indent classes, align by spaces

This commit is contained in:
Garux
2021-03-24 00:25:15 +03:00
parent 5b1b9b5e6c
commit 2222100316
450 changed files with 42485 additions and 42239 deletions

View File

@@ -141,21 +141,21 @@ layout_globals_t g_layout_globals;
// VFS
class VFSModuleObserver : public ModuleObserver
{
std::size_t m_unrealised;
std::size_t m_unrealised;
public:
VFSModuleObserver() : m_unrealised( 1 ){
}
void realise(){
if ( --m_unrealised == 0 ) {
QE_InitVFS();
GlobalFileSystem().initialise();
VFSModuleObserver() : m_unrealised( 1 ){
}
}
void unrealise(){
if ( ++m_unrealised == 1 ) {
GlobalFileSystem().shutdown();
void realise(){
if ( --m_unrealised == 0 ) {
QE_InitVFS();
GlobalFileSystem().initialise();
}
}
void unrealise(){
if ( ++m_unrealised == 1 ) {
GlobalFileSystem().shutdown();
}
}
}
};
VFSModuleObserver g_VFSModuleObserver;
@@ -271,21 +271,21 @@ void Radiant_detachHomePathsObserver( ModuleObserver& observer ){
class HomePathsModuleObserver : public ModuleObserver
{
std::size_t m_unrealised;
std::size_t m_unrealised;
public:
HomePathsModuleObserver() : m_unrealised( 1 ){
}
void realise(){
if ( --m_unrealised == 0 ) {
HomePaths_Realise();
g_homePathObservers.realise();
HomePathsModuleObserver() : m_unrealised( 1 ){
}
}
void unrealise(){
if ( ++m_unrealised == 1 ) {
g_homePathObservers.unrealise();
void realise(){
if ( --m_unrealised == 0 ) {
HomePaths_Realise();
g_homePathObservers.realise();
}
}
void unrealise(){
if ( ++m_unrealised == 1 ) {
g_homePathObservers.unrealise();
}
}
}
};
HomePathsModuleObserver g_HomePathsModuleObserver;
@@ -414,17 +414,17 @@ const char* GameToolsPath_get(){
void Paths_constructPreferences( PreferencesPage& page ){
page.appendPathEntry( "Engine Path", true,
StringImportCallback( EnginePathImportCaller( g_strEnginePath ) ),
StringExportCallback( StringExportCaller( g_strEnginePath ) )
);
StringImportCallback( EnginePathImportCaller( g_strEnginePath ) ),
StringExportCallback( StringExportCaller( g_strEnginePath ) )
);
}
void Paths_constructPage( PreferenceGroup& group ){
PreferencesPage page( group.createPage( "Paths", "Path Settings" ) );
Paths_constructPreferences( page );
page.appendPathEntry( "Extra Resource Path", true,
StringImportCallback( EnginePathImportCaller( g_strExtraResourcePath ) ),
StringExportCallback( StringExportCaller( g_strExtraResourcePath ) )
);
StringImportCallback( EnginePathImportCaller( g_strExtraResourcePath ) ),
StringExportCallback( StringExportCaller( g_strExtraResourcePath ) )
);
}
void Paths_registerPreferencesPage(){
@@ -435,35 +435,35 @@ void Paths_registerPreferencesPage(){
class PathsDialog : public Dialog
{
public:
GtkWindow* BuildDialog(){
GtkFrame* frame = create_dialog_frame( "Path settings", GTK_SHADOW_ETCHED_IN );
GtkWindow* BuildDialog(){
GtkFrame* frame = create_dialog_frame( "Path settings", GTK_SHADOW_ETCHED_IN );
GtkVBox* vbox2 = create_dialog_vbox( 0, 4 );
gtk_container_add( GTK_CONTAINER( frame ), GTK_WIDGET( vbox2 ) );
GtkVBox* vbox2 = create_dialog_vbox( 0, 4 );
gtk_container_add( GTK_CONTAINER( frame ), GTK_WIDGET( vbox2 ) );
const char* engine;
const char* engine;
#if defined( WIN32 )
engine = g_pGameDescription->getRequiredKeyValue( "engine_win32" );
engine = g_pGameDescription->getRequiredKeyValue( "engine_win32" );
#elif defined( __linux__ ) || defined ( __FreeBSD__ )
engine = g_pGameDescription->getRequiredKeyValue( "engine_linux" );
engine = g_pGameDescription->getRequiredKeyValue( "engine_linux" );
#elif defined( __APPLE__ )
engine = g_pGameDescription->getRequiredKeyValue( "engine_macos" );
engine = g_pGameDescription->getRequiredKeyValue( "engine_macos" );
#else
#error "unsupported platform"
#endif
StringOutputStream text( 256 );
text << "Select directory, where game executable sits (typically \"" << engine << "\")\n";
GtkLabel* label = GTK_LABEL( gtk_label_new( text.c_str() ) );
gtk_widget_show( GTK_WIDGET( label ) );
gtk_container_add( GTK_CONTAINER( vbox2 ), GTK_WIDGET( label ) );
StringOutputStream text( 256 );
text << "Select directory, where game executable sits (typically \"" << engine << "\")\n";
GtkLabel* label = GTK_LABEL( gtk_label_new( text.c_str() ) );
gtk_widget_show( GTK_WIDGET( label ) );
gtk_container_add( GTK_CONTAINER( vbox2 ), GTK_WIDGET( label ) );
{
PreferencesPage preferencesPage( *this, GTK_WIDGET( vbox2 ) );
Paths_constructPreferences( preferencesPage );
{
PreferencesPage preferencesPage( *this, GTK_WIDGET( vbox2 ) );
Paths_constructPreferences( preferencesPage );
}
return create_simple_modal_dialog_window( "Engine Path Configuration", m_modal, GTK_WIDGET( frame ) );
}
return create_simple_modal_dialog_window( "Engine Path Configuration", m_modal, GTK_WIDGET( frame ) );
}
};
PathsDialog g_PathsDialog;
@@ -538,29 +538,29 @@ void gamemode_set( const char* gamemode ){
class CLoadModule
{
const char* m_path;
const char* m_path;
public:
CLoadModule( const char* path ) : m_path( path ){
}
void operator()( const char* name ) const {
char fullname[1024];
ASSERT_MESSAGE( strlen( m_path ) + strlen( name ) < 1024, "" );
strcpy( fullname, m_path );
strcat( fullname, name );
globalOutputStream() << "Found '" << fullname << "'\n";
GlobalModuleServer_loadModule( fullname );
}
CLoadModule( const char* path ) : m_path( path ){
}
void operator()( const char* name ) const {
char fullname[1024];
ASSERT_MESSAGE( strlen( m_path ) + strlen( name ) < 1024, "" );
strcpy( fullname, m_path );
strcat( fullname, name );
globalOutputStream() << "Found '" << fullname << "'\n";
GlobalModuleServer_loadModule( fullname );
}
};
const char* const c_library_extension =
#if defined( WIN32 )
"dll"
"dll"
#elif defined ( __APPLE__ )
"dylib"
"dylib"
#elif defined( __linux__ ) || defined ( __FreeBSD__ )
"so"
"so"
#endif
;
;
void Radiant_loadModules( const char* path ){
Directory_forEach( path, MatchFileExtension<CLoadModule>( c_library_extension, CLoadModule( path ) ) );
@@ -591,19 +591,19 @@ void SetWorldspawnColour( const Vector3& colour ){
class WorldspawnColourEntityClassObserver : public ModuleObserver
{
std::size_t m_unrealised;
std::size_t m_unrealised;
public:
WorldspawnColourEntityClassObserver() : m_unrealised( 1 ){
}
void realise(){
if ( --m_unrealised == 0 ) {
SetWorldspawnColour( g_xywindow_globals.color_brushes );
WorldspawnColourEntityClassObserver() : m_unrealised( 1 ){
}
}
void unrealise(){
if ( ++m_unrealised == 1 ) {
void realise(){
if ( --m_unrealised == 0 ) {
SetWorldspawnColour( g_xywindow_globals.color_brushes );
}
}
void unrealise(){
if ( ++m_unrealised == 1 ) {
}
}
}
};
WorldspawnColourEntityClassObserver g_WorldspawnColourEntityClassObserver;
@@ -674,8 +674,8 @@ void Radiant_Restart(){
mapname << "\"" << Map_Name( g_map ) << "\"";
char *argv[] = { string_clone( environment_get_app_filepath() ),
Map_Unnamed( g_map )? NULL : string_clone( mapname.c_str() ),
NULL };
Map_Unnamed( g_map )? NULL : string_clone( mapname.c_str() ),
NULL };
#ifdef WIN32
const int status = !_spawnv( P_NOWAIT, argv[0], argv );
#else
@@ -888,18 +888,18 @@ typedef Callback1<const Vector3&> SetColourCallback;
class ChooseColour
{
GetColourCallback m_get;
SetColourCallback m_set;
GetColourCallback m_get;
SetColourCallback m_set;
public:
ChooseColour( const GetColourCallback& get, const SetColourCallback& set )
: m_get( get ), m_set( set ){
}
void operator()(){
Vector3 colour;
m_get( colour );
color_dialog( GTK_WIDGET( MainFrame_getWindow() ), colour );
m_set( colour );
}
ChooseColour( const GetColourCallback& get, const SetColourCallback& set )
: m_get( get ), m_set( set ){
}
void operator()(){
Vector3 colour;
m_get( colour );
color_dialog( GTK_WIDGET( MainFrame_getWindow() ), colour );
m_set( colour );
}
};
@@ -957,33 +957,33 @@ typedef FreeCaller1<const Vector3&, TextureBrowserColour_set> TextureBrowserColo
class ColoursMenu
{
public:
ChooseColour m_textureback;
ChooseColour m_xyback;
ChooseColour m_gridmajor;
ChooseColour m_gridminor;
ChooseColour m_gridtext;
ChooseColour m_gridblock;
ChooseColour m_cameraback;
ChooseColour m_brush;
ChooseColour m_selectedbrush;
ChooseColour m_selectedbrush3d;
ChooseColour m_clipper;
ChooseColour m_viewname;
ChooseColour m_textureback;
ChooseColour m_xyback;
ChooseColour m_gridmajor;
ChooseColour m_gridminor;
ChooseColour m_gridtext;
ChooseColour m_gridblock;
ChooseColour m_cameraback;
ChooseColour m_brush;
ChooseColour m_selectedbrush;
ChooseColour m_selectedbrush3d;
ChooseColour m_clipper;
ChooseColour m_viewname;
ColoursMenu() :
m_textureback( TextureBrowserColourGetCaller(), TextureBrowserColourSetCaller() ),
m_xyback( ColourGetCaller( g_xywindow_globals.color_gridback ), ColourSetCaller( g_xywindow_globals.color_gridback ) ),
m_gridmajor( ColourGetCaller( g_xywindow_globals.color_gridmajor ), ColourSetCaller( g_xywindow_globals.color_gridmajor ) ),
m_gridminor( ColourGetCaller( g_xywindow_globals.color_gridminor ), ColourSetCaller( g_xywindow_globals.color_gridminor ) ),
m_gridtext( ColourGetCaller( g_xywindow_globals.color_gridtext ), ColourSetCaller( g_xywindow_globals.color_gridtext ) ),
m_gridblock( ColourGetCaller( g_xywindow_globals.color_gridblock ), ColourSetCaller( g_xywindow_globals.color_gridblock ) ),
m_cameraback( ColourGetCaller( g_camwindow_globals.color_cameraback ), ColourSetCaller( g_camwindow_globals.color_cameraback ) ),
m_brush( ColourGetCaller( g_xywindow_globals.color_brushes ), BrushColourSetCaller() ),
m_selectedbrush( ColourGetCaller( g_xywindow_globals.color_selbrushes ), SelectedBrushColourSetCaller() ),
m_selectedbrush3d( ColourGetCaller( g_camwindow_globals.color_selbrushes3d ), SelectedBrush3dColourSetCaller() ),
m_clipper( ColourGetCaller( g_xywindow_globals.color_clipper ), ClipperColourSetCaller() ),
m_viewname( ColourGetCaller( g_xywindow_globals.color_viewname ), ColourSetCaller( g_xywindow_globals.color_viewname ) ){
}
ColoursMenu() :
m_textureback( TextureBrowserColourGetCaller(), TextureBrowserColourSetCaller() ),
m_xyback( ColourGetCaller( g_xywindow_globals.color_gridback ), ColourSetCaller( g_xywindow_globals.color_gridback ) ),
m_gridmajor( ColourGetCaller( g_xywindow_globals.color_gridmajor ), ColourSetCaller( g_xywindow_globals.color_gridmajor ) ),
m_gridminor( ColourGetCaller( g_xywindow_globals.color_gridminor ), ColourSetCaller( g_xywindow_globals.color_gridminor ) ),
m_gridtext( ColourGetCaller( g_xywindow_globals.color_gridtext ), ColourSetCaller( g_xywindow_globals.color_gridtext ) ),
m_gridblock( ColourGetCaller( g_xywindow_globals.color_gridblock ), ColourSetCaller( g_xywindow_globals.color_gridblock ) ),
m_cameraback( ColourGetCaller( g_camwindow_globals.color_cameraback ), ColourSetCaller( g_camwindow_globals.color_cameraback ) ),
m_brush( ColourGetCaller( g_xywindow_globals.color_brushes ), BrushColourSetCaller() ),
m_selectedbrush( ColourGetCaller( g_xywindow_globals.color_selbrushes ), SelectedBrushColourSetCaller() ),
m_selectedbrush3d( ColourGetCaller( g_camwindow_globals.color_selbrushes3d ), SelectedBrush3dColourSetCaller() ),
m_clipper( ColourGetCaller( g_xywindow_globals.color_clipper ), ClipperColourSetCaller() ),
m_viewname( ColourGetCaller( g_xywindow_globals.color_viewname ), ColourSetCaller( g_xywindow_globals.color_viewname ) ){
}
};
ColoursMenu g_ColoursMenu;
@@ -1109,26 +1109,26 @@ void SelectionSystem_DefaultMode(){
bool EdgeMode(){
return GlobalSelectionSystem().Mode() == SelectionSystem::eComponent
&& GlobalSelectionSystem().ComponentMode() == SelectionSystem::eEdge;
&& GlobalSelectionSystem().ComponentMode() == SelectionSystem::eEdge;
}
bool VertexMode(){
return GlobalSelectionSystem().Mode() == SelectionSystem::eComponent
&& GlobalSelectionSystem().ComponentMode() == SelectionSystem::eVertex;
&& GlobalSelectionSystem().ComponentMode() == SelectionSystem::eVertex;
}
bool FaceMode(){
return GlobalSelectionSystem().Mode() == SelectionSystem::eComponent
&& GlobalSelectionSystem().ComponentMode() == SelectionSystem::eFace;
&& GlobalSelectionSystem().ComponentMode() == SelectionSystem::eFace;
}
template<bool( *BoolFunction ) ( )>
class BoolFunctionExport
{
public:
static void apply( const BoolImportCallback& importCallback ){
importCallback( BoolFunction() );
}
static void apply( const BoolImportCallback& importCallback ){
importCallback( BoolFunction() );
}
};
typedef FreeCaller1<const BoolImportCallback&, &BoolFunctionExport<EdgeMode>::apply> EdgeModeApplyCaller;
@@ -1154,7 +1154,7 @@ void ComponentModeChanged(){
void ComponentMode_SelectionChanged( const Selectable& selectable ){
if ( GlobalSelectionSystem().Mode() == SelectionSystem::eComponent
&& GlobalSelectionSystem().countSelected() == 0 ) {
&& GlobalSelectionSystem().countSelected() == 0 ) {
SelectionSystem_DefaultMode();
ComponentModeChanged();
}
@@ -1235,51 +1235,51 @@ void SelectFaceMode(){
class CloneSelected : public scene::Graph::Walker
{
const bool m_makeUnique;
const scene::Node* m_world;
const bool m_makeUnique;
const scene::Node* m_world;
public:
CloneSelected( bool makeUnique ) : m_makeUnique( makeUnique ), m_world( Map_FindWorldspawn( g_map ) ){
}
bool pre( const scene::Path& path, scene::Instance& instance ) const {
if ( path.size() == 1 ) {
CloneSelected( bool makeUnique ) : m_makeUnique( makeUnique ), m_world( Map_FindWorldspawn( g_map ) ){
}
bool pre( const scene::Path& path, scene::Instance& instance ) const {
if ( path.size() == 1 ) {
return true;
}
if ( path.top().get_pointer() == m_world ) { // ignore worldspawn, but keep checking children
return true;
}
if ( !path.top().get().isRoot() ) {
if ( Instance_isSelected( instance ) ) {
return false;
}
if( m_makeUnique && instance.childSelected() ){ /* clone group entity primitives to new group entity */
NodeSmartReference clone( Node_Clone_Selected( path.top() ) );
Map_gatherNamespaced( clone );
Node_getTraversable( path.parent().get() )->insert( clone );
return false;
}
}
return true;
}
if ( path.top().get_pointer() == m_world ) { // ignore worldspawn, but keep checking children
return true;
}
if ( !path.top().get().isRoot() ) {
if ( Instance_isSelected( instance ) ) {
return false;
void post( const scene::Path& path, scene::Instance& instance ) const {
if ( path.size() == 1 ) {
return;
}
if( m_makeUnique && instance.childSelected() ){ /* clone group entity primitives to new group entity */
NodeSmartReference clone( Node_Clone_Selected( path.top() ) );
Map_gatherNamespaced( clone );
Node_getTraversable( path.parent().get() )->insert( clone );
return false;
if ( path.top().get_pointer() == m_world ) { // ignore worldspawn
return;
}
if ( !path.top().get().isRoot() ) {
if ( Instance_isSelected( instance ) ) {
NodeSmartReference clone( Node_Clone( path.top() ) );
Map_gatherNamespaced( clone );
Node_getTraversable( path.parent().get() )->insert( clone );
}
}
}
return true;
}
void post( const scene::Path& path, scene::Instance& instance ) const {
if ( path.size() == 1 ) {
return;
}
if ( path.top().get_pointer() == m_world ) { // ignore worldspawn
return;
}
if ( !path.top().get().isRoot() ) {
if ( Instance_isSelected( instance ) ) {
NodeSmartReference clone( Node_Clone( path.top() ) );
Map_gatherNamespaced( clone );
Node_getTraversable( path.parent().get() )->insert( clone );
}
}
}
};
void Scene_Clone_Selected( scene::Graph& graph, bool makeUnique ){
@@ -1739,21 +1739,21 @@ void Texdef_ShiftDown(){
class SnappableSnapToGridSelected : public scene::Graph::Walker
{
float m_snap;
float m_snap;
public:
SnappableSnapToGridSelected( float snap )
: m_snap( snap ){
}
bool pre( const scene::Path& path, scene::Instance& instance ) const {
if ( path.top().get().visible() ) {
Snappable* snappable = Node_getSnappable( path.top() );
if ( snappable != 0
&& Instance_isSelected( instance ) ) {
snappable->snapto( m_snap );
}
SnappableSnapToGridSelected( float snap )
: m_snap( snap ){
}
bool pre( const scene::Path& path, scene::Instance& instance ) const {
if ( path.top().get().visible() ) {
Snappable* snappable = Node_getSnappable( path.top() );
if ( snappable != 0
&& Instance_isSelected( instance ) ) {
snappable->snapto( m_snap );
}
}
return true;
}
return true;
}
};
void Scene_SnapToGrid_Selected( scene::Graph& graph, float snap ){
@@ -1762,21 +1762,21 @@ void Scene_SnapToGrid_Selected( scene::Graph& graph, float snap ){
class ComponentSnappableSnapToGridSelected : public scene::Graph::Walker
{
float m_snap;
float m_snap;
public:
ComponentSnappableSnapToGridSelected( float snap )
: m_snap( snap ){
}
bool pre( const scene::Path& path, scene::Instance& instance ) const {
if ( path.top().get().visible() ) {
ComponentSnappable* componentSnappable = Instance_getComponentSnappable( instance );
if ( componentSnappable != 0
&& Instance_isSelected( instance ) ) {
componentSnappable->snapComponents( m_snap );
}
ComponentSnappableSnapToGridSelected( float snap )
: m_snap( snap ){
}
bool pre( const scene::Path& path, scene::Instance& instance ) const {
if ( path.top().get().visible() ) {
ComponentSnappable* componentSnappable = Instance_getComponentSnappable( instance );
if ( componentSnappable != 0
&& Instance_isSelected( instance ) ) {
componentSnappable->snapComponents( m_snap );
}
}
return true;
}
return true;
}
};
void Scene_SnapToGrid_Component_Selected( scene::Graph& graph, float snap ){
@@ -1832,8 +1832,8 @@ void window_realize_remove_decoration( GtkWidget* widget, gpointer data ){
class WaitDialog
{
public:
GtkWindow* m_window;
GtkLabel* m_label;
GtkWindow* m_window;
GtkLabel* m_label;
};
WaitDialog create_wait_dialog( const char* title, const char* text, bool modal ){
@@ -1919,7 +1919,7 @@ void ScreenUpdates_Disable( const char* message, const char* title ){
bool isActiveApp = MainFrame_isActiveApp();
g_wait = create_wait_dialog( title, message,
!XYWnd::m_mnuDrop || !gtk_widget_get_visible( GTK_WIDGET( XYWnd::m_mnuDrop ) ) ); //hack: avoid hiding entity menu, clicked with ctrl, by tex/model loading popup
!XYWnd::m_mnuDrop || !gtk_widget_get_visible( GTK_WIDGET( XYWnd::m_mnuDrop ) ) ); //hack: avoid hiding entity menu, clicked with ctrl, by tex/model loading popup
if ( isActiveApp ) {
gtk_widget_show( GTK_WIDGET( g_wait.m_window ) );
@@ -2671,7 +2671,7 @@ GtkWidget* create_main_statusbar( GtkWidget *pStatusLabel[c_status__count] ){
else{
GtkLabel* label = create_main_statusbar_label();
if( i == c_status_grid )
gtk_widget_set_tooltip_markup( GTK_WIDGET( frame ), " <b>G</b>: <u>G</u>rid size\n <b>F</b>: map <u>F</u>ormat\n <b>C</b>: camera <u>C</u>lip distance \n <b>L</b>: texture <u>L</u>ock" );
gtk_widget_set_tooltip_markup( GTK_WIDGET( frame ), " <b>G</b>: <u>G</u>rid size\n <b>F</b>: map <u>F</u>ormat\n <b>C</b>: camera <u>C</u>lip distance \n <b>L</b>: texture <u>L</u>ock" );
else
gtk_label_set_ellipsize( label, i == c_status_texture? PANGO_ELLIPSIZE_START : PANGO_ELLIPSIZE_END );
gtk_container_add( GTK_CONTAINER( frame ), GTK_WIDGET( label ) );
@@ -2689,35 +2689,35 @@ WidgetFocusPrinter g_mainframeWidgetFocusPrinter( "mainframe" );
class WindowFocusPrinter
{
const char* m_name;
const char* m_name;
static gboolean frame_event( GtkWidget *widget, GdkEvent* event, WindowFocusPrinter* self ){
globalOutputStream() << self->m_name << " frame_event\n";
return FALSE;
}
static gboolean keys_changed( GtkWidget *widget, WindowFocusPrinter* self ){
globalOutputStream() << self->m_name << " keys_changed\n";
return FALSE;
}
static gboolean notify( GtkWindow* window, gpointer dummy, WindowFocusPrinter* self ){
if ( gtk_window_is_active( window ) ) {
globalOutputStream() << self->m_name << " takes toplevel focus\n";
static gboolean frame_event( GtkWidget *widget, GdkEvent* event, WindowFocusPrinter* self ){
globalOutputStream() << self->m_name << " frame_event\n";
return FALSE;
}
else
{
globalOutputStream() << self->m_name << " loses toplevel focus\n";
static gboolean keys_changed( GtkWidget *widget, WindowFocusPrinter* self ){
globalOutputStream() << self->m_name << " keys_changed\n";
return FALSE;
}
static gboolean notify( GtkWindow* window, gpointer dummy, WindowFocusPrinter* self ){
if ( gtk_window_is_active( window ) ) {
globalOutputStream() << self->m_name << " takes toplevel focus\n";
}
else
{
globalOutputStream() << self->m_name << " loses toplevel focus\n";
}
return FALSE;
}
return FALSE;
}
public:
WindowFocusPrinter( const char* name ) : m_name( name ){
}
void connect( GtkWindow* toplevel_window ){
g_signal_connect( G_OBJECT( toplevel_window ), "notify::has_toplevel_focus", G_CALLBACK( notify ), this );
g_signal_connect( G_OBJECT( toplevel_window ), "notify::is_active", G_CALLBACK( notify ), this );
g_signal_connect( G_OBJECT( toplevel_window ), "keys_changed", G_CALLBACK( keys_changed ), this );
g_signal_connect( G_OBJECT( toplevel_window ), "frame_event", G_CALLBACK( frame_event ), this );
}
WindowFocusPrinter( const char* name ) : m_name( name ){
}
void connect( GtkWindow* toplevel_window ){
g_signal_connect( G_OBJECT( toplevel_window ), "notify::has_toplevel_focus", G_CALLBACK( notify ), this );
g_signal_connect( G_OBJECT( toplevel_window ), "notify::is_active", G_CALLBACK( notify ), this );
g_signal_connect( G_OBJECT( toplevel_window ), "keys_changed", G_CALLBACK( keys_changed ), this );
g_signal_connect( G_OBJECT( toplevel_window ), "frame_event", G_CALLBACK( frame_event ), this );
}
};
WindowFocusPrinter g_mainframeFocusPrinter( "mainframe" );
@@ -2726,17 +2726,17 @@ WindowFocusPrinter g_mainframeFocusPrinter( "mainframe" );
class MainWindowActive
{
static gboolean notify( GtkWindow* window, gpointer dummy, MainWindowActive* self ){
if ( g_wait.m_window != 0 && gtk_window_is_active( window ) && !gtk_widget_get_visible( GTK_WIDGET( g_wait.m_window ) ) ) {
gtk_widget_show( GTK_WIDGET( g_wait.m_window ) );
}
static gboolean notify( GtkWindow* window, gpointer dummy, MainWindowActive* self ){
if ( g_wait.m_window != 0 && gtk_window_is_active( window ) && !gtk_widget_get_visible( GTK_WIDGET( g_wait.m_window ) ) ) {
gtk_widget_show( GTK_WIDGET( g_wait.m_window ) );
}
return FALSE;
}
return FALSE;
}
public:
void connect( GtkWindow* toplevel_window ){
g_signal_connect( G_OBJECT( toplevel_window ), "notify::is-active", G_CALLBACK( notify ), this );
}
void connect( GtkWindow* toplevel_window ){
g_signal_connect( G_OBJECT( toplevel_window ), "notify::is-active", G_CALLBACK( notify ), this );
}
};
MainWindowActive g_MainWindowActive;
@@ -3316,7 +3316,7 @@ void MainFrame::Create(){
EverySecondTimer_enable();
if ( g_layout_globals.nState & GDK_WINDOW_STATE_MAXIMIZED ||
g_layout_globals.nState & GDK_WINDOW_STATE_ICONIFIED ) {
g_layout_globals.nState & GDK_WINDOW_STATE_ICONIFIED ) {
gtk_window_maximize( window );
}
if ( g_layout_globals.nState & GDK_WINDOW_STATE_FULLSCREEN ) {
@@ -3443,9 +3443,9 @@ void MainFrame::SetGridStatus(){
StringOutputStream status( 64 );
const char* lock = ( GridStatus_getTextureLockEnabled() ) ? "ON " : "OFF ";
status << ( GetSnapGridSize() > 0 ? "G:" : "g:" ) << GridStatus_getGridSize()
<< " F:" << GridStatus_getTexdefTypeIdLabel()
<< " C:" << GridStatus_getFarClipDistance()
<< " L:" << lock;
<< " F:" << GridStatus_getTexdefTypeIdLabel()
<< " C:" << GridStatus_getFarClipDistance()
<< " L:" << lock;
SetStatusText( c_status_grid, status.c_str() );
}
@@ -3500,44 +3500,44 @@ void Layout_constructPreferences( PreferencesPage& page ){
{
const char* layouts[] = { "window1.png", "window2.png", "window3.png", "window4.png" };
page.appendRadioIcons(
"Window Layout",
STRING_ARRAY_RANGE( layouts ),
LatchedImportCaller( g_Layout_viewStyle ),
IntExportCaller( g_Layout_viewStyle.m_latched )
);
"Window Layout",
STRING_ARRAY_RANGE( layouts ),
LatchedImportCaller( g_Layout_viewStyle ),
IntExportCaller( g_Layout_viewStyle.m_latched )
);
}
page.appendCheckBox(
"", "Detachable Menus",
LatchedImportCaller( g_Layout_enableDetachableMenus ),
BoolExportCaller( g_Layout_enableDetachableMenus.m_latched )
);
"", "Detachable Menus",
LatchedImportCaller( g_Layout_enableDetachableMenus ),
BoolExportCaller( g_Layout_enableDetachableMenus.m_latched )
);
page.appendCheckBox(
"", "Main Toolbar",
LatchedImportCaller( g_Layout_enableMainToolbar ),
BoolExportCaller( g_Layout_enableMainToolbar.m_latched )
);
"", "Main Toolbar",
LatchedImportCaller( g_Layout_enableMainToolbar ),
BoolExportCaller( g_Layout_enableMainToolbar.m_latched )
);
if ( !string_empty( g_pGameDescription->getKeyValue( "no_patch" ) ) ) {
page.appendCheckBox(
"", "Patch Toolbar",
LatchedImportCaller( g_Layout_enablePatchToolbar ),
BoolExportCaller( g_Layout_enablePatchToolbar.m_latched )
);
"", "Patch Toolbar",
LatchedImportCaller( g_Layout_enablePatchToolbar ),
BoolExportCaller( g_Layout_enablePatchToolbar.m_latched )
);
}
page.appendCheckBox(
"", "Plugin Toolbar",
LatchedImportCaller( g_Layout_enablePluginToolbar ),
BoolExportCaller( g_Layout_enablePluginToolbar.m_latched )
);
"", "Plugin Toolbar",
LatchedImportCaller( g_Layout_enablePluginToolbar ),
BoolExportCaller( g_Layout_enablePluginToolbar.m_latched )
);
page.appendCheckBox(
"", "Filter Toolbar",
LatchedImportCaller( g_Layout_enableFilterToolbar ),
BoolExportCaller( g_Layout_enableFilterToolbar.m_latched )
);
"", "Filter Toolbar",
LatchedImportCaller( g_Layout_enableFilterToolbar ),
BoolExportCaller( g_Layout_enableFilterToolbar.m_latched )
);
page.appendCheckBox(
"", "Single Scrollable Toolbar",
LatchedImportCaller( g_Layout_SingleToolbar ),
BoolExportCaller( g_Layout_SingleToolbar.m_latched )
);
"", "Single Scrollable Toolbar",
LatchedImportCaller( g_Layout_SingleToolbar ),
BoolExportCaller( g_Layout_SingleToolbar.m_latched )
);
}
void Layout_constructPage( PreferenceGroup& group ){
@@ -3726,15 +3726,15 @@ void MainFrame_Construct(){
g_strEnginePath_was_empty_1st_start = true;
const char* ENGINEPATH_ATTRIBUTE =
#if defined( WIN32 )
"enginepath_win32"
"enginepath_win32"
#elif defined( __APPLE__ )
"enginepath_macos"
"enginepath_macos"
#elif defined( __linux__ ) || defined ( __FreeBSD__ )
"enginepath_linux"
"enginepath_linux"
#else
#error "unknown platform"
#endif
;
;
g_strEnginePath = StringOutputStream( 256 )( DirectoryCleaned( g_pGameDescription->getRequiredKeyValue( ENGINEPATH_ATTRIBUTE ) ) ).c_str();
}