_dot( planes[i].normal(), closest_point - corners[indices[index + 2]] ) > 0
|
||||
&& vector3_dot( planes[i].normal(), closest_point - corners[indices[index + 3]] ) > 0 ) {
|
||||
const double dot = fabs( vector3_dot( planes[i].normal(), viewdir ) );
|
||||
const double diff = bestDot - dot;
|
||||
if( diff > 0.03 ){
|
||||
bestDot = dot;
|
||||
selectable = &m_selectables[i];
|
||||
selectable2 = 0;
|
||||
}
|
||||
else if( fabs( diff ) <= 0.03 ){
|
||||
selectable2 = &m_selectables[i];
|
||||
}
|
||||
}
|
||||
}
|
||||
if( test.getVolume().fill() ) // select only plane in camera
|
||||
selectable2 = 0;
|
||||
for ( std::size_t i = 0; i < 6; ++i )
|
||||
if( &m_selectables[i] == selectable || &m_selectables[i] == selectable2 ){
|
||||
Selector_add( selector, m_selectables[i] );
|
||||
selectedPlaneCallback( planes[i] );
|
||||
}
|
||||
m_bounds = aabb;
|
||||
}
|
||||
if( test.getVolume().fill() ) // select only plane in camera
|
||||
selectable2 = 0;
|
||||
for ( std::size_t i = 0; i < 6; ++i )
|
||||
if( &m_selectables[i] == selectable || &m_selectables[i] == selectable2 ){
|
||||
Selector_add( selector, m_selectables[i] );
|
||||
selectedPlaneCallback( planes[i] );
|
||||
}
|
||||
m_bounds = aabb;
|
||||
}
|
||||
void selectReversedPlanes( const AABB& aabb, Selector& selector, const SelectedPlanes& selectedPlanes, const Matrix4& rotation = g_matrix4_identity ){
|
||||
Plane3 planes[6];
|
||||
aabb_planes_oriented( aabb, rotation, planes );
|
||||
for ( std::size_t i = 0; i < 6; ++i )
|
||||
if ( selectedPlanes.contains( plane3_flipped( planes[i] ) ) )
|
||||
Selector_add( selector, m_selectables[i] );
|
||||
}
|
||||
|
||||
void bestPlaneDirect( const AABB& aabb, SelectionTest& test, Plane3& plane, SelectionIntersection& intersection, const Matrix4& rotation = g_matrix4_identity ) const {
|
||||
AABB aabb_ = aabb;
|
||||
for( std::size_t i = 0; i < 3; ++i ) /* make sides of flat patches more selectable */
|
||||
if( aabb_.extents[i] < 1 )
|
||||
aabb_.extents[i] = 4;
|
||||
|
||||
Vector3 corners[8];
|
||||
aabb_corners_oriented( aabb_, rotation, corners );
|
||||
|
||||
Plane3 planes[6];
|
||||
aabb_planes_oriented( aabb_, rotation, planes );
|
||||
|
||||
const IndexPointer::index_type indices[24] = {
|
||||
2, 1, 5, 6, //+x //right
|
||||
3, 7, 4, 0, //-x //left
|
||||
1, 0, 4, 5, //+y //front
|
||||
3, 2, 6, 7, //-y //back
|
||||
0, 1, 2, 3, //+z //top
|
||||
7, 6, 5, 4, //-z //bottom
|
||||
};
|
||||
|
||||
for ( std::size_t i = 0; i < 6; ++i ){
|
||||
const std::size_t index = i * 4;
|
||||
SelectionIntersection intersection_new;
|
||||
test.TestQuads( VertexPointer( reinterpret_cast<VertexPointer::pointer>( corners ), sizeof( Vector3 ) ), IndexPointer( &indices[index], 4 ), intersection_new );
|
||||
if( SelectionIntersection_closer( intersection_new, intersection ) ){
|
||||
intersection = intersection_new;
|
||||
plane = planes[i];
|
||||
}
|
||||
void selectReversedPlanes( const AABB& aabb, Selector& selector, const SelectedPlanes& selectedPlanes, const Matrix4& rotation = g_matrix4_identity ){
|
||||
Plane3 planes[6];
|
||||
aabb_planes_oriented( aabb, rotation, planes );
|
||||
for ( std::size_t i = 0; i < 6; ++i )
|
||||
if ( selectedPlanes.contains( plane3_flipped( planes[i] ) ) )
|
||||
Selector_add( selector, m_selectables[i] );
|
||||
}
|
||||
m_bounds = aabb;
|
||||
}
|
||||
void bestPlaneIndirect( const AABB& aabb, SelectionTest& test, Plane3& plane, Vector3& intersection, float& dist, const Matrix4& rotation = g_matrix4_identity ) const {
|
||||
Vector3 corners[8];
|
||||
aabb_corners_oriented( aabb, rotation, corners );
|
||||
|
||||
Plane3 planes[6];
|
||||
aabb_planes_oriented( aabb, rotation, planes );
|
||||
/*
|
||||
const std::size_t indices[24] = {
|
||||
2, 1, 5, 6, //+x //right
|
||||
3, 7, 4, 0, //-x //left
|
||||
1, 0, 4, 5, //+y //front
|
||||
3, 2, 6, 7, //-y //back
|
||||
0, 1, 2, 3, //+z //top
|
||||
7, 6, 5, 4, //-z //bottom
|
||||
};
|
||||
*/
|
||||
/*
|
||||
void bestPlaneDirect( const AABB& aabb, SelectionTest& test, Plane3& plane, SelectionIntersection& intersection, const Matrix4& rotation = g_matrix4_identity ) const {
|
||||
AABB aabb_ = aabb;
|
||||
for( std::size_t i = 0; i < 3; ++i ) /* make sides of flat patches more selectable */
|
||||
if( aabb_.extents[i] < 1 )
|
||||
aabb_.extents[i] = 4;
|
||||
|
||||
0 ----- 1
|
||||
/| /|
|
||||
/ | / |
|
||||
/ | / |
|
||||
3 ----- 2 |
|
||||
| 4|_|___|5
|
||||
| / | /
|
||||
| / | /
|
||||
|/ | /
|
||||
7|_____|/6
|
||||
Vector3 corners[8];
|
||||
aabb_corners_oriented( aabb_, rotation, corners );
|
||||
|
||||
*/
|
||||
Plane3 planes[6];
|
||||
aabb_planes_oriented( aabb_, rotation, planes );
|
||||
|
||||
const std::size_t edges[24] = {
|
||||
0, 1, // x
|
||||
3, 2,
|
||||
7, 6,
|
||||
4, 5,
|
||||
2, 1, // y
|
||||
3, 0,
|
||||
6, 5,
|
||||
7, 4,
|
||||
4, 0, // z
|
||||
5, 1,
|
||||
6, 2,
|
||||
7, 3,
|
||||
};
|
||||
const IndexPointer::index_type indices[24] = {
|
||||
2, 1, 5, 6, //+x //right
|
||||
3, 7, 4, 0, //-x //left
|
||||
1, 0, 4, 5, //+y //front
|
||||
3, 2, 6, 7, //-y //back
|
||||
0, 1, 2, 3, //+z //top
|
||||
7, 6, 5, 4, //-z //bottom
|
||||
};
|
||||
|
||||
const std::size_t adjacent_planes[24] = {
|
||||
4, 2,
|
||||
4, 3,
|
||||
5, 3,
|
||||
5, 2,
|
||||
4, 0,
|
||||
4, 1,
|
||||
5, 0,
|
||||
5, 1,
|
||||
1, 2,
|
||||
2, 0,
|
||||
0, 3,
|
||||
3, 1,
|
||||
};
|
||||
for ( std::size_t i = 0; i < 6; ++i ){
|
||||
const std::size_t index = i * 4;
|
||||
SelectionIntersection intersection_new;
|
||||
test.TestQuads( VertexPointer( reinterpret_cast<VertexPointer::pointer>( corners ), sizeof( Vector3 ) ), IndexPointer( &indices[index], 4 ), intersection_new );
|
||||
if( SelectionIntersection_closer( intersection_new, intersection ) ){
|
||||
intersection = intersection_new;
|
||||
plane = planes[i];
|
||||
}
|
||||
}
|
||||
m_bounds = aabb;
|
||||
}
|
||||
void bestPlaneIndirect( const AABB& aabb, SelectionTest& test, Plane3& plane, Vector3& intersection, float& dist, const Matrix4& rotation = g_matrix4_identity ) const {
|
||||
Vector3 corners[8];
|
||||
aabb_corners_oriented( aabb, rotation, corners );
|
||||
|
||||
float dot = 1;
|
||||
const bool some_extent_zero = aabb.extents[0] == 0 || aabb.extents[1] == 0 || aabb.extents[2] == 0;
|
||||
for ( std::size_t i = 0; i < 24; ++++i ){
|
||||
Line line( corners[edges[i]], corners[edges[i + 1]] );
|
||||
if( aabb.extents[i / 8] != 0.f && matrix4_clip_line_by_nearplane( test.getVolume().GetViewMatrix(), line ) == 2 ){
|
||||
const Vector3 intersection_new = line_closest_point( line, g_vector3_identity );
|
||||
const float dist_new = vector3_length_squared( intersection_new );
|
||||
const float dot_new = fabs( vector3_dot( vector3_normalised( intersection_new ), vector3_normalised( line.end - line.start ) ) );
|
||||
//effective epsilon is rather big: optimized 32 bit build is using doubles implicitly (floats might be straightly checked for equality); same code in brush.h is cool with way smaller epsilon
|
||||
if( dist - dist_new > 1e-2f // new dist noticeably smaller
|
||||
|| ( float_equal_epsilon( dist_new, dist, 1e-2f ) && dot_new < dot ) ){ // or ambiguous case. Resolve it by dot comparison
|
||||
const Plane3& plane1 = planes[adjacent_planes[i]];
|
||||
const Plane3& plane2 = planes[adjacent_planes[i + 1]];
|
||||
Plane3 planes[6];
|
||||
aabb_planes_oriented( aabb, rotation, planes );
|
||||
/*
|
||||
const std::size_t indices[24] = {
|
||||
2, 1, 5, 6, //+x //right
|
||||
3, 7, 4, 0, //-x //left
|
||||
1, 0, 4, 5, //+y //front
|
||||
3, 2, 6, 7, //-y //back
|
||||
0, 1, 2, 3, //+z //top
|
||||
7, 6, 5, 4, //-z //bottom
|
||||
};
|
||||
*/
|
||||
/*
|
||||
|
||||
auto assign_plane = [&plane, &intersection, intersection_new, &dist, dist_new, &dot, dot_new]( const Plane3& plane_new ){
|
||||
0 ----- 1
|
||||
/| /|
|
||||
/ | / |
|
||||
/ | / |
|
||||
3 ----- 2 |
|
||||
| 4|_|___|5
|
||||
| / | /
|
||||
| / | /
|
||||
|/ | /
|
||||
7|_____|/6
|
||||
|
||||
*/
|
||||
|
||||
const std::size_t edges[24] = {
|
||||
0, 1, // x
|
||||
3, 2,
|
||||
7, 6,
|
||||
4, 5,
|
||||
2, 1, // y
|
||||
3, 0,
|
||||
6, 5,
|
||||
7, 4,
|
||||
4, 0, // z
|
||||
5, 1,
|
||||
6, 2,
|
||||
7, 3,
|
||||
};
|
||||
|
||||
const std::size_t adjacent_planes[24] = {
|
||||
4, 2,
|
||||
4, 3,
|
||||
5, 3,
|
||||
5, 2,
|
||||
4, 0,
|
||||
4, 1,
|
||||
5, 0,
|
||||
5, 1,
|
||||
1, 2,
|
||||
2, 0,
|
||||
0, 3,
|
||||
3, 1,
|
||||
};
|
||||
|
||||
float dot = 1;
|
||||
const bool some_extent_zero = aabb.extents[0] == 0 || aabb.extents[1] == 0 || aabb.extents[2] == 0;
|
||||
for ( std::size_t i = 0; i < 24; ++++i ){
|
||||
Line line( corners[edges[i]], corners[edges[i + 1]] );
|
||||
if( aabb.extents[i / 8] != 0.f && matrix4_clip_line_by_nearplane( test.getVolume().GetViewMatrix(), line ) == 2 ){
|
||||
const Vector3 intersection_new = line_closest_point( line, g_vector3_identity );
|
||||
const float dist_new = vector3_length_squared( intersection_new );
|
||||
const float dot_new = fabs( vector3_dot( vector3_normalised( intersection_new ), vector3_normalised( line.end - line.start ) ) );
|
||||
//effective epsilon is rather big: optimized 32 bit build is using doubles implicitly (floats might be straightly checked for equality); same code in brush.h is cool with way smaller epsilon
|
||||
if( dist - dist_new > 1e-2f // new dist noticeably smaller
|
||||
|| ( float_equal_epsilon( dist_new, dist, 1e-2f ) && dot_new < dot ) ){ // or ambiguous case. Resolve it by dot comparison
|
||||
const Plane3& plane1 = planes[adjacent_planes[i]];
|
||||
const Plane3& plane2 = planes[adjacent_planes[i + 1]];
|
||||
|
||||
auto assign_plane = [&plane, &intersection, intersection_new, &dist, dist_new, &dot, dot_new]( const Plane3& plane_new ){
|
||||
plane = plane_new;
|
||||
intersection = intersection_new;
|
||||
dist = dist_new;
|
||||
dot = dot_new;
|
||||
};
|
||||
};
|
||||
|
||||
if( test.getVolume().fill() ){
|
||||
if( plane3_distance_to_point( plane1, test.getVolume().getViewer() ) <= 0 ){
|
||||
if( aabb.extents[adjacent_planes[i] / 2] == 0 ) /* select the other, if zero bound */
|
||||
assign_plane( plane2 );
|
||||
else
|
||||
assign_plane( plane1 );
|
||||
}
|
||||
else if( plane3_distance_to_point( plane2, test.getVolume().getViewer() ) <= 0 ){
|
||||
if( aabb.extents[adjacent_planes[i + 1] / 2] == 0 ) /* select the other, if zero bound */
|
||||
assign_plane( plane1 );
|
||||
else
|
||||
assign_plane( plane2 );
|
||||
}
|
||||
}
|
||||
else if( some_extent_zero || fabs( vector3_length_squared( line.end - line.start ) ) > 1e-3 ){
|
||||
if( fabs( vector3_dot( plane1.normal(), test.getVolume().getViewDir() ) ) < fabs( vector3_dot( plane2.normal(), test.getVolume().getViewDir() ) ) ){
|
||||
if( aabb.extents[adjacent_planes[i] / 2] == 0 ) /* select the other, if zero bound */
|
||||
assign_plane( plane2 );
|
||||
else
|
||||
assign_plane( plane1 );
|
||||
}
|
||||
else{
|
||||
if( aabb.extents[adjacent_planes[i + 1] / 2] == 0 ) /* select the other, if zero bound */
|
||||
assign_plane( plane1 );
|
||||
else
|
||||
assign_plane( plane2 );
|
||||
if( test.getVolume().fill() ){
|
||||
if( plane3_distance_to_point( plane1, test.getVolume().getViewer() ) <= 0 ){
|
||||
if( aabb.extents[adjacent_planes[i] / 2] == 0 ) /* select the other, if zero bound */
|
||||
assign_plane( plane2 );
|
||||
else
|
||||
assign_plane( plane1 );
|
||||
}
|
||||
else if( plane3_distance_to_point( plane2, test.getVolume().getViewer() ) <= 0 ){
|
||||
if( aabb.extents[adjacent_planes[i + 1] / 2] == 0 ) /* select the other, if zero bound */
|
||||
assign_plane( plane1 );
|
||||
else
|
||||
assign_plane( plane2 );
|
||||
}
|
||||
}
|
||||
else if( some_extent_zero || fabs( vector3_length_squared( line.end - line.start ) ) > 1e-3 ){
|
||||
if( fabs( vector3_dot( plane1.normal(), test.getVolume().getViewDir() ) ) < fabs( vector3_dot( plane2.normal(), test.getVolume().getViewDir() ) ) ){
|
||||
if( aabb.extents[adjacent_planes[i] / 2] == 0 ) /* select the other, if zero bound */
|
||||
assign_plane( plane2 );
|
||||
else
|
||||
assign_plane( plane1 );
|
||||
}
|
||||
else{
|
||||
if( aabb.extents[adjacent_planes[i + 1] / 2] == 0 ) /* select the other, if zero bound */
|
||||
assign_plane( plane1 );
|
||||
else
|
||||
assign_plane( plane2 );
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
m_bounds = aabb;
|
||||
}
|
||||
m_bounds = aabb;
|
||||
}
|
||||
void selectByPlane( const AABB& aabb, const Plane3& plane, const Matrix4& rotation = g_matrix4_identity ){
|
||||
Plane3 planes[6];
|
||||
aabb_planes_oriented( aabb, rotation, planes );
|
||||
void selectByPlane( const AABB& aabb, const Plane3& plane, const Matrix4& rotation = g_matrix4_identity ){
|
||||
Plane3 planes[6];
|
||||
aabb_planes_oriented( aabb, rotation, planes );
|
||||
|
||||
for ( std::size_t i = 0; i < 6; ++i ){
|
||||
if( plane3_equal( plane, planes[i] ) || plane3_equal( plane, plane3_flipped( planes[i] ) ) ){
|
||||
m_selectables[i].setSelected( true );
|
||||
return;
|
||||
for ( std::size_t i = 0; i < 6; ++i ){
|
||||
if( plane3_equal( plane, planes[i] ) || plane3_equal( plane, plane3_flipped( planes[i] ) ) ){
|
||||
m_selectables[i].setSelected( true );
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
void gatherPolygonsByPlane( const AABB& aabb, const Plane3& plane, std::vector<std::vector<Vector3>>& polygons, const Matrix4& rotation = g_matrix4_identity ) const {
|
||||
Vector3 corners[8];
|
||||
aabb_corners_oriented( aabb, rotation, corners );
|
||||
void gatherPolygonsByPlane( const AABB& aabb, const Plane3& plane, std::vector<std::vector<Vector3>>& polygons, const Matrix4& rotation = g_matrix4_identity ) const {
|
||||
Vector3 corners[8];
|
||||
aabb_corners_oriented( aabb, rotation, corners );
|
||||
|
||||
Plane3 planes[6];
|
||||
aabb_planes_oriented( aabb, rotation, planes );
|
||||
Plane3 planes[6];
|
||||
aabb_planes_oriented( aabb, rotation, planes );
|
||||
|
||||
const std::size_t indices[24] = {
|
||||
2, 1, 5, 6, //+x //right
|
||||
3, 7, 4, 0, //-x //left
|
||||
1, 0, 4, 5, //+y //front
|
||||
3, 2, 6, 7, //-y //back
|
||||
0, 1, 2, 3, //+z //top
|
||||
7, 6, 5, 4, //-z //bottom
|
||||
};
|
||||
const std::size_t indices[24] = {
|
||||
2, 1, 5, 6, //+x //right
|
||||
3, 7, 4, 0, //-x //left
|
||||
1, 0, 4, 5, //+y //front
|
||||
3, 2, 6, 7, //-y //back
|
||||
0, 1, 2, 3, //+z //top
|
||||
7, 6, 5, 4, //-z //bottom
|
||||
};
|
||||
|
||||
for ( std::size_t i = 0; i < 6; ++i ){
|
||||
if( plane3_equal( plane, planes[i] ) || plane3_equal( plane, plane3_flipped( planes[i] ) ) ){
|
||||
const std::size_t index = i * 4;
|
||||
polygons.emplace_back( std::initializer_list<Vector3>( { corners[indices[index]],
|
||||
corners[indices[index + 1]],
|
||||
corners[indices[index + 2]],
|
||||
corners[indices[index + 3]] } ) );
|
||||
return;
|
||||
for ( std::size_t i = 0; i < 6; ++i ){
|
||||
if( plane3_equal( plane, planes[i] ) || plane3_equal( plane, plane3_flipped( planes[i] ) ) ){
|
||||
const std::size_t index = i * 4;
|
||||
polygons.emplace_back( std::initializer_list<Vector3>( { corners[indices[index]],
|
||||
corners[indices[index + 1]],
|
||||
corners[indices[index + 2]],
|
||||
corners[indices[index + 3]] } ) );
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
AABB evaluateResize( const Vector3& translation ) const {
|
||||
Vector3 min = m_bounds.origin - m_bounds.extents;
|
||||
Vector3 max = m_bounds.origin + m_bounds.extents;
|
||||
for ( std::size_t i = 0; i < 3; ++i )
|
||||
if ( m_bounds.extents[i] != 0 ){
|
||||
if ( m_selectables[i * 2].isSelected() )
|
||||
max[i] += translation[i];
|
||||
if ( m_selectables[i * 2 + 1].isSelected() )
|
||||
min[i] += translation[i];
|
||||
}
|
||||
return AABB( vector3_mid( min, max ), vector3_scaled( vector3_subtracted( max, min ), 0.5 ) );
|
||||
}
|
||||
AABB evaluateResize( const Vector3& translation, const Matrix4& rotation ) const {
|
||||
AABB aabb( evaluateResize( translation_to_local( translation, rotation ) ) );
|
||||
aabb.origin = m_bounds.origin + translation_from_local( aabb.origin - m_bounds.origin, rotation );
|
||||
return aabb;
|
||||
}
|
||||
Matrix4 evaluateTransform( const Vector3& translation ) const {
|
||||
AABB aabb( evaluateResize( translation ) );
|
||||
Vector3 scale(
|
||||
m_bounds.extents[0] != 0 ? aabb.extents[0] / m_bounds.extents[0] : 1,
|
||||
m_bounds.extents[1] != 0 ? aabb.extents[1] / m_bounds.extents[1] : 1,
|
||||
m_bounds.extents[2] != 0 ? aabb.extents[2] / m_bounds.extents[2] : 1
|
||||
AABB evaluateResize( const Vector3& translation ) const {
|
||||
Vector3 min = m_bounds.origin - m_bounds.extents;
|
||||
Vector3 max = m_bounds.origin + m_bounds.extents;
|
||||
for ( std::size_t i = 0; i < 3; ++i )
|
||||
if ( m_bounds.extents[i] != 0 ){
|
||||
if ( m_selectables[i * 2].isSelected() )
|
||||
max[i] += translation[i];
|
||||
if ( m_selectables[i * 2 + 1].isSelected() )
|
||||
min[i] += translation[i];
|
||||
}
|
||||
return AABB( vector3_mid( min, max ), vector3_scaled( vector3_subtracted( max, min ), 0.5 ) );
|
||||
}
|
||||
AABB evaluateResize( const Vector3& translation, const Matrix4& rotation ) const {
|
||||
AABB aabb( evaluateResize( translation_to_local( translation, rotation ) ) );
|
||||
aabb.origin = m_bounds.origin + translation_from_local( aabb.origin - m_bounds.origin, rotation );
|
||||
return aabb;
|
||||
}
|
||||
Matrix4 evaluateTransform( const Vector3& translation ) const {
|
||||
AABB aabb( evaluateResize( translation ) );
|
||||
Vector3 scale(
|
||||
m_bounds.extents[0] != 0 ? aabb.extents[0] / m_bounds.extents[0] : 1,
|
||||
m_bounds.extents[1] != 0 ? aabb.extents[1] / m_bounds.extents[1] : 1,
|
||||
m_bounds.extents[2] != 0 ? aabb.extents[2] / m_bounds.extents[2] : 1
|
||||
);
|
||||
|
||||
Matrix4 matrix( matrix4_translation_for_vec3( aabb.origin - m_bounds.origin ) );
|
||||
matrix4_pivoted_scale_by_vec3( matrix, scale, m_bounds.origin );
|
||||
Matrix4 matrix( matrix4_translation_for_vec3( aabb.origin - m_bounds.origin ) );
|
||||
matrix4_pivoted_scale_by_vec3( matrix, scale, m_bounds.origin );
|
||||
|
||||
return matrix;
|
||||
}
|
||||
return matrix;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user