indent classes, align by spaces
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@@ -41,93 +41,103 @@ class CControlPointsManager
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{
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protected:
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// used by Render
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OpenGLBinding *m_pQglTable;
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C2DView *m_p2DView;
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OpenGLBinding *m_pQglTable;
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C2DView *m_p2DView;
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public:
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CControlPointsManager() { m_pQglTable = NULL; m_p2DView = NULL; }
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virtual ~CControlPointsManager() { }
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void Init( C2DView *p2DView, OpenGLBinding *pQglTable ) { m_pQglTable = pQglTable; m_p2DView = p2DView; }
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CControlPointsManager() {
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m_pQglTable = NULL;
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m_p2DView = NULL;
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}
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virtual ~CControlPointsManager() { }
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void Init( C2DView *p2DView, OpenGLBinding *pQglTable ) {
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m_pQglTable = pQglTable;
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m_p2DView = p2DView;
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}
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virtual bool OnLButtonDown( int x, int y ) = 0;
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virtual bool OnMouseMove( int x, int y ) = 0;
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virtual bool OnLButtonUp( int x, int y ) = 0;
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virtual bool OnLButtonDown( int x, int y ) = 0;
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virtual bool OnMouseMove( int x, int y ) = 0;
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virtual bool OnLButtonUp( int x, int y ) = 0;
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virtual void render() = 0;
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virtual void Commit() = 0;
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virtual void render() = 0;
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virtual void Commit() = 0;
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};
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// brush face manager
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class CControlPointsManagerBFace : public CControlPointsManager
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{
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enum EManagerState { Idle, Drag } ManagerState;
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int m_NumPoints;
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enum EManagerState { Idle, Drag } ManagerState;
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int m_NumPoints;
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// initial geometry
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CtrlPts_t m_RefPts;
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CtrlPts_t m_RefPts;
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// current geometry
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CtrlPts_t *m_pPts;
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CtrlPts_t *m_pPts;
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// transform matrix ( 2DView is Window <-> ST )
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float m_TM[2][3];
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float m_TM[2][3];
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// texture size for ST <-> XY
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int m_TexSize[2];
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int m_TexSize[2];
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// used when translating
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float m_TransOffset[2];
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float m_TransOffset[2];
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// dragged point index
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int m_iDragPoint;
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int m_iDragPoint;
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// do we have an anchor ?
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bool m_bGotAnchor;
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bool m_bGotAnchor;
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// anchor point index
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int m_iAnchorPoint;
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int m_iAnchorPoint;
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// coordinates of Anchor
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float m_Anchor[2];
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float m_Anchor[2];
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// used for commit
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_QERFaceData *m_pFaceData;
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_QERFaceData *m_pFaceData;
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public:
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// construction / init -------------------------------------------------
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CControlPointsManagerBFace() { ManagerState = Idle; }
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virtual ~CControlPointsManagerBFace() { }
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CControlPointsManagerBFace() {
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ManagerState = Idle;
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}
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virtual ~CControlPointsManagerBFace() { }
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// NOTE: pQglTable is sent to CControlPointsManager::Init
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void Init( int iPts, CtrlPts_t * Pts, C2DView * p2DView, int TexSize[2], _QERFaceData * pFaceData, OpenGLBinding * pQglTable );
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void Init( int iPts, CtrlPts_t * Pts, C2DView * p2DView, int TexSize[2], _QERFaceData * pFaceData, OpenGLBinding * pQglTable );
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// CControlPointsManager interface -------------------------------------
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virtual bool OnLButtonDown( int x, int y );
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virtual bool OnMouseMove( int x, int y );
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virtual bool OnLButtonUp( int x, int y );
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virtual bool OnLButtonDown( int x, int y );
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virtual bool OnMouseMove( int x, int y );
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virtual bool OnLButtonUp( int x, int y );
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virtual void render();
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virtual void Commit();
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virtual void render();
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virtual void Commit();
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private:
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// internal members
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void UpdateCtrlPts();
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void ComputeTransOffset( int i );
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void XYSpaceForSTSpace( float xy[2], const float st[2] );
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void UpdateCtrlPts();
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void ComputeTransOffset( int i );
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void XYSpaceForSTSpace( float xy[2], const float st[2] );
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};
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// patch manager
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class CControlPointsManagerPatch : public CControlPointsManager
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{
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enum EManagerState { Idle, Drag } ManagerState;
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enum EManagerState { Idle, Drag } ManagerState;
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// reference data, used for commits
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patchMesh_t* m_pPatch;
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patchMesh_t* m_pPatch;
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// work patch, holds current data
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patchMesh_t* m_pWorkPatch;
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int m_iDragPoint[2];
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patchMesh_t* m_pWorkPatch;
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int m_iDragPoint[2];
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public:
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// construction / init -------------------------------------------------
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CControlPointsManagerPatch() { ManagerState = Idle; }
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virtual ~CControlPointsManagerPatch() { }
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CControlPointsManagerPatch() {
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ManagerState = Idle;
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}
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virtual ~CControlPointsManagerPatch() { }
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// NOTE: pQglTable is sent to CControlPointsManager::Init
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void Init( patchMesh_t* pWorkPatch, C2DView *p2DView, OpenGLBinding *pQglTable, patchMesh_t* pPatch );
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void Init( patchMesh_t* pWorkPatch, C2DView *p2DView, OpenGLBinding *pQglTable, patchMesh_t* pPatch );
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// CControlPointsManager interface -------------------------------------
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virtual bool OnLButtonDown( int x, int y );
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virtual bool OnMouseMove( int x, int y );
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virtual bool OnLButtonUp( int x, int y );
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virtual bool OnLButtonDown( int x, int y );
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virtual bool OnMouseMove( int x, int y );
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virtual bool OnLButtonUp( int x, int y );
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virtual void render();
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virtual void Commit();
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virtual void render();
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virtual void Commit();
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};
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#endif
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