indent classes, align by spaces

This commit is contained in:
Garux
2021-03-24 00:25:15 +03:00
parent 5b1b9b5e6c
commit 2222100316
450 changed files with 42485 additions and 42239 deletions

View File

@@ -80,9 +80,9 @@ inline Element float_squared( const Element& f ){
class MD5Joint
{
public:
int parent;
Vector3 position;
Vector4 rotation;
int parent;
Vector3 position;
Vector4 rotation;
};
typedef Array<MD5Joint> MD5Joints;
@@ -90,11 +90,11 @@ typedef Array<MD5Joint> MD5Joints;
class MD5Vert
{
public:
std::size_t index;
float u;
float v;
std::size_t weight_index;
std::size_t weight_count;
std::size_t index;
float u;
float v;
std::size_t weight_index;
std::size_t weight_count;
};
typedef Array<MD5Vert> MD5Verts;
@@ -102,10 +102,10 @@ typedef Array<MD5Vert> MD5Verts;
class MD5Tri
{
public:
std::size_t index;
std::size_t a;
std::size_t b;
std::size_t c;
std::size_t index;
std::size_t a;
std::size_t b;
std::size_t c;
};
typedef Array<MD5Tri> MD5Tris;
@@ -113,10 +113,10 @@ typedef Array<MD5Tri> MD5Tris;
class MD5Weight
{
public:
std::size_t index;
std::size_t joint;
float t;
Vector3 v;
std::size_t index;
std::size_t joint;
float t;
Vector3 v;
};
typedef Array<MD5Weight> MD5Weights;
@@ -127,7 +127,7 @@ typedef Array<MD5Component> MD5Components;
class MD5Frame
{
public:
MD5Components m_components;
MD5Components m_components;
};
typedef Array<MD5Weight> MD5Weights;
@@ -399,11 +399,11 @@ bool MD5Model_parse( Model& model, Tokeniser& tokeniser ){
ArbitraryMeshVertex& b = surface.vertices()[*( j + 1 )];
ArbitraryMeshVertex& c = surface.vertices()[*( j + 2 )];
Vector3 weightedNormal(
vector3_cross(
reinterpret_cast<const Vector3&>( c.vertex ) - reinterpret_cast<const Vector3&>( a.vertex ),
reinterpret_cast<const Vector3&>( b.vertex ) - reinterpret_cast<const Vector3&>( a.vertex )
)
);
vector3_cross(
reinterpret_cast<const Vector3&>( c.vertex ) - reinterpret_cast<const Vector3&>( a.vertex ),
reinterpret_cast<const Vector3&>( b.vertex ) - reinterpret_cast<const Vector3&>( a.vertex )
)
);
reinterpret_cast<Vector3&>( a.normal ) += weightedNormal;
reinterpret_cast<Vector3&>( b.normal ) += weightedNormal;
reinterpret_cast<Vector3&>( c.normal ) += weightedNormal;