indent classes, align by spaces

This commit is contained in:
Garux
2021-03-24 00:25:15 +03:00
parent 5b1b9b5e6c
commit 2222100316
450 changed files with 42485 additions and 42239 deletions

View File

@@ -92,12 +92,12 @@ void Eclass_forEach( EntityClassVisitor& visitor ){
class RadiantEclassCollector : public EntityClassCollector
{
public:
void insert( EntityClass* eclass ){
Eclass_InsertAlphabetized( eclass );
}
void insert( const char* name, const ListAttributeType& list ){
g_listTypes.insert( ListAttributeTypes::value_type( name, list ) );
}
void insert( EntityClass* eclass ){
Eclass_InsertAlphabetized( eclass );
}
void insert( const char* name, const ListAttributeType& list ){
g_listTypes.insert( ListAttributeTypes::value_type( name, list ) );
}
};
RadiantEclassCollector g_collector;
@@ -114,56 +114,56 @@ const ListAttributeType* EntityClass_findListType( const char* name ){
class EntityClassFilterMode
{
public:
bool filter_mp_sp;
const char* mp_ignore_prefix;
const char* sp_ignore_prefix;
bool filter_mp_sp;
const char* mp_ignore_prefix;
const char* sp_ignore_prefix;
EntityClassFilterMode() :
filter_mp_sp( !string_empty( g_pGameDescription->getKeyValue( "eclass_filter_gamemode" ) ) ),
mp_ignore_prefix( g_pGameDescription->getKeyValue( "eclass_sp_prefix" ) ),
sp_ignore_prefix( g_pGameDescription->getKeyValue( "eclass_mp_prefix" ) ){
if ( string_empty( mp_ignore_prefix ) ) {
mp_ignore_prefix = "sp_";
EntityClassFilterMode() :
filter_mp_sp( !string_empty( g_pGameDescription->getKeyValue( "eclass_filter_gamemode" ) ) ),
mp_ignore_prefix( g_pGameDescription->getKeyValue( "eclass_sp_prefix" ) ),
sp_ignore_prefix( g_pGameDescription->getKeyValue( "eclass_mp_prefix" ) ){
if ( string_empty( mp_ignore_prefix ) ) {
mp_ignore_prefix = "sp_";
}
if ( string_empty( sp_ignore_prefix ) ) {
sp_ignore_prefix = "mp_";
}
}
if ( string_empty( sp_ignore_prefix ) ) {
sp_ignore_prefix = "mp_";
}
}
};
class EntityClassesLoadFile
{
const EntityClassScanner& scanner;
const char* m_directory;
const EntityClassScanner& scanner;
const char* m_directory;
public:
EntityClassesLoadFile( const EntityClassScanner& scanner, const char* directory ) : scanner( scanner ), m_directory( directory ){
}
void operator()( const char* name ) const {
EntityClassFilterMode filterMode;
if ( filterMode.filter_mp_sp ) {
if ( string_empty( GlobalRadiant().getGameMode() ) || string_equal( GlobalRadiant().getGameMode(), "sp" ) ) {
if ( string_equal_n( name, filterMode.sp_ignore_prefix, strlen( filterMode.sp_ignore_prefix ) ) ) {
globalOutputStream() << "Ignoring '" << name << "'\n";
return;
}
}
else
{
if ( string_equal_n( name, filterMode.mp_ignore_prefix, strlen( filterMode.mp_ignore_prefix ) ) ) {
globalOutputStream() << "Ignoring '" << name << "'\n";
return;
}
}
EntityClassesLoadFile( const EntityClassScanner& scanner, const char* directory ) : scanner( scanner ), m_directory( directory ){
}
void operator()( const char* name ) const {
EntityClassFilterMode filterMode;
// for a given name, we grab the first .def in the vfs
// this allows to override baseq3/scripts/entities.def for instance
StringOutputStream relPath( 256 );
relPath << m_directory << name;
if ( filterMode.filter_mp_sp ) {
if ( string_empty( GlobalRadiant().getGameMode() ) || string_equal( GlobalRadiant().getGameMode(), "sp" ) ) {
if ( string_equal_n( name, filterMode.sp_ignore_prefix, strlen( filterMode.sp_ignore_prefix ) ) ) {
globalOutputStream() << "Ignoring '" << name << "'\n";
return;
}
}
else
{
if ( string_equal_n( name, filterMode.mp_ignore_prefix, strlen( filterMode.mp_ignore_prefix ) ) ) {
globalOutputStream() << "Ignoring '" << name << "'\n";
return;
}
}
}
scanner.scanFile( g_collector, relPath.c_str() );
}
// for a given name, we grab the first .def in the vfs
// this allows to override baseq3/scripts/entities.def for instance
StringOutputStream relPath( 256 );
relPath << m_directory << name;
scanner.scanFile( g_collector, relPath.c_str() );
}
};
struct PathLess
@@ -177,14 +177,14 @@ typedef std::map<CopiedString, const char*, PathLess> Paths;
class PathsInsert
{
Paths& m_paths;
const char* m_directory;
Paths& m_paths;
const char* m_directory;
public:
PathsInsert( Paths& paths, const char* directory ) : m_paths( paths ), m_directory( directory ){
}
void operator()( const char* name ) const {
m_paths.insert( Paths::value_type( name, m_directory ) );
}
PathsInsert( Paths& paths, const char* directory ) : m_paths( paths ), m_directory( directory ){
}
void operator()( const char* name ) const {
m_paths.insert( Paths::value_type( name, m_directory ) );
}
};
@@ -204,24 +204,24 @@ void EntityClassQuake3_Construct(){
class LoadEntityDefinitionsVisitor : public EClassModules::Visitor
{
const char* baseDirectory;
const char* gameDirectory;
public:
LoadEntityDefinitionsVisitor( const char* baseDirectory, const char* gameDirectory )
: baseDirectory( baseDirectory ), gameDirectory( gameDirectory ){
}
void visit( const char* name, const EntityClassScanner& table ) const {
Paths paths;
EntityClassQuake3_constructDirectory( baseDirectory, table.getExtension(), paths );
if ( !string_equal( baseDirectory, gameDirectory ) ) {
EntityClassQuake3_constructDirectory( gameDirectory, table.getExtension(), paths );
const char* baseDirectory;
const char* gameDirectory;
public:
LoadEntityDefinitionsVisitor( const char* baseDirectory, const char* gameDirectory )
: baseDirectory( baseDirectory ), gameDirectory( gameDirectory ){
}
void visit( const char* name, const EntityClassScanner& table ) const {
Paths paths;
EntityClassQuake3_constructDirectory( baseDirectory, table.getExtension(), paths );
if ( !string_equal( baseDirectory, gameDirectory ) ) {
EntityClassQuake3_constructDirectory( gameDirectory, table.getExtension(), paths );
}
for ( Paths::iterator i = paths.begin(); i != paths.end(); ++i )
{
EntityClassesLoadFile( table, ( *i ).second ) ( ( *i ).first.c_str() );
for ( Paths::iterator i = paths.begin(); i != paths.end(); ++i )
{
EntityClassesLoadFile( table, ( *i ).second ) ( ( *i ).first.c_str() );
}
}
}
};
EntityClassManager_getEClassModules().foreachModule( LoadEntityDefinitionsVisitor( baseDirectory.c_str(), gameDirectory.c_str() ) );
@@ -245,31 +245,31 @@ EntityClass *Eclass_ForName( const char *name, bool has_brushes ){
class EntityClassQuake3 : public ModuleObserver
{
std::size_t m_unrealised;
ModuleObservers m_observers;
std::size_t m_unrealised;
ModuleObservers m_observers;
public:
EntityClassQuake3() : m_unrealised( 4 ){
}
void realise(){
if ( --m_unrealised == 0 ) {
//globalOutputStream() << "Entity Classes: realise\n";
EntityClassQuake3_Construct();
m_observers.realise();
EntityClassQuake3() : m_unrealised( 4 ){
}
}
void unrealise(){
if ( ++m_unrealised == 1 ) {
m_observers.unrealise();
//globalOutputStream() << "Entity Classes: unrealise\n";
Eclass_Clear();
void realise(){
if ( --m_unrealised == 0 ) {
//globalOutputStream() << "Entity Classes: realise\n";
EntityClassQuake3_Construct();
m_observers.realise();
}
}
void unrealise(){
if ( ++m_unrealised == 1 ) {
m_observers.unrealise();
//globalOutputStream() << "Entity Classes: unrealise\n";
Eclass_Clear();
}
}
void attach( ModuleObserver& observer ){
m_observers.attach( observer );
}
void detach( ModuleObserver& observer ){
m_observers.detach( observer );
}
}
void attach( ModuleObserver& observer ){
m_observers.attach( observer );
}
void detach( ModuleObserver& observer ){
m_observers.detach( observer );
}
};
EntityClassQuake3 g_EntityClassQuake3;
@@ -308,48 +308,48 @@ class EntityClassQuake3Dependencies :
public GlobalFileSystemModuleRef,
public GlobalShaderCacheModuleRef
{
EClassModulesRef m_eclass_modules;
EClassModulesRef m_eclass_modules;
public:
EntityClassQuake3Dependencies() :
m_eclass_modules( GlobalRadiant().getRequiredGameDescriptionKeyValue( "entityclasstype" ) ){
}
EClassModules& getEClassModules(){
return m_eclass_modules.get();
}
EntityClassQuake3Dependencies() :
m_eclass_modules( GlobalRadiant().getRequiredGameDescriptionKeyValue( "entityclasstype" ) ){
}
EClassModules& getEClassModules(){
return m_eclass_modules.get();
}
};
class EclassManagerAPI
{
EntityClassManager m_eclassmanager;
EntityClassManager m_eclassmanager;
public:
typedef EntityClassManager Type;
STRING_CONSTANT( Name, "quake3" );
typedef EntityClassManager Type;
STRING_CONSTANT( Name, "quake3" );
EclassManagerAPI(){
EntityClassQuake3_construct();
EclassManagerAPI(){
EntityClassQuake3_construct();
m_eclassmanager.findOrInsert = &Eclass_ForName;
m_eclassmanager.findListType = &EntityClass_findListType;
m_eclassmanager.forEach = &Eclass_forEach;
m_eclassmanager.attach = &EntityClass_attach;
m_eclassmanager.detach = &EntityClass_detach;
m_eclassmanager.realise = &EntityClass_realise;
m_eclassmanager.unrealise = &EntityClass_unrealise;
m_eclassmanager.findOrInsert = &Eclass_ForName;
m_eclassmanager.findListType = &EntityClass_findListType;
m_eclassmanager.forEach = &Eclass_forEach;
m_eclassmanager.attach = &EntityClass_attach;
m_eclassmanager.detach = &EntityClass_detach;
m_eclassmanager.realise = &EntityClass_realise;
m_eclassmanager.unrealise = &EntityClass_unrealise;
GlobalRadiant().attachGameToolsPathObserver( g_EntityClassQuake3 );
GlobalRadiant().attachGameModeObserver( g_EntityClassQuake3 );
GlobalRadiant().attachGameNameObserver( g_EntityClassQuake3 );
}
~EclassManagerAPI(){
GlobalRadiant().detachGameNameObserver( g_EntityClassQuake3 );
GlobalRadiant().detachGameModeObserver( g_EntityClassQuake3 );
GlobalRadiant().detachGameToolsPathObserver( g_EntityClassQuake3 );
GlobalRadiant().attachGameToolsPathObserver( g_EntityClassQuake3 );
GlobalRadiant().attachGameModeObserver( g_EntityClassQuake3 );
GlobalRadiant().attachGameNameObserver( g_EntityClassQuake3 );
}
~EclassManagerAPI(){
GlobalRadiant().detachGameNameObserver( g_EntityClassQuake3 );
GlobalRadiant().detachGameModeObserver( g_EntityClassQuake3 );
GlobalRadiant().detachGameToolsPathObserver( g_EntityClassQuake3 );
EntityClassQuake3_destroy();
}
EntityClassManager* getTable(){
return &m_eclassmanager;
}
EntityClassQuake3_destroy();
}
EntityClassManager* getTable(){
return &m_eclassmanager;
}
};
#include "modulesystem/singletonmodule.h"