indent classes, align by spaces
This commit is contained in:
@@ -53,251 +53,251 @@ const char EXCLUDE_NAME[] = "worldspawn";
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class Group
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{
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EntityKeyValues m_entity;
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KeyObserverMap m_keyObservers;
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MatrixTransform m_transform;
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TraversableNodeSet m_traverse;
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EntityKeyValues m_entity;
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KeyObserverMap m_keyObservers;
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MatrixTransform m_transform;
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TraversableNodeSet m_traverse;
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ClassnameFilter m_filter;
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NamedEntity m_named;
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NameKeys m_nameKeys;
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ClassnameFilter m_filter;
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NamedEntity m_named;
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NameKeys m_nameKeys;
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OriginKey m_originKey;
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Vector3 m_origin;
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OriginKey m_originKey;
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Vector3 m_origin;
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mutable Vector3 m_name_origin;
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RenderableNamedEntity m_renderName;
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mutable Vector3 m_name_origin;
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RenderableNamedEntity m_renderName;
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AnglesKey m_anglesKey;
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RenderableArrow m_arrow;
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bool m_anglesDraw;
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void updateAnglesDraw(){
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m_anglesDraw = m_entity.getEntityClass().has_angles || !string_empty( m_entity.getKeyValue( "angle" ) ) || !string_empty( m_entity.getKeyValue( "angles" ) );
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SceneChangeNotify();
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}
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typedef MemberCaller<Group, &Group::updateAnglesDraw> UpdateAnglesDrawCaller;
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AnglesKey m_anglesKey;
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RenderableArrow m_arrow;
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bool m_anglesDraw;
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void updateAnglesDraw(){
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m_anglesDraw = m_entity.getEntityClass().has_angles || !string_empty( m_entity.getKeyValue( "angle" ) ) || !string_empty( m_entity.getKeyValue( "angles" ) );
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SceneChangeNotify();
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}
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typedef MemberCaller<Group, &Group::updateAnglesDraw> UpdateAnglesDrawCaller;
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Callback m_transformChanged;
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Callback m_evaluateTransform;
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Callback m_transformChanged;
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Callback m_evaluateTransform;
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void construct(){
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m_keyObservers.insert( "classname", ClassnameFilter::ClassnameChangedCaller( m_filter ) );
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m_keyObservers.insert( Static<KeyIsName>::instance().m_nameKey, NamedEntity::IdentifierChangedCaller( m_named ) );
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m_keyObservers.insert( "origin", OriginKey::OriginChangedCaller( m_originKey ) );
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m_keyObservers.insert( "angle", AnglesKey::GroupAngleChangedCaller( m_anglesKey ) );
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m_keyObservers.insert( "angles", AnglesKey::AnglesChangedCaller( m_anglesKey ) );
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updateAnglesDraw();
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}
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void construct(){
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m_keyObservers.insert( "classname", ClassnameFilter::ClassnameChangedCaller( m_filter ) );
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m_keyObservers.insert( Static<KeyIsName>::instance().m_nameKey, NamedEntity::IdentifierChangedCaller( m_named ) );
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m_keyObservers.insert( "origin", OriginKey::OriginChangedCaller( m_originKey ) );
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m_keyObservers.insert( "angle", AnglesKey::GroupAngleChangedCaller( m_anglesKey ) );
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m_keyObservers.insert( "angles", AnglesKey::AnglesChangedCaller( m_anglesKey ) );
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updateAnglesDraw();
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}
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public:
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Group( EntityClass* eclass, scene::Node& node, const Callback& transformChanged, const Callback& evaluateTransform ) :
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m_entity( eclass ),
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m_filter( m_entity, node ),
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m_named( m_entity ),
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m_nameKeys( m_entity ),
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m_originKey( OriginChangedCaller( *this ) ),
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m_origin( ORIGINKEY_IDENTITY ),
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m_name_origin( g_vector3_identity ),
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m_renderName( m_named, m_name_origin, EXCLUDE_NAME ),
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m_anglesKey( UpdateAnglesDrawCaller( *this ) ),
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m_arrow( m_name_origin, m_anglesKey.m_angles ),
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m_transformChanged( transformChanged ),
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m_evaluateTransform( evaluateTransform ){
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construct();
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}
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Group( const Group& other, scene::Node& node, const Callback& transformChanged, const Callback& evaluateTransform ) :
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m_entity( other.m_entity ),
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m_filter( m_entity, node ),
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m_named( m_entity ),
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m_nameKeys( m_entity ),
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m_originKey( OriginChangedCaller( *this ) ),
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m_origin( ORIGINKEY_IDENTITY ),
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m_name_origin( g_vector3_identity ),
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m_renderName( m_named, m_name_origin, EXCLUDE_NAME ),
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m_anglesKey( UpdateAnglesDrawCaller( *this ) ),
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m_arrow( m_name_origin, m_anglesKey.m_angles ),
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m_transformChanged( transformChanged ),
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m_evaluateTransform( evaluateTransform ){
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construct();
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}
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InstanceCounter m_instanceCounter;
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void instanceAttach( const scene::Path& path ){
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if ( ++m_instanceCounter.m_count == 1 ) {
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m_filter.instanceAttach();
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m_entity.instanceAttach( path_find_mapfile( path.begin(), path.end() ) );
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m_traverse.instanceAttach( path_find_mapfile( path.begin(), path.end() ) );
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m_entity.attach( m_keyObservers );
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Group( EntityClass* eclass, scene::Node& node, const Callback& transformChanged, const Callback& evaluateTransform ) :
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m_entity( eclass ),
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m_filter( m_entity, node ),
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m_named( m_entity ),
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m_nameKeys( m_entity ),
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m_originKey( OriginChangedCaller( *this ) ),
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m_origin( ORIGINKEY_IDENTITY ),
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m_name_origin( g_vector3_identity ),
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m_renderName( m_named, m_name_origin, EXCLUDE_NAME ),
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m_anglesKey( UpdateAnglesDrawCaller( *this ) ),
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m_arrow( m_name_origin, m_anglesKey.m_angles ),
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m_transformChanged( transformChanged ),
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m_evaluateTransform( evaluateTransform ){
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construct();
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}
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}
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void instanceDetach( const scene::Path& path ){
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if ( --m_instanceCounter.m_count == 0 ) {
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m_entity.detach( m_keyObservers );
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m_traverse.instanceDetach( path_find_mapfile( path.begin(), path.end() ) );
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m_entity.instanceDetach( path_find_mapfile( path.begin(), path.end() ) );
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m_filter.instanceDetach();
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Group( const Group& other, scene::Node& node, const Callback& transformChanged, const Callback& evaluateTransform ) :
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m_entity( other.m_entity ),
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m_filter( m_entity, node ),
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m_named( m_entity ),
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m_nameKeys( m_entity ),
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m_originKey( OriginChangedCaller( *this ) ),
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m_origin( ORIGINKEY_IDENTITY ),
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m_name_origin( g_vector3_identity ),
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m_renderName( m_named, m_name_origin, EXCLUDE_NAME ),
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m_anglesKey( UpdateAnglesDrawCaller( *this ) ),
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m_arrow( m_name_origin, m_anglesKey.m_angles ),
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m_transformChanged( transformChanged ),
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m_evaluateTransform( evaluateTransform ){
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construct();
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}
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}
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EntityKeyValues& getEntity(){
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return m_entity;
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}
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const EntityKeyValues& getEntity() const {
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return m_entity;
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}
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InstanceCounter m_instanceCounter;
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void instanceAttach( const scene::Path& path ){
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if ( ++m_instanceCounter.m_count == 1 ) {
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m_filter.instanceAttach();
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m_entity.instanceAttach( path_find_mapfile( path.begin(), path.end() ) );
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m_traverse.instanceAttach( path_find_mapfile( path.begin(), path.end() ) );
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m_entity.attach( m_keyObservers );
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}
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}
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void instanceDetach( const scene::Path& path ){
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if ( --m_instanceCounter.m_count == 0 ) {
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m_entity.detach( m_keyObservers );
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m_traverse.instanceDetach( path_find_mapfile( path.begin(), path.end() ) );
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m_entity.instanceDetach( path_find_mapfile( path.begin(), path.end() ) );
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m_filter.instanceDetach();
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}
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}
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scene::Traversable& getTraversable(){
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return m_traverse;
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}
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Namespaced& getNamespaced(){
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return m_nameKeys;
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}
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Nameable& getNameable(){
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return m_named;
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}
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TransformNode& getTransformNode(){
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return m_transform;
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}
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EntityKeyValues& getEntity(){
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return m_entity;
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}
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const EntityKeyValues& getEntity() const {
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return m_entity;
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}
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void attach( scene::Traversable::Observer* observer ){
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m_traverse.attach( observer );
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}
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void detach( scene::Traversable::Observer* observer ){
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m_traverse.detach( observer );
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}
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scene::Traversable& getTraversable(){
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return m_traverse;
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}
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Namespaced& getNamespaced(){
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return m_nameKeys;
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}
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Nameable& getNameable(){
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return m_named;
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}
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TransformNode& getTransformNode(){
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return m_transform;
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}
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void renderSolid( Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld, bool selected, bool childSelected, const AABB& childBounds ) const {
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if ( m_renderName.excluded_not() ) {
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// place name in the middle of the "children cloud"
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m_name_origin = extents_valid( childBounds.extents.x() )? childBounds.origin : vector4_to_vector3( localToWorld.t() );
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void attach( scene::Traversable::Observer* observer ){
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m_traverse.attach( observer );
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}
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void detach( scene::Traversable::Observer* observer ){
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m_traverse.detach( observer );
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}
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if ( selected || childSelected || g_showNames )
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m_renderName.render( renderer, volume, g_matrix4_identity, selected, childSelected );
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if ( m_anglesDraw && g_showAngles ) {
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if( selected || childSelected ){
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renderer.PushState();
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renderer.Highlight( Renderer::ePrimitive );
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renderer.SetState( m_entity.getEntityClass().m_state_fill, Renderer::eFullMaterials );
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renderer.addRenderable( m_arrow, localToWorld );
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renderer.PopState();
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}
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else{
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renderer.SetState( m_entity.getEntityClass().m_state_fill, Renderer::eFullMaterials );
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renderer.addRenderable( m_arrow, localToWorld );
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void renderSolid( Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld, bool selected, bool childSelected, const AABB& childBounds ) const {
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if ( m_renderName.excluded_not() ) {
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// place name in the middle of the "children cloud"
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m_name_origin = extents_valid( childBounds.extents.x() )? childBounds.origin : vector4_to_vector3( localToWorld.t() );
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if ( selected || childSelected || g_showNames )
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m_renderName.render( renderer, volume, g_matrix4_identity, selected, childSelected );
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if ( m_anglesDraw && g_showAngles ) {
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if( selected || childSelected ){
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renderer.PushState();
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renderer.Highlight( Renderer::ePrimitive );
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renderer.SetState( m_entity.getEntityClass().m_state_fill, Renderer::eFullMaterials );
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renderer.addRenderable( m_arrow, localToWorld );
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renderer.PopState();
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}
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else{
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renderer.SetState( m_entity.getEntityClass().m_state_fill, Renderer::eFullMaterials );
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renderer.addRenderable( m_arrow, localToWorld );
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}
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}
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}
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}
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}
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void renderWireframe( Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld, bool selected, bool childSelected, const AABB& childBounds ) const {
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renderer.SetState( m_entity.getEntityClass().m_state_wire, Renderer::eWireframeOnly );
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void renderWireframe( Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld, bool selected, bool childSelected, const AABB& childBounds ) const {
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renderer.SetState( m_entity.getEntityClass().m_state_wire, Renderer::eWireframeOnly );
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// don't draw the name for worldspawn
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// if ( !strcmp( m_entity.getEntityClass().name(), "worldspawn" ) ) {
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// return;
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// }
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if ( m_renderName.excluded_not() ) {
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// place name in the middle of the "children cloud"
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m_name_origin = extents_valid( childBounds.extents.x() )? childBounds.origin : vector4_to_vector3( localToWorld.t() );
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if ( m_renderName.excluded_not() ) {
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// place name in the middle of the "children cloud"
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m_name_origin = extents_valid( childBounds.extents.x() )? childBounds.origin : vector4_to_vector3( localToWorld.t() );
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if ( selected || childSelected || ( g_showNames && aabb_fits_view( childBounds, volume.GetModelview(), volume.GetViewport(), g_showNamesRatio ) ) )
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m_renderName.render( renderer, volume, g_matrix4_identity, selected, childSelected );
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if ( m_anglesDraw && g_showAngles ) {
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if( selected || childSelected ){
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renderer.PushState();
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renderer.Highlight( Renderer::ePrimitive );
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renderer.addRenderable( m_arrow, localToWorld );
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renderer.PopState();
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}
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else{
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renderer.addRenderable( m_arrow, localToWorld );
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if ( selected || childSelected || ( g_showNames && aabb_fits_view( childBounds, volume.GetModelview(), volume.GetViewport(), g_showNamesRatio ) ) )
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m_renderName.render( renderer, volume, g_matrix4_identity, selected, childSelected );
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if ( m_anglesDraw && g_showAngles ) {
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if( selected || childSelected ){
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renderer.PushState();
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renderer.Highlight( Renderer::ePrimitive );
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renderer.addRenderable( m_arrow, localToWorld );
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renderer.PopState();
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}
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else{
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renderer.addRenderable( m_arrow, localToWorld );
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}
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}
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}
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}
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}
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void updateTransform(){
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m_transform.localToParent() = g_matrix4_identity;
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matrix4_translate_by_vec3( m_transform.localToParent(), m_origin );
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m_transformChanged();
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}
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typedef MemberCaller<Group, &Group::updateTransform> UpdateTransformCaller;
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void originChanged(){
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m_origin = m_originKey.m_origin;
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updateTransform();
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}
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typedef MemberCaller<Group, &Group::originChanged> OriginChangedCaller;
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void updateTransform(){
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m_transform.localToParent() = g_matrix4_identity;
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matrix4_translate_by_vec3( m_transform.localToParent(), m_origin );
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m_transformChanged();
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}
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typedef MemberCaller<Group, &Group::updateTransform> UpdateTransformCaller;
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void originChanged(){
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m_origin = m_originKey.m_origin;
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updateTransform();
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}
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typedef MemberCaller<Group, &Group::originChanged> OriginChangedCaller;
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void translate( const Vector3& translation ){
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m_origin = origin_translated( m_origin, translation );
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}
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void translate( const Vector3& translation ){
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m_origin = origin_translated( m_origin, translation );
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}
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void revertTransform(){
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m_origin = m_originKey.m_origin;
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}
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void freezeTransform(){
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m_originKey.m_origin = m_origin;
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m_originKey.write( &m_entity );
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}
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void transformChanged(){
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revertTransform();
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m_evaluateTransform();
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updateTransform();
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}
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typedef MemberCaller<Group, &Group::transformChanged> TransformChangedCaller;
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void revertTransform(){
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m_origin = m_originKey.m_origin;
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}
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void freezeTransform(){
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m_originKey.m_origin = m_origin;
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m_originKey.write( &m_entity );
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}
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void transformChanged(){
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revertTransform();
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m_evaluateTransform();
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updateTransform();
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}
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typedef MemberCaller<Group, &Group::transformChanged> TransformChangedCaller;
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};
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#if 0
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class TransformableSetTranslation
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{
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Translation m_value;
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Translation m_value;
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public:
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TransformableSetTranslation( const Translation& value ) : m_value( value ){
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}
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void operator()( Transformable& transformable ) const {
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transformable.setTranslation( m_value );
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}
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TransformableSetTranslation( const Translation& value ) : m_value( value ){
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}
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void operator()( Transformable& transformable ) const {
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transformable.setTranslation( m_value );
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}
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};
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class TransformableSetRotation
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{
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Rotation m_value;
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Rotation m_value;
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public:
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TransformableSetRotation( const Rotation& value ) : m_value( value ){
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}
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void operator()( Transformable& transformable ) const {
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transformable.setRotation( m_value );
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}
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TransformableSetRotation( const Rotation& value ) : m_value( value ){
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}
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void operator()( Transformable& transformable ) const {
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transformable.setRotation( m_value );
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}
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};
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class TransformableSetScale
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{
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Scale m_value;
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Scale m_value;
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public:
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TransformableSetScale( const Scale& value ) : m_value( value ){
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}
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void operator()( Transformable& transformable ) const {
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transformable.setScale( m_value );
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}
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TransformableSetScale( const Scale& value ) : m_value( value ){
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}
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void operator()( Transformable& transformable ) const {
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transformable.setScale( m_value );
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}
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};
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class TransformableSetType
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{
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TransformModifierType m_value;
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TransformModifierType m_value;
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public:
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TransformableSetType( const TransformModifierType& value ) : m_value( value ){
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}
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void operator()( Transformable& transformable ) const {
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transformable.setType( m_value );
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}
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TransformableSetType( const TransformModifierType& value ) : m_value( value ){
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}
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void operator()( Transformable& transformable ) const {
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transformable.setType( m_value );
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}
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};
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class TransformableFreezeTransform
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{
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TransformModifierType m_value;
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TransformModifierType m_value;
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public:
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void operator()( Transformable& transformable ) const {
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transformable.freezeTransform();
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}
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void operator()( Transformable& transformable ) const {
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transformable.freezeTransform();
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}
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};
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template<typename Functor>
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@@ -314,78 +314,78 @@ class GroupInstance :
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||||
#endif
|
||||
public Renderable
|
||||
{
|
||||
class TypeCasts
|
||||
{
|
||||
InstanceTypeCastTable m_casts;
|
||||
public:
|
||||
TypeCasts(){
|
||||
m_casts = TargetableInstance::StaticTypeCasts::instance().get();
|
||||
InstanceStaticCast<GroupInstance, Renderable>::install( m_casts );
|
||||
class TypeCasts
|
||||
{
|
||||
InstanceTypeCastTable m_casts;
|
||||
public:
|
||||
TypeCasts(){
|
||||
m_casts = TargetableInstance::StaticTypeCasts::instance().get();
|
||||
InstanceStaticCast<GroupInstance, Renderable>::install( m_casts );
|
||||
#if 0
|
||||
InstanceStaticCast<GroupInstance, Transformable>::install( m_casts );
|
||||
InstanceStaticCast<GroupInstance, Transformable>::install( m_casts );
|
||||
#endif
|
||||
}
|
||||
InstanceTypeCastTable& get(){
|
||||
return m_casts;
|
||||
}
|
||||
};
|
||||
}
|
||||
InstanceTypeCastTable& get(){
|
||||
return m_casts;
|
||||
}
|
||||
};
|
||||
|
||||
Group& m_contained;
|
||||
Group& m_contained;
|
||||
public:
|
||||
typedef LazyStatic<TypeCasts> StaticTypeCasts;
|
||||
typedef LazyStatic<TypeCasts> StaticTypeCasts;
|
||||
|
||||
GroupInstance( const scene::Path& path, scene::Instance* parent, Group& group ) :
|
||||
TargetableInstance( path, parent, this, StaticTypeCasts::instance().get(), group.getEntity(), *this ),
|
||||
TransformModifier( Group::TransformChangedCaller( group ), ApplyTransformCaller( *this ) ),
|
||||
m_contained( group ){
|
||||
m_contained.instanceAttach( Instance::path() );
|
||||
StaticRenderableConnectionLines::instance().attach( *this );
|
||||
}
|
||||
~GroupInstance(){
|
||||
StaticRenderableConnectionLines::instance().detach( *this );
|
||||
m_contained.instanceDetach( Instance::path() );
|
||||
}
|
||||
void renderSolid( Renderer& renderer, const VolumeTest& volume ) const {
|
||||
m_contained.renderSolid( renderer, volume, Instance::localToWorld(), getSelectable().isSelected(), Instance::childSelected(), Instance::childBounds() );
|
||||
}
|
||||
void renderWireframe( Renderer& renderer, const VolumeTest& volume ) const {
|
||||
m_contained.renderWireframe( renderer, volume, Instance::localToWorld(), getSelectable().isSelected(), Instance::childSelected(), Instance::childBounds() );
|
||||
}
|
||||
|
||||
STRING_CONSTANT( Name, "GroupInstance" );
|
||||
|
||||
#if 0
|
||||
void setType( TransformModifierType type ){
|
||||
Scene_forEachChildTransformable( TransformableSetType( type ), Instance::path() );
|
||||
}
|
||||
void setTranslation( const Translation& value ){
|
||||
Scene_forEachChildTransformable( TransformableSetTranslation( value ), Instance::path() );
|
||||
}
|
||||
void setRotation( const Rotation& value ){
|
||||
Scene_forEachChildTransformable( TransformableSetRotation( value ), Instance::path() );
|
||||
}
|
||||
void setScale( const Scale& value ){
|
||||
Scene_forEachChildTransformable( TransformableSetScale( value ), Instance::path() );
|
||||
}
|
||||
void freezeTransform(){
|
||||
Scene_forEachChildTransformable( TransformableFreezeTransform(), Instance::path() );
|
||||
}
|
||||
|
||||
void evaluateTransform(){
|
||||
}
|
||||
#endif
|
||||
|
||||
void evaluateTransform(){
|
||||
if ( getType() == TRANSFORM_PRIMITIVE ) {
|
||||
m_contained.translate( getTranslation() );
|
||||
GroupInstance( const scene::Path& path, scene::Instance* parent, Group& group ) :
|
||||
TargetableInstance( path, parent, this, StaticTypeCasts::instance().get(), group.getEntity(), *this ),
|
||||
TransformModifier( Group::TransformChangedCaller( group ), ApplyTransformCaller( *this ) ),
|
||||
m_contained( group ){
|
||||
m_contained.instanceAttach( Instance::path() );
|
||||
StaticRenderableConnectionLines::instance().attach( *this );
|
||||
}
|
||||
}
|
||||
void applyTransform(){
|
||||
m_contained.revertTransform();
|
||||
evaluateTransform();
|
||||
m_contained.freezeTransform();
|
||||
}
|
||||
typedef MemberCaller<GroupInstance, &GroupInstance::applyTransform> ApplyTransformCaller;
|
||||
~GroupInstance(){
|
||||
StaticRenderableConnectionLines::instance().detach( *this );
|
||||
m_contained.instanceDetach( Instance::path() );
|
||||
}
|
||||
void renderSolid( Renderer& renderer, const VolumeTest& volume ) const {
|
||||
m_contained.renderSolid( renderer, volume, Instance::localToWorld(), getSelectable().isSelected(), Instance::childSelected(), Instance::childBounds() );
|
||||
}
|
||||
void renderWireframe( Renderer& renderer, const VolumeTest& volume ) const {
|
||||
m_contained.renderWireframe( renderer, volume, Instance::localToWorld(), getSelectable().isSelected(), Instance::childSelected(), Instance::childBounds() );
|
||||
}
|
||||
|
||||
STRING_CONSTANT( Name, "GroupInstance" );
|
||||
|
||||
#if 0
|
||||
void setType( TransformModifierType type ){
|
||||
Scene_forEachChildTransformable( TransformableSetType( type ), Instance::path() );
|
||||
}
|
||||
void setTranslation( const Translation& value ){
|
||||
Scene_forEachChildTransformable( TransformableSetTranslation( value ), Instance::path() );
|
||||
}
|
||||
void setRotation( const Rotation& value ){
|
||||
Scene_forEachChildTransformable( TransformableSetRotation( value ), Instance::path() );
|
||||
}
|
||||
void setScale( const Scale& value ){
|
||||
Scene_forEachChildTransformable( TransformableSetScale( value ), Instance::path() );
|
||||
}
|
||||
void freezeTransform(){
|
||||
Scene_forEachChildTransformable( TransformableFreezeTransform(), Instance::path() );
|
||||
}
|
||||
|
||||
void evaluateTransform(){
|
||||
}
|
||||
#endif
|
||||
|
||||
void evaluateTransform(){
|
||||
if ( getType() == TRANSFORM_PRIMITIVE ) {
|
||||
m_contained.translate( getTranslation() );
|
||||
}
|
||||
}
|
||||
void applyTransform(){
|
||||
m_contained.revertTransform();
|
||||
evaluateTransform();
|
||||
m_contained.freezeTransform();
|
||||
}
|
||||
typedef MemberCaller<GroupInstance, &GroupInstance::applyTransform> ApplyTransformCaller;
|
||||
};
|
||||
|
||||
class GroupNode :
|
||||
@@ -394,104 +394,104 @@ class GroupNode :
|
||||
public scene::Cloneable,
|
||||
public scene::Traversable::Observer
|
||||
{
|
||||
class TypeCasts
|
||||
{
|
||||
NodeTypeCastTable m_casts;
|
||||
public:
|
||||
TypeCasts(){
|
||||
NodeStaticCast<GroupNode, scene::Instantiable>::install( m_casts );
|
||||
NodeStaticCast<GroupNode, scene::Cloneable>::install( m_casts );
|
||||
NodeContainedCast<GroupNode, scene::Traversable>::install( m_casts );
|
||||
NodeContainedCast<GroupNode, TransformNode>::install( m_casts );
|
||||
NodeContainedCast<GroupNode, Entity>::install( m_casts );
|
||||
NodeContainedCast<GroupNode, Nameable>::install( m_casts );
|
||||
NodeContainedCast<GroupNode, Namespaced>::install( m_casts );
|
||||
}
|
||||
NodeTypeCastTable& get(){
|
||||
return m_casts;
|
||||
}
|
||||
};
|
||||
class TypeCasts
|
||||
{
|
||||
NodeTypeCastTable m_casts;
|
||||
public:
|
||||
TypeCasts(){
|
||||
NodeStaticCast<GroupNode, scene::Instantiable>::install( m_casts );
|
||||
NodeStaticCast<GroupNode, scene::Cloneable>::install( m_casts );
|
||||
NodeContainedCast<GroupNode, scene::Traversable>::install( m_casts );
|
||||
NodeContainedCast<GroupNode, TransformNode>::install( m_casts );
|
||||
NodeContainedCast<GroupNode, Entity>::install( m_casts );
|
||||
NodeContainedCast<GroupNode, Nameable>::install( m_casts );
|
||||
NodeContainedCast<GroupNode, Namespaced>::install( m_casts );
|
||||
}
|
||||
NodeTypeCastTable& get(){
|
||||
return m_casts;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
scene::Node m_node;
|
||||
InstanceSet m_instances;
|
||||
Group m_contained;
|
||||
scene::Node m_node;
|
||||
InstanceSet m_instances;
|
||||
Group m_contained;
|
||||
|
||||
void construct(){
|
||||
m_contained.attach( this );
|
||||
}
|
||||
void destroy(){
|
||||
m_contained.detach( this );
|
||||
}
|
||||
void construct(){
|
||||
m_contained.attach( this );
|
||||
}
|
||||
void destroy(){
|
||||
m_contained.detach( this );
|
||||
}
|
||||
|
||||
public:
|
||||
|
||||
typedef LazyStatic<TypeCasts> StaticTypeCasts;
|
||||
typedef LazyStatic<TypeCasts> StaticTypeCasts;
|
||||
|
||||
scene::Traversable& get( NullType<scene::Traversable>){
|
||||
return m_contained.getTraversable();
|
||||
}
|
||||
TransformNode& get( NullType<TransformNode>){
|
||||
return m_contained.getTransformNode();
|
||||
}
|
||||
Entity& get( NullType<Entity>){
|
||||
return m_contained.getEntity();
|
||||
}
|
||||
Nameable& get( NullType<Nameable>){
|
||||
return m_contained.getNameable();
|
||||
}
|
||||
Namespaced& get( NullType<Namespaced>){
|
||||
return m_contained.getNamespaced();
|
||||
}
|
||||
scene::Traversable& get( NullType<scene::Traversable>){
|
||||
return m_contained.getTraversable();
|
||||
}
|
||||
TransformNode& get( NullType<TransformNode>){
|
||||
return m_contained.getTransformNode();
|
||||
}
|
||||
Entity& get( NullType<Entity>){
|
||||
return m_contained.getEntity();
|
||||
}
|
||||
Nameable& get( NullType<Nameable>){
|
||||
return m_contained.getNameable();
|
||||
}
|
||||
Namespaced& get( NullType<Namespaced>){
|
||||
return m_contained.getNamespaced();
|
||||
}
|
||||
|
||||
GroupNode( EntityClass* eclass ) :
|
||||
m_node( this, this, StaticTypeCasts::instance().get() ),
|
||||
m_contained( eclass, m_node, InstanceSet::TransformChangedCaller( m_instances ), InstanceSetEvaluateTransform<GroupInstance>::Caller( m_instances ) ){
|
||||
construct();
|
||||
}
|
||||
GroupNode( const GroupNode& other ) :
|
||||
scene::Node::Symbiot( other ),
|
||||
scene::Instantiable( other ),
|
||||
scene::Cloneable( other ),
|
||||
scene::Traversable::Observer( other ),
|
||||
m_node( this, this, StaticTypeCasts::instance().get() ),
|
||||
m_contained( other.m_contained, m_node, InstanceSet::TransformChangedCaller( m_instances ), InstanceSetEvaluateTransform<GroupInstance>::Caller( m_instances ) ){
|
||||
construct();
|
||||
}
|
||||
~GroupNode(){
|
||||
destroy();
|
||||
}
|
||||
GroupNode( EntityClass* eclass ) :
|
||||
m_node( this, this, StaticTypeCasts::instance().get() ),
|
||||
m_contained( eclass, m_node, InstanceSet::TransformChangedCaller( m_instances ), InstanceSetEvaluateTransform<GroupInstance>::Caller( m_instances ) ){
|
||||
construct();
|
||||
}
|
||||
GroupNode( const GroupNode& other ) :
|
||||
scene::Node::Symbiot( other ),
|
||||
scene::Instantiable( other ),
|
||||
scene::Cloneable( other ),
|
||||
scene::Traversable::Observer( other ),
|
||||
m_node( this, this, StaticTypeCasts::instance().get() ),
|
||||
m_contained( other.m_contained, m_node, InstanceSet::TransformChangedCaller( m_instances ), InstanceSetEvaluateTransform<GroupInstance>::Caller( m_instances ) ){
|
||||
construct();
|
||||
}
|
||||
~GroupNode(){
|
||||
destroy();
|
||||
}
|
||||
|
||||
void release(){
|
||||
delete this;
|
||||
}
|
||||
scene::Node& node(){
|
||||
return m_node;
|
||||
}
|
||||
void release(){
|
||||
delete this;
|
||||
}
|
||||
scene::Node& node(){
|
||||
return m_node;
|
||||
}
|
||||
|
||||
scene::Node& clone() const {
|
||||
return ( new GroupNode( *this ) )->node();
|
||||
}
|
||||
scene::Node& clone() const {
|
||||
return ( new GroupNode( *this ) )->node();
|
||||
}
|
||||
|
||||
void insert( scene::Node& child ){
|
||||
m_instances.insert( child );
|
||||
}
|
||||
void erase( scene::Node& child ){
|
||||
m_instances.erase( child );
|
||||
}
|
||||
void insert( scene::Node& child ){
|
||||
m_instances.insert( child );
|
||||
}
|
||||
void erase( scene::Node& child ){
|
||||
m_instances.erase( child );
|
||||
}
|
||||
|
||||
scene::Instance* create( const scene::Path& path, scene::Instance* parent ){
|
||||
return new GroupInstance( path, parent, m_contained );
|
||||
}
|
||||
void forEachInstance( const scene::Instantiable::Visitor& visitor ){
|
||||
m_instances.forEachInstance( visitor );
|
||||
}
|
||||
void insert( scene::Instantiable::Observer* observer, const scene::Path& path, scene::Instance* instance ){
|
||||
m_instances.insert( observer, path, instance );
|
||||
}
|
||||
scene::Instance* erase( scene::Instantiable::Observer* observer, const scene::Path& path ){
|
||||
return m_instances.erase( observer, path );
|
||||
}
|
||||
scene::Instance* create( const scene::Path& path, scene::Instance* parent ){
|
||||
return new GroupInstance( path, parent, m_contained );
|
||||
}
|
||||
void forEachInstance( const scene::Instantiable::Visitor& visitor ){
|
||||
m_instances.forEachInstance( visitor );
|
||||
}
|
||||
void insert( scene::Instantiable::Observer* observer, const scene::Path& path, scene::Instance* instance ){
|
||||
m_instances.insert( observer, path, instance );
|
||||
}
|
||||
scene::Instance* erase( scene::Instantiable::Observer* observer, const scene::Path& path ){
|
||||
return m_instances.erase( observer, path );
|
||||
}
|
||||
};
|
||||
|
||||
scene::Node& New_Group( EntityClass* eclass ){
|
||||
|
||||
Reference in New Issue
Block a user