indent classes, align by spaces
This commit is contained in:
@@ -61,312 +61,312 @@ inline void read_aabb( AABB& aabb, const EntityClass& eclass ){
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class EclassModel :
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public Snappable
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{
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MatrixTransform m_transform;
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EntityKeyValues m_entity;
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KeyObserverMap m_keyObservers;
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MatrixTransform m_transform;
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EntityKeyValues m_entity;
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KeyObserverMap m_keyObservers;
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OriginKey m_originKey;
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Vector3 m_origin;
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AngleKey m_angleKey;
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float m_angle;
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RotationKey m_rotationKey;
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Float9 m_rotation;
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SingletonModel m_model;
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OriginKey m_originKey;
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Vector3 m_origin;
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AngleKey m_angleKey;
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float m_angle;
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RotationKey m_rotationKey;
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Float9 m_rotation;
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SingletonModel m_model;
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ClassnameFilter m_filter;
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NamedEntity m_named;
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NameKeys m_nameKeys;
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RenderablePivot m_renderOrigin;
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RenderableNamedEntity m_renderName;
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ModelSkinKey m_skin;
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ClassnameFilter m_filter;
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NamedEntity m_named;
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NameKeys m_nameKeys;
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RenderablePivot m_renderOrigin;
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RenderableNamedEntity m_renderName;
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ModelSkinKey m_skin;
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AABB m_aabb_local;
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RenderableWireframeAABB m_aabb_wire;
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Matrix4 m_translation;
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AABB m_aabb_local;
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RenderableWireframeAABB m_aabb_wire;
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Matrix4 m_translation;
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Callback m_transformChanged;
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Callback m_evaluateTransform;
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Callback m_transformChanged;
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Callback m_evaluateTransform;
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void construct(){
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read_aabb( m_aabb_local, m_entity.getEntityClass() );
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void construct(){
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read_aabb( m_aabb_local, m_entity.getEntityClass() );
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default_rotation( m_rotation );
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default_rotation( m_rotation );
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m_keyObservers.insert( "classname", ClassnameFilter::ClassnameChangedCaller( m_filter ) );
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m_keyObservers.insert( Static<KeyIsName>::instance().m_nameKey, NamedEntity::IdentifierChangedCaller( m_named ) );
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if ( g_gameType == eGameTypeDoom3 ) {
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m_keyObservers.insert( "angle", RotationKey::AngleChangedCaller( m_rotationKey ) );
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m_keyObservers.insert( "rotation", RotationKey::RotationChangedCaller( m_rotationKey ) );
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m_keyObservers.insert( "classname", ClassnameFilter::ClassnameChangedCaller( m_filter ) );
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m_keyObservers.insert( Static<KeyIsName>::instance().m_nameKey, NamedEntity::IdentifierChangedCaller( m_named ) );
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if ( g_gameType == eGameTypeDoom3 ) {
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m_keyObservers.insert( "angle", RotationKey::AngleChangedCaller( m_rotationKey ) );
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m_keyObservers.insert( "rotation", RotationKey::RotationChangedCaller( m_rotationKey ) );
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}
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else
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{
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m_keyObservers.insert( "angle", AngleKey::AngleChangedCaller( m_angleKey ) );
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}
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m_keyObservers.insert( "origin", OriginKey::OriginChangedCaller( m_originKey ) );
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}
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else
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{
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m_keyObservers.insert( "angle", AngleKey::AngleChangedCaller( m_angleKey ) );
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}
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m_keyObservers.insert( "origin", OriginKey::OriginChangedCaller( m_originKey ) );
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}
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// vc 2k5 compiler fix
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#if _MSC_VER >= 1400
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public:
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#endif
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void updateTransform(){
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m_transform.localToParent() = g_matrix4_identity;
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matrix4_translate_by_vec3( m_transform.localToParent(), m_origin );
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void updateTransform(){
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m_transform.localToParent() = g_matrix4_identity;
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matrix4_translate_by_vec3( m_transform.localToParent(), m_origin );
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m_translation = m_transform.localToParent();
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m_translation = m_transform.localToParent();
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if ( g_gameType == eGameTypeDoom3 ) {
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matrix4_multiply_by_matrix4( m_transform.localToParent(), rotation_toMatrix( m_rotation ) );
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if ( g_gameType == eGameTypeDoom3 ) {
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matrix4_multiply_by_matrix4( m_transform.localToParent(), rotation_toMatrix( m_rotation ) );
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}
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else
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{
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matrix4_multiply_by_matrix4( m_transform.localToParent(), matrix4_rotation_for_z_degrees( m_angle ) );
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}
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m_transformChanged();
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}
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else
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{
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matrix4_multiply_by_matrix4( m_transform.localToParent(), matrix4_rotation_for_z_degrees( m_angle ) );
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typedef MemberCaller<EclassModel, &EclassModel::updateTransform> UpdateTransformCaller;
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void originChanged(){
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m_origin = m_originKey.m_origin;
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updateTransform();
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}
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m_transformChanged();
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}
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typedef MemberCaller<EclassModel, &EclassModel::updateTransform> UpdateTransformCaller;
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void originChanged(){
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m_origin = m_originKey.m_origin;
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updateTransform();
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}
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typedef MemberCaller<EclassModel, &EclassModel::originChanged> OriginChangedCaller;
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void angleChanged(){
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m_angle = m_angleKey.m_angle;
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updateTransform();
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}
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typedef MemberCaller<EclassModel, &EclassModel::angleChanged> AngleChangedCaller;
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void rotationChanged(){
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rotation_assign( m_rotation, m_rotationKey.m_rotation );
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updateTransform();
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}
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typedef MemberCaller<EclassModel, &EclassModel::rotationChanged> RotationChangedCaller;
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void skinChanged(){
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scene::Node* node = m_model.getNode();
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if ( node != 0 ) {
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Node_modelSkinChanged( *node );
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typedef MemberCaller<EclassModel, &EclassModel::originChanged> OriginChangedCaller;
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void angleChanged(){
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m_angle = m_angleKey.m_angle;
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updateTransform();
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}
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}
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typedef MemberCaller<EclassModel, &EclassModel::skinChanged> SkinChangedCaller;
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typedef MemberCaller<EclassModel, &EclassModel::angleChanged> AngleChangedCaller;
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void rotationChanged(){
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rotation_assign( m_rotation, m_rotationKey.m_rotation );
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updateTransform();
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}
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typedef MemberCaller<EclassModel, &EclassModel::rotationChanged> RotationChangedCaller;
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void skinChanged(){
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scene::Node* node = m_model.getNode();
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if ( node != 0 ) {
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Node_modelSkinChanged( *node );
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}
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}
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typedef MemberCaller<EclassModel, &EclassModel::skinChanged> SkinChangedCaller;
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public:
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EclassModel( EntityClass* eclass, scene::Node& node, const Callback& transformChanged, const Callback& evaluateTransform ) :
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m_entity( eclass ),
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m_originKey( OriginChangedCaller( *this ) ),
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m_origin( ORIGINKEY_IDENTITY ),
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m_angleKey( AngleChangedCaller( *this ) ),
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m_angle( ANGLEKEY_IDENTITY ),
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m_rotationKey( RotationChangedCaller( *this ) ),
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m_filter( m_entity, node ),
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m_named( m_entity ),
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m_nameKeys( m_entity ),
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m_renderName( m_named, g_vector3_identity ),
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m_skin( SkinChangedCaller( *this ) ),
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m_aabb_wire( m_aabb_local ),
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m_translation( g_matrix4_identity ),
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m_transformChanged( transformChanged ),
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m_evaluateTransform( evaluateTransform ){
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construct();
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}
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EclassModel( const EclassModel& other, scene::Node& node, const Callback& transformChanged, const Callback& evaluateTransform ) :
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m_entity( other.m_entity ),
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m_originKey( OriginChangedCaller( *this ) ),
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m_origin( ORIGINKEY_IDENTITY ),
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m_angleKey( AngleChangedCaller( *this ) ),
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m_angle( ANGLEKEY_IDENTITY ),
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m_rotationKey( RotationChangedCaller( *this ) ),
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m_filter( m_entity, node ),
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m_named( m_entity ),
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m_nameKeys( m_entity ),
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m_renderName( m_named, g_vector3_identity ),
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m_skin( SkinChangedCaller( *this ) ),
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m_aabb_wire( m_aabb_local ),
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m_translation( g_matrix4_identity ),
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m_transformChanged( transformChanged ),
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m_evaluateTransform( evaluateTransform ){
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construct();
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}
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InstanceCounter m_instanceCounter;
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void instanceAttach( const scene::Path& path ){
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if ( ++m_instanceCounter.m_count == 1 ) {
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m_filter.instanceAttach();
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m_entity.instanceAttach( path_find_mapfile( path.begin(), path.end() ) );
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m_entity.attach( m_keyObservers );
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m_model.modelChanged( m_entity.getEntityClass().modelpath() );
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m_skin.skinChanged( m_entity.getEntityClass().skin() );
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EclassModel( EntityClass* eclass, scene::Node& node, const Callback& transformChanged, const Callback& evaluateTransform ) :
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m_entity( eclass ),
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m_originKey( OriginChangedCaller( *this ) ),
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m_origin( ORIGINKEY_IDENTITY ),
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m_angleKey( AngleChangedCaller( *this ) ),
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m_angle( ANGLEKEY_IDENTITY ),
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m_rotationKey( RotationChangedCaller( *this ) ),
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m_filter( m_entity, node ),
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m_named( m_entity ),
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m_nameKeys( m_entity ),
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m_renderName( m_named, g_vector3_identity ),
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m_skin( SkinChangedCaller( *this ) ),
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m_aabb_wire( m_aabb_local ),
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m_translation( g_matrix4_identity ),
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m_transformChanged( transformChanged ),
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m_evaluateTransform( evaluateTransform ){
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construct();
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}
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}
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void instanceDetach( const scene::Path& path ){
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if ( --m_instanceCounter.m_count == 0 ) {
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m_skin.skinChanged( "" );
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m_model.modelChanged( "" );
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m_entity.detach( m_keyObservers );
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m_entity.instanceDetach( path_find_mapfile( path.begin(), path.end() ) );
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m_filter.instanceDetach();
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EclassModel( const EclassModel& other, scene::Node& node, const Callback& transformChanged, const Callback& evaluateTransform ) :
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m_entity( other.m_entity ),
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m_originKey( OriginChangedCaller( *this ) ),
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m_origin( ORIGINKEY_IDENTITY ),
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m_angleKey( AngleChangedCaller( *this ) ),
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m_angle( ANGLEKEY_IDENTITY ),
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m_rotationKey( RotationChangedCaller( *this ) ),
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m_filter( m_entity, node ),
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m_named( m_entity ),
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m_nameKeys( m_entity ),
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m_renderName( m_named, g_vector3_identity ),
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m_skin( SkinChangedCaller( *this ) ),
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m_aabb_wire( m_aabb_local ),
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m_translation( g_matrix4_identity ),
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m_transformChanged( transformChanged ),
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m_evaluateTransform( evaluateTransform ){
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construct();
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}
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}
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EntityKeyValues& getEntity(){
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return m_entity;
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}
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const EntityKeyValues& getEntity() const {
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return m_entity;
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}
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InstanceCounter m_instanceCounter;
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void instanceAttach( const scene::Path& path ){
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if ( ++m_instanceCounter.m_count == 1 ) {
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m_filter.instanceAttach();
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m_entity.instanceAttach( path_find_mapfile( path.begin(), path.end() ) );
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m_entity.attach( m_keyObservers );
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m_model.modelChanged( m_entity.getEntityClass().modelpath() );
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m_skin.skinChanged( m_entity.getEntityClass().skin() );
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}
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}
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void instanceDetach( const scene::Path& path ){
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if ( --m_instanceCounter.m_count == 0 ) {
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m_skin.skinChanged( "" );
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m_model.modelChanged( "" );
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m_entity.detach( m_keyObservers );
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m_entity.instanceDetach( path_find_mapfile( path.begin(), path.end() ) );
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m_filter.instanceDetach();
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}
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}
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scene::Traversable& getTraversable(){
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return m_model.getTraversable();
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}
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Namespaced& getNamespaced(){
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return m_nameKeys;
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}
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Nameable& getNameable(){
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return m_named;
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}
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TransformNode& getTransformNode(){
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return m_transform;
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}
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ModelSkin& getModelSkin(){
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return m_skin.get();
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}
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EntityKeyValues& getEntity(){
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return m_entity;
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}
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const EntityKeyValues& getEntity() const {
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return m_entity;
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}
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void attach( scene::Traversable::Observer* observer ){
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m_model.attach( observer );
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}
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void detach( scene::Traversable::Observer* observer ){
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m_model.detach( observer );
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}
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scene::Traversable& getTraversable(){
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return m_model.getTraversable();
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}
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Namespaced& getNamespaced(){
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return m_nameKeys;
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}
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Nameable& getNameable(){
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return m_named;
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}
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TransformNode& getTransformNode(){
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return m_transform;
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}
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ModelSkin& getModelSkin(){
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return m_skin.get();
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}
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void renderSolid( Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld, bool selected ) const {
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if ( selected || g_showBboxes ) {
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if( selected )
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m_renderOrigin.render( renderer, volume, localToWorld );
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void attach( scene::Traversable::Observer* observer ){
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m_model.attach( observer );
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}
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void detach( scene::Traversable::Observer* observer ){
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m_model.detach( observer );
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}
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renderer.PushState();
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renderer.Highlight( Renderer::ePrimitive, false );
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void renderSolid( Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld, bool selected ) const {
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if ( selected || g_showBboxes ) {
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if( selected )
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m_renderOrigin.render( renderer, volume, localToWorld );
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renderer.PushState();
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renderer.Highlight( Renderer::ePrimitive, false );
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renderer.SetState( m_entity.getEntityClass().m_state_wire, Renderer::eWireframeOnly );
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renderer.SetState( m_entity.getEntityClass().m_state_wire, Renderer::eFullMaterials );
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renderer.addRenderable( m_aabb_wire, m_translation );
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renderer.PopState();
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}
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renderer.SetState( m_entity.getEntityClass().m_state_wire, Renderer::eWireframeOnly );
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renderer.SetState( m_entity.getEntityClass().m_state_wire, Renderer::eFullMaterials );
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renderer.addRenderable( m_aabb_wire, m_translation );
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renderer.PopState();
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if ( selected || ( g_showNames && ( volume.fill() || aabb_fits_view( m_aabb_local, volume.GetModelview(), volume.GetViewport(), g_showNamesRatio ) ) ) ) {
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m_renderName.render( renderer, volume, localToWorld, selected );
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}
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}
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renderer.SetState( m_entity.getEntityClass().m_state_wire, Renderer::eWireframeOnly );
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if ( selected || ( g_showNames && ( volume.fill() || aabb_fits_view( m_aabb_local, volume.GetModelview(), volume.GetViewport(), g_showNamesRatio ) ) ) ) {
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m_renderName.render( renderer, volume, localToWorld, selected );
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void renderWireframe( Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld, bool selected ) const {
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renderSolid( renderer, volume, localToWorld, selected );
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}
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}
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void renderWireframe( Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld, bool selected ) const {
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renderSolid( renderer, volume, localToWorld, selected );
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}
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void translate( const Vector3& translation ){
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m_origin = origin_translated( m_origin, translation );
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}
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void rotate( const Quaternion& rotation ){
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if ( g_gameType == eGameTypeDoom3 ) {
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rotation_rotate( m_rotation, rotation );
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void translate( const Vector3& translation ){
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m_origin = origin_translated( m_origin, translation );
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}
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else
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{
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m_angle = angle_rotated( m_angle, rotation );
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void rotate( const Quaternion& rotation ){
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if ( g_gameType == eGameTypeDoom3 ) {
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rotation_rotate( m_rotation, rotation );
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}
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else
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{
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m_angle = angle_rotated( m_angle, rotation );
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}
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}
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}
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void snapto( float snap ){
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m_originKey.m_origin = origin_snapped( m_originKey.m_origin, snap );
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m_originKey.write( &m_entity );
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}
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void revertTransform(){
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m_origin = m_originKey.m_origin;
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if ( g_gameType == eGameTypeDoom3 ) {
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rotation_assign( m_rotation, m_rotationKey.m_rotation );
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void snapto( float snap ){
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m_originKey.m_origin = origin_snapped( m_originKey.m_origin, snap );
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m_originKey.write( &m_entity );
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}
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else
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{
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m_angle = m_angleKey.m_angle;
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void revertTransform(){
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m_origin = m_originKey.m_origin;
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if ( g_gameType == eGameTypeDoom3 ) {
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rotation_assign( m_rotation, m_rotationKey.m_rotation );
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}
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else
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{
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m_angle = m_angleKey.m_angle;
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}
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}
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}
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void freezeTransform(){
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m_originKey.m_origin = m_origin;
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m_originKey.write( &m_entity );
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if ( g_gameType == eGameTypeDoom3 ) {
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rotation_assign( m_rotationKey.m_rotation, m_rotation );
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m_rotationKey.write( &m_entity );
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void freezeTransform(){
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m_originKey.m_origin = m_origin;
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m_originKey.write( &m_entity );
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if ( g_gameType == eGameTypeDoom3 ) {
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rotation_assign( m_rotationKey.m_rotation, m_rotation );
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m_rotationKey.write( &m_entity );
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}
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else if( m_angleKey.m_angle != m_angle )
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{
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m_angleKey.m_angle = m_angle;
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m_angleKey.write( &m_entity );
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}
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}
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else if( m_angleKey.m_angle != m_angle )
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||||
{
|
||||
m_angleKey.m_angle = m_angle;
|
||||
m_angleKey.write( &m_entity );
|
||||
void transformChanged(){
|
||||
revertTransform();
|
||||
m_evaluateTransform();
|
||||
updateTransform();
|
||||
}
|
||||
}
|
||||
void transformChanged(){
|
||||
revertTransform();
|
||||
m_evaluateTransform();
|
||||
updateTransform();
|
||||
}
|
||||
typedef MemberCaller<EclassModel, &EclassModel::transformChanged> TransformChangedCaller;
|
||||
typedef MemberCaller<EclassModel, &EclassModel::transformChanged> TransformChangedCaller;
|
||||
};
|
||||
|
||||
class EclassModelInstance : public TargetableInstance, public TransformModifier, public Renderable
|
||||
{
|
||||
class TypeCasts
|
||||
{
|
||||
InstanceTypeCastTable m_casts;
|
||||
public:
|
||||
TypeCasts(){
|
||||
m_casts = TargetableInstance::StaticTypeCasts::instance().get();
|
||||
InstanceStaticCast<EclassModelInstance, Renderable>::install( m_casts );
|
||||
InstanceStaticCast<EclassModelInstance, Transformable>::install( m_casts );
|
||||
InstanceIdentityCast<EclassModelInstance>::install( m_casts );
|
||||
}
|
||||
InstanceTypeCastTable& get(){
|
||||
return m_casts;
|
||||
}
|
||||
};
|
||||
|
||||
EclassModel& m_contained;
|
||||
public:
|
||||
typedef LazyStatic<TypeCasts> StaticTypeCasts;
|
||||
|
||||
STRING_CONSTANT( Name, "EclassModelInstance" );
|
||||
|
||||
EclassModelInstance( const scene::Path& path, scene::Instance* parent, EclassModel& contained ) :
|
||||
TargetableInstance( path, parent, this, StaticTypeCasts::instance().get(), contained.getEntity(), *this ),
|
||||
TransformModifier( EclassModel::TransformChangedCaller( contained ), ApplyTransformCaller( *this ) ),
|
||||
m_contained( contained ){
|
||||
m_contained.instanceAttach( Instance::path() );
|
||||
|
||||
StaticRenderableConnectionLines::instance().attach( *this );
|
||||
}
|
||||
~EclassModelInstance(){
|
||||
StaticRenderableConnectionLines::instance().detach( *this );
|
||||
|
||||
m_contained.instanceDetach( Instance::path() );
|
||||
}
|
||||
void renderSolid( Renderer& renderer, const VolumeTest& volume ) const {
|
||||
m_contained.renderSolid( renderer, volume, Instance::localToWorld(), getSelectable().isSelected() );
|
||||
}
|
||||
void renderWireframe( Renderer& renderer, const VolumeTest& volume ) const {
|
||||
m_contained.renderWireframe( renderer, volume, Instance::localToWorld(), getSelectable().isSelected() );
|
||||
}
|
||||
|
||||
void evaluateTransform(){
|
||||
if ( getType() == TRANSFORM_PRIMITIVE ) {
|
||||
m_contained.translate( getTranslation() );
|
||||
if( getRotation() != c_quaternion_identity ){
|
||||
m_contained.rotate( getRotation() );
|
||||
class TypeCasts
|
||||
{
|
||||
InstanceTypeCastTable m_casts;
|
||||
public:
|
||||
TypeCasts(){
|
||||
m_casts = TargetableInstance::StaticTypeCasts::instance().get();
|
||||
InstanceStaticCast<EclassModelInstance, Renderable>::install( m_casts );
|
||||
InstanceStaticCast<EclassModelInstance, Transformable>::install( m_casts );
|
||||
InstanceIdentityCast<EclassModelInstance>::install( m_casts );
|
||||
}
|
||||
InstanceTypeCastTable& get(){
|
||||
return m_casts;
|
||||
}
|
||||
};
|
||||
|
||||
EclassModel& m_contained;
|
||||
public:
|
||||
typedef LazyStatic<TypeCasts> StaticTypeCasts;
|
||||
|
||||
STRING_CONSTANT( Name, "EclassModelInstance" );
|
||||
|
||||
EclassModelInstance( const scene::Path& path, scene::Instance* parent, EclassModel& contained ) :
|
||||
TargetableInstance( path, parent, this, StaticTypeCasts::instance().get(), contained.getEntity(), *this ),
|
||||
TransformModifier( EclassModel::TransformChangedCaller( contained ), ApplyTransformCaller( *this ) ),
|
||||
m_contained( contained ){
|
||||
m_contained.instanceAttach( Instance::path() );
|
||||
|
||||
StaticRenderableConnectionLines::instance().attach( *this );
|
||||
}
|
||||
}
|
||||
void applyTransform(){
|
||||
m_contained.revertTransform();
|
||||
evaluateTransform();
|
||||
m_contained.freezeTransform();
|
||||
}
|
||||
typedef MemberCaller<EclassModelInstance, &EclassModelInstance::applyTransform> ApplyTransformCaller;
|
||||
~EclassModelInstance(){
|
||||
StaticRenderableConnectionLines::instance().detach( *this );
|
||||
|
||||
m_contained.instanceDetach( Instance::path() );
|
||||
}
|
||||
void renderSolid( Renderer& renderer, const VolumeTest& volume ) const {
|
||||
m_contained.renderSolid( renderer, volume, Instance::localToWorld(), getSelectable().isSelected() );
|
||||
}
|
||||
void renderWireframe( Renderer& renderer, const VolumeTest& volume ) const {
|
||||
m_contained.renderWireframe( renderer, volume, Instance::localToWorld(), getSelectable().isSelected() );
|
||||
}
|
||||
|
||||
void evaluateTransform(){
|
||||
if ( getType() == TRANSFORM_PRIMITIVE ) {
|
||||
m_contained.translate( getTranslation() );
|
||||
if( getRotation() != c_quaternion_identity ){
|
||||
m_contained.rotate( getRotation() );
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
void applyTransform(){
|
||||
m_contained.revertTransform();
|
||||
evaluateTransform();
|
||||
m_contained.freezeTransform();
|
||||
}
|
||||
typedef MemberCaller<EclassModelInstance, &EclassModelInstance::applyTransform> ApplyTransformCaller;
|
||||
};
|
||||
|
||||
class EclassModelNode :
|
||||
@@ -375,110 +375,110 @@ class EclassModelNode :
|
||||
public scene::Cloneable,
|
||||
public scene::Traversable::Observer
|
||||
{
|
||||
class TypeCasts
|
||||
{
|
||||
NodeTypeCastTable m_casts;
|
||||
public:
|
||||
TypeCasts(){
|
||||
NodeStaticCast<EclassModelNode, scene::Instantiable>::install( m_casts );
|
||||
NodeStaticCast<EclassModelNode, scene::Cloneable>::install( m_casts );
|
||||
NodeContainedCast<EclassModelNode, scene::Traversable>::install( m_casts );
|
||||
NodeContainedCast<EclassModelNode, Snappable>::install( m_casts );
|
||||
NodeContainedCast<EclassModelNode, TransformNode>::install( m_casts );
|
||||
NodeContainedCast<EclassModelNode, Entity>::install( m_casts );
|
||||
NodeContainedCast<EclassModelNode, Nameable>::install( m_casts );
|
||||
NodeContainedCast<EclassModelNode, Namespaced>::install( m_casts );
|
||||
NodeContainedCast<EclassModelNode, ModelSkin>::install( m_casts );
|
||||
}
|
||||
NodeTypeCastTable& get(){
|
||||
return m_casts;
|
||||
}
|
||||
};
|
||||
class TypeCasts
|
||||
{
|
||||
NodeTypeCastTable m_casts;
|
||||
public:
|
||||
TypeCasts(){
|
||||
NodeStaticCast<EclassModelNode, scene::Instantiable>::install( m_casts );
|
||||
NodeStaticCast<EclassModelNode, scene::Cloneable>::install( m_casts );
|
||||
NodeContainedCast<EclassModelNode, scene::Traversable>::install( m_casts );
|
||||
NodeContainedCast<EclassModelNode, Snappable>::install( m_casts );
|
||||
NodeContainedCast<EclassModelNode, TransformNode>::install( m_casts );
|
||||
NodeContainedCast<EclassModelNode, Entity>::install( m_casts );
|
||||
NodeContainedCast<EclassModelNode, Nameable>::install( m_casts );
|
||||
NodeContainedCast<EclassModelNode, Namespaced>::install( m_casts );
|
||||
NodeContainedCast<EclassModelNode, ModelSkin>::install( m_casts );
|
||||
}
|
||||
NodeTypeCastTable& get(){
|
||||
return m_casts;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
scene::Node m_node;
|
||||
InstanceSet m_instances;
|
||||
EclassModel m_contained;
|
||||
scene::Node m_node;
|
||||
InstanceSet m_instances;
|
||||
EclassModel m_contained;
|
||||
|
||||
void construct(){
|
||||
m_contained.attach( this );
|
||||
}
|
||||
void destroy(){
|
||||
m_contained.detach( this );
|
||||
}
|
||||
void construct(){
|
||||
m_contained.attach( this );
|
||||
}
|
||||
void destroy(){
|
||||
m_contained.detach( this );
|
||||
}
|
||||
|
||||
public:
|
||||
typedef LazyStatic<TypeCasts> StaticTypeCasts;
|
||||
typedef LazyStatic<TypeCasts> StaticTypeCasts;
|
||||
|
||||
scene::Traversable& get( NullType<scene::Traversable>){
|
||||
return m_contained.getTraversable();
|
||||
}
|
||||
Snappable& get( NullType<Snappable>){
|
||||
return m_contained;
|
||||
}
|
||||
TransformNode& get( NullType<TransformNode>){
|
||||
return m_contained.getTransformNode();
|
||||
}
|
||||
Entity& get( NullType<Entity>){
|
||||
return m_contained.getEntity();
|
||||
}
|
||||
Nameable& get( NullType<Nameable>){
|
||||
return m_contained.getNameable();
|
||||
}
|
||||
Namespaced& get( NullType<Namespaced>){
|
||||
return m_contained.getNamespaced();
|
||||
}
|
||||
ModelSkin& get( NullType<ModelSkin>){
|
||||
return m_contained.getModelSkin();
|
||||
}
|
||||
scene::Traversable& get( NullType<scene::Traversable>){
|
||||
return m_contained.getTraversable();
|
||||
}
|
||||
Snappable& get( NullType<Snappable>){
|
||||
return m_contained;
|
||||
}
|
||||
TransformNode& get( NullType<TransformNode>){
|
||||
return m_contained.getTransformNode();
|
||||
}
|
||||
Entity& get( NullType<Entity>){
|
||||
return m_contained.getEntity();
|
||||
}
|
||||
Nameable& get( NullType<Nameable>){
|
||||
return m_contained.getNameable();
|
||||
}
|
||||
Namespaced& get( NullType<Namespaced>){
|
||||
return m_contained.getNamespaced();
|
||||
}
|
||||
ModelSkin& get( NullType<ModelSkin>){
|
||||
return m_contained.getModelSkin();
|
||||
}
|
||||
|
||||
EclassModelNode( EntityClass* eclass ) :
|
||||
m_node( this, this, StaticTypeCasts::instance().get() ),
|
||||
m_contained( eclass, m_node, InstanceSet::TransformChangedCaller( m_instances ), InstanceSetEvaluateTransform<EclassModelInstance>::Caller( m_instances ) ){
|
||||
construct();
|
||||
}
|
||||
EclassModelNode( const EclassModelNode& other ) :
|
||||
scene::Node::Symbiot( other ),
|
||||
scene::Instantiable( other ),
|
||||
scene::Cloneable( other ),
|
||||
scene::Traversable::Observer( other ),
|
||||
m_node( this, this, StaticTypeCasts::instance().get() ),
|
||||
m_contained( other.m_contained, m_node, InstanceSet::TransformChangedCaller( m_instances ), InstanceSetEvaluateTransform<EclassModelInstance>::Caller( m_instances ) ){
|
||||
construct();
|
||||
}
|
||||
~EclassModelNode(){
|
||||
destroy();
|
||||
}
|
||||
void release(){
|
||||
delete this;
|
||||
}
|
||||
scene::Node& node(){
|
||||
return m_node;
|
||||
}
|
||||
EclassModelNode( EntityClass* eclass ) :
|
||||
m_node( this, this, StaticTypeCasts::instance().get() ),
|
||||
m_contained( eclass, m_node, InstanceSet::TransformChangedCaller( m_instances ), InstanceSetEvaluateTransform<EclassModelInstance>::Caller( m_instances ) ){
|
||||
construct();
|
||||
}
|
||||
EclassModelNode( const EclassModelNode& other ) :
|
||||
scene::Node::Symbiot( other ),
|
||||
scene::Instantiable( other ),
|
||||
scene::Cloneable( other ),
|
||||
scene::Traversable::Observer( other ),
|
||||
m_node( this, this, StaticTypeCasts::instance().get() ),
|
||||
m_contained( other.m_contained, m_node, InstanceSet::TransformChangedCaller( m_instances ), InstanceSetEvaluateTransform<EclassModelInstance>::Caller( m_instances ) ){
|
||||
construct();
|
||||
}
|
||||
~EclassModelNode(){
|
||||
destroy();
|
||||
}
|
||||
void release(){
|
||||
delete this;
|
||||
}
|
||||
scene::Node& node(){
|
||||
return m_node;
|
||||
}
|
||||
|
||||
void insert( scene::Node& child ){
|
||||
m_instances.insert( child );
|
||||
}
|
||||
void erase( scene::Node& child ){
|
||||
m_instances.erase( child );
|
||||
}
|
||||
void insert( scene::Node& child ){
|
||||
m_instances.insert( child );
|
||||
}
|
||||
void erase( scene::Node& child ){
|
||||
m_instances.erase( child );
|
||||
}
|
||||
|
||||
scene::Node& clone() const {
|
||||
return ( new EclassModelNode( *this ) )->node();
|
||||
}
|
||||
scene::Node& clone() const {
|
||||
return ( new EclassModelNode( *this ) )->node();
|
||||
}
|
||||
|
||||
scene::Instance* create( const scene::Path& path, scene::Instance* parent ){
|
||||
return new EclassModelInstance( path, parent, m_contained );
|
||||
}
|
||||
void forEachInstance( const scene::Instantiable::Visitor& visitor ){
|
||||
m_instances.forEachInstance( visitor );
|
||||
}
|
||||
void insert( scene::Instantiable::Observer* observer, const scene::Path& path, scene::Instance* instance ){
|
||||
m_instances.insert( observer, path, instance );
|
||||
}
|
||||
scene::Instance* erase( scene::Instantiable::Observer* observer, const scene::Path& path ){
|
||||
return m_instances.erase( observer, path );
|
||||
}
|
||||
scene::Instance* create( const scene::Path& path, scene::Instance* parent ){
|
||||
return new EclassModelInstance( path, parent, m_contained );
|
||||
}
|
||||
void forEachInstance( const scene::Instantiable::Visitor& visitor ){
|
||||
m_instances.forEachInstance( visitor );
|
||||
}
|
||||
void insert( scene::Instantiable::Observer* observer, const scene::Path& path, scene::Instance* instance ){
|
||||
m_instances.insert( observer, path, instance );
|
||||
}
|
||||
scene::Instance* erase( scene::Instantiable::Observer* observer, const scene::Path& path ){
|
||||
return m_instances.erase( observer, path );
|
||||
}
|
||||
};
|
||||
|
||||
scene::Node& New_EclassModel( EntityClass* eclass ){
|
||||
|
||||
Reference in New Issue
Block a user