indent classes, align by spaces

This commit is contained in:
Garux
2021-03-24 00:25:15 +03:00
parent 5b1b9b5e6c
commit 2222100316
450 changed files with 42485 additions and 42239 deletions

View File

@@ -38,37 +38,37 @@ class ShadersDependencies :
public GlobalScripLibModuleRef,
public GlobalRadiantModuleRef
{
ImageModuleRef m_bitmapModule;
ImageModuleRef m_bitmapModule;
public:
ShadersDependencies() :
//m_bitmapModule( "bmp" ){
m_bitmapModule( "png" ){
}
ImageModuleRef& getBitmapModule(){
return m_bitmapModule;
}
ShadersDependencies() :
//m_bitmapModule( "bmp" ){
m_bitmapModule( "png" ){
}
ImageModuleRef& getBitmapModule(){
return m_bitmapModule;
}
};
class ShadersQ3API
{
ShaderSystem* m_shadersq3;
ShaderSystem* m_shadersq3;
public:
typedef ShaderSystem Type;
STRING_CONSTANT( Name, "quake3" );
typedef ShaderSystem Type;
STRING_CONSTANT( Name, "quake3" );
ShadersQ3API( ShadersDependencies& dependencies ){
g_shadersExtension = "shader";
g_shadersDirectory = "scripts/";
g_bitmapModule = dependencies.getBitmapModule().getTable();
Shaders_Construct();
m_shadersq3 = &GetShaderSystem();
}
~ShadersQ3API(){
Shaders_Destroy();
}
ShaderSystem* getTable(){
return m_shadersq3;
}
ShadersQ3API( ShadersDependencies& dependencies ){
g_shadersExtension = "shader";
g_shadersDirectory = "scripts/";
g_bitmapModule = dependencies.getBitmapModule().getTable();
Shaders_Construct();
m_shadersq3 = &GetShaderSystem();
}
~ShadersQ3API(){
Shaders_Destroy();
}
ShaderSystem* getTable(){
return m_shadersq3;
}
};
typedef SingletonModule<ShadersQ3API, ShadersDependencies, DependenciesAPIConstructor<ShadersQ3API, ShadersDependencies> > ShadersQ3Module;
@@ -78,27 +78,27 @@ ShadersQ3Module g_ShadersQ3Module;
class ShadersDoom3API
{
ShaderSystem* m_shadersdoom3;
ShaderSystem* m_shadersdoom3;
public:
typedef ShaderSystem Type;
STRING_CONSTANT( Name, "doom3" );
typedef ShaderSystem Type;
STRING_CONSTANT( Name, "doom3" );
ShadersDoom3API( ShadersDependencies& dependencies ){
g_shadersExtension = "mtr";
g_shadersDirectory = "materials/";
g_enableDefaultShaders = false;
g_shaderLanguage = SHADERLANGUAGE_DOOM3;
g_useShaderList = false;
g_bitmapModule = dependencies.getBitmapModule().getTable();
Shaders_Construct();
m_shadersdoom3 = &GetShaderSystem();
}
~ShadersDoom3API(){
Shaders_Destroy();
}
ShaderSystem* getTable(){
return m_shadersdoom3;
}
ShadersDoom3API( ShadersDependencies& dependencies ){
g_shadersExtension = "mtr";
g_shadersDirectory = "materials/";
g_enableDefaultShaders = false;
g_shaderLanguage = SHADERLANGUAGE_DOOM3;
g_useShaderList = false;
g_bitmapModule = dependencies.getBitmapModule().getTable();
Shaders_Construct();
m_shadersdoom3 = &GetShaderSystem();
}
~ShadersDoom3API(){
Shaders_Destroy();
}
ShaderSystem* getTable(){
return m_shadersdoom3;
}
};
typedef SingletonModule<ShadersDoom3API, ShadersDependencies, DependenciesAPIConstructor<ShadersDoom3API, ShadersDependencies> > ShadersDoom3Module;
@@ -108,27 +108,27 @@ ShadersDoom3Module g_ShadersDoom3Module;
class ShadersQuake4API
{
ShaderSystem* m_shadersquake4;
ShaderSystem* m_shadersquake4;
public:
typedef ShaderSystem Type;
STRING_CONSTANT( Name, "quake4" );
typedef ShaderSystem Type;
STRING_CONSTANT( Name, "quake4" );
ShadersQuake4API( ShadersDependencies& dependencies ){
g_shadersExtension = "mtr";
g_shadersDirectory = "materials/";
g_enableDefaultShaders = false;
g_shaderLanguage = SHADERLANGUAGE_QUAKE4;
g_useShaderList = false;
g_bitmapModule = dependencies.getBitmapModule().getTable();
Shaders_Construct();
m_shadersquake4 = &GetShaderSystem();
}
~ShadersQuake4API(){
Shaders_Destroy();
}
ShaderSystem* getTable(){
return m_shadersquake4;
}
ShadersQuake4API( ShadersDependencies& dependencies ){
g_shadersExtension = "mtr";
g_shadersDirectory = "materials/";
g_enableDefaultShaders = false;
g_shaderLanguage = SHADERLANGUAGE_QUAKE4;
g_useShaderList = false;
g_bitmapModule = dependencies.getBitmapModule().getTable();
Shaders_Construct();
m_shadersquake4 = &GetShaderSystem();
}
~ShadersQuake4API(){
Shaders_Destroy();
}
ShaderSystem* getTable(){
return m_shadersquake4;
}
};
typedef SingletonModule<ShadersQuake4API, ShadersDependencies, DependenciesAPIConstructor<ShadersQuake4API, ShadersDependencies> > ShadersQuake4Module;