indent classes, align by spaces
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@@ -240,12 +240,12 @@ int MD3Surface_read( Surface& surface, unsigned char* buffer ){
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istream_read_md3St( stStream, md3St );
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surface.vertices().push_back(
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ArbitraryMeshVertex(
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Vertex3f( md3Xyz.xyz[0] * MD3_XYZ_SCALE, md3Xyz.xyz[1] * MD3_XYZ_SCALE, md3Xyz.xyz[2] * MD3_XYZ_SCALE ),
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DecodeNormal( reinterpret_cast<byte*>( &md3Xyz.normal ) ),
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TexCoord2f( md3St.st[0], md3St.st[1] )
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)
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);
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ArbitraryMeshVertex(
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Vertex3f( md3Xyz.xyz[0] * MD3_XYZ_SCALE, md3Xyz.xyz[1] * MD3_XYZ_SCALE, md3Xyz.xyz[2] * MD3_XYZ_SCALE ),
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DecodeNormal( reinterpret_cast<byte*>( &md3Xyz.normal ) ),
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TexCoord2f( md3St.st[0], md3St.st[1] )
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)
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);
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}
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}
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