indent classes, align by spaces

This commit is contained in:
Garux
2021-03-24 00:25:15 +03:00
parent 5b1b9b5e6c
commit 2222100316
450 changed files with 42485 additions and 42239 deletions

View File

@@ -58,53 +58,53 @@ void istream_read_mdlHeader( PointerInputStream& inputStream, mdlHeader_t& heade
inline ArbitraryMeshVertex MDLVertex_construct( const mdlHeader_t& header, const mdlXyzNormal_t& xyz, const mdlSt_t& st, bool facesfront ){
return ArbitraryMeshVertex(
Vertex3f(
xyz.v[0] * header.scale[0] + header.scale_origin[0],
xyz.v[1] * header.scale[1] + header.scale_origin[1],
xyz.v[2] * header.scale[2] + header.scale_origin[2]
),
Normal3f(
g_mdl_normals[xyz.lightnormalindex][0],
g_mdl_normals[xyz.lightnormalindex][1],
g_mdl_normals[xyz.lightnormalindex][2]
),
TexCoord2f(
( (float)st.s / header.skinwidth ) + ( ( st.onseam == MDL_ONSEAM && !facesfront ) ? 0.5f : 0.0f ),
(float)st.t / header.skinheight
)
);
Vertex3f(
xyz.v[0] * header.scale[0] + header.scale_origin[0],
xyz.v[1] * header.scale[1] + header.scale_origin[1],
xyz.v[2] * header.scale[2] + header.scale_origin[2]
),
Normal3f(
g_mdl_normals[xyz.lightnormalindex][0],
g_mdl_normals[xyz.lightnormalindex][1],
g_mdl_normals[xyz.lightnormalindex][2]
),
TexCoord2f(
( (float)st.s / header.skinwidth ) + ( ( st.onseam == MDL_ONSEAM && !facesfront ) ? 0.5f : 0.0f ),
(float)st.t / header.skinheight
)
);
}
class mdlVertex_t
{
public:
inline mdlVertex_t( int vertindex, int facesfront )
: m_vertindex( vertindex ), m_facesfront( facesfront )
{}
inline bool operator<( const mdlVertex_t& other ) const {
if ( m_facesfront < other.m_facesfront ) {
return true;
}
if ( other.m_facesfront < m_facesfront ) {
inline mdlVertex_t( int vertindex, int facesfront )
: m_vertindex( vertindex ), m_facesfront( facesfront )
{}
inline bool operator<( const mdlVertex_t& other ) const {
if ( m_facesfront < other.m_facesfront ) {
return true;
}
if ( other.m_facesfront < m_facesfront ) {
return false;
}
if ( m_vertindex < other.m_vertindex ) {
return true;
}
if ( other.m_vertindex < m_vertindex ) {
return false;
}
return false;
}
if ( m_vertindex < other.m_vertindex ) {
return true;
}
if ( other.m_vertindex < m_vertindex ) {
return false;
inline bool operator==( const mdlVertex_t& other ) const {
return m_vertindex == other.m_vertindex
&& m_facesfront == other.m_facesfront;
}
return false;
}
inline bool operator==( const mdlVertex_t& other ) const {
return m_vertindex == other.m_vertindex
&& m_facesfront == other.m_facesfront;
}
int m_vertindex;
int m_facesfront;
int m_vertindex;
int m_facesfront;
};
typedef const mdlTriangle_t* mdlTriangleIterator;