indent classes, align by spaces
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@@ -43,136 +43,136 @@ class NullModel :
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public Bounded,
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public Cullable
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{
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Shader* m_state;
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AABB m_aabb_local;
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RenderableSolidAABB m_aabb_solid;
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RenderableWireframeAABB m_aabb_wire;
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Shader* m_state;
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AABB m_aabb_local;
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RenderableSolidAABB m_aabb_solid;
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RenderableWireframeAABB m_aabb_wire;
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public:
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NullModel() : m_aabb_local( Vector3( 0, 0, 0 ), Vector3( 8, 8, 8 ) ), m_aabb_solid( m_aabb_local ), m_aabb_wire( m_aabb_local ){
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m_state = GlobalShaderCache().capture( "" );
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}
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~NullModel(){
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GlobalShaderCache().release( "" );
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}
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VolumeIntersectionValue intersectVolume( const VolumeTest& volume, const Matrix4& localToWorld ) const {
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return volume.TestAABB( m_aabb_local, localToWorld );
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}
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const AABB& localAABB() const {
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return m_aabb_local;
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}
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void renderSolid( Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld ) const {
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renderer.SetState( m_state, Renderer::eFullMaterials );
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renderer.addRenderable( m_aabb_solid, localToWorld );
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}
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void renderWireframe( Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld ) const {
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renderer.addRenderable( m_aabb_wire, localToWorld );
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}
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void testSelect( Selector& selector, SelectionTest& test, const Matrix4& localToWorld ){
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test.BeginMesh( localToWorld );
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SelectionIntersection best;
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aabb_testselect( m_aabb_local, test, best );
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if ( best.valid() ) {
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selector.addIntersection( best );
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NullModel() : m_aabb_local( Vector3( 0, 0, 0 ), Vector3( 8, 8, 8 ) ), m_aabb_solid( m_aabb_local ), m_aabb_wire( m_aabb_local ){
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m_state = GlobalShaderCache().capture( "" );
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}
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~NullModel(){
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GlobalShaderCache().release( "" );
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}
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VolumeIntersectionValue intersectVolume( const VolumeTest& volume, const Matrix4& localToWorld ) const {
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return volume.TestAABB( m_aabb_local, localToWorld );
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}
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const AABB& localAABB() const {
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return m_aabb_local;
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}
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void renderSolid( Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld ) const {
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renderer.SetState( m_state, Renderer::eFullMaterials );
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renderer.addRenderable( m_aabb_solid, localToWorld );
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}
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void renderWireframe( Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld ) const {
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renderer.addRenderable( m_aabb_wire, localToWorld );
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}
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void testSelect( Selector& selector, SelectionTest& test, const Matrix4& localToWorld ){
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test.BeginMesh( localToWorld );
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SelectionIntersection best;
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aabb_testselect( m_aabb_local, test, best );
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if ( best.valid() ) {
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selector.addIntersection( best );
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}
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}
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}
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};
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class NullModelInstance : public scene::Instance, public Renderable, public SelectionTestable
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{
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class TypeCasts
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{
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InstanceTypeCastTable m_casts;
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public:
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TypeCasts(){
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InstanceContainedCast<NullModelInstance, Bounded>::install( m_casts );
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InstanceContainedCast<NullModelInstance, Cullable>::install( m_casts );
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InstanceStaticCast<NullModelInstance, Renderable>::install( m_casts );
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InstanceStaticCast<NullModelInstance, SelectionTestable>::install( m_casts );
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}
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InstanceTypeCastTable& get(){
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return m_casts;
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}
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};
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class TypeCasts
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{
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InstanceTypeCastTable m_casts;
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public:
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TypeCasts(){
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InstanceContainedCast<NullModelInstance, Bounded>::install( m_casts );
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InstanceContainedCast<NullModelInstance, Cullable>::install( m_casts );
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InstanceStaticCast<NullModelInstance, Renderable>::install( m_casts );
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InstanceStaticCast<NullModelInstance, SelectionTestable>::install( m_casts );
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}
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InstanceTypeCastTable& get(){
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return m_casts;
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}
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};
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NullModel& m_nullmodel;
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NullModel& m_nullmodel;
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public:
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typedef LazyStatic<TypeCasts> StaticTypeCasts;
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typedef LazyStatic<TypeCasts> StaticTypeCasts;
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Bounded& get( NullType<Bounded>){
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return m_nullmodel;
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}
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Cullable& get( NullType<Cullable>){
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return m_nullmodel;
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}
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Bounded& get( NullType<Bounded>){
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return m_nullmodel;
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}
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Cullable& get( NullType<Cullable>){
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return m_nullmodel;
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}
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NullModelInstance( const scene::Path& path, scene::Instance* parent, NullModel& nullmodel ) :
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Instance( path, parent, this, StaticTypeCasts::instance().get() ),
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m_nullmodel( nullmodel ){
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}
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NullModelInstance( const scene::Path& path, scene::Instance* parent, NullModel& nullmodel ) :
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Instance( path, parent, this, StaticTypeCasts::instance().get() ),
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m_nullmodel( nullmodel ){
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}
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void renderSolid( Renderer& renderer, const VolumeTest& volume ) const {
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m_nullmodel.renderSolid( renderer, volume, Instance::localToWorld() );
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}
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void renderWireframe( Renderer& renderer, const VolumeTest& volume ) const {
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m_nullmodel.renderWireframe( renderer, volume, Instance::localToWorld() );
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}
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void renderSolid( Renderer& renderer, const VolumeTest& volume ) const {
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m_nullmodel.renderSolid( renderer, volume, Instance::localToWorld() );
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}
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void renderWireframe( Renderer& renderer, const VolumeTest& volume ) const {
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m_nullmodel.renderWireframe( renderer, volume, Instance::localToWorld() );
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}
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void testSelect( Selector& selector, SelectionTest& test ){
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m_nullmodel.testSelect( selector, test, Instance::localToWorld() );
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}
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void testSelect( Selector& selector, SelectionTest& test ){
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m_nullmodel.testSelect( selector, test, Instance::localToWorld() );
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}
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};
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class NullModelNode : public scene::Node::Symbiot, public scene::Instantiable
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{
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class TypeCasts
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{
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NodeTypeCastTable m_casts;
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public:
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TypeCasts(){
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NodeStaticCast<NullModelNode, scene::Instantiable>::install( m_casts );
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}
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NodeTypeCastTable& get(){
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return m_casts;
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}
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};
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class TypeCasts
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{
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NodeTypeCastTable m_casts;
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public:
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TypeCasts(){
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NodeStaticCast<NullModelNode, scene::Instantiable>::install( m_casts );
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}
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NodeTypeCastTable& get(){
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return m_casts;
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}
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};
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scene::Node m_node;
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InstanceSet m_instances;
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NullModel m_nullmodel;
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scene::Node m_node;
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InstanceSet m_instances;
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NullModel m_nullmodel;
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public:
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typedef LazyStatic<TypeCasts> StaticTypeCasts;
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typedef LazyStatic<TypeCasts> StaticTypeCasts;
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NullModelNode() : m_node( this, this, StaticTypeCasts::instance().get() ){
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m_node.m_isRoot = true;
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}
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NullModelNode() : m_node( this, this, StaticTypeCasts::instance().get() ){
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m_node.m_isRoot = true;
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}
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void release(){
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delete this;
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}
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scene::Node& node(){
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return m_node;
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}
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void release(){
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delete this;
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}
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scene::Node& node(){
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return m_node;
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}
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scene::Instance* create( const scene::Path& path, scene::Instance* parent ){
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return new NullModelInstance( path, parent, m_nullmodel );
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}
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void forEachInstance( const scene::Instantiable::Visitor& visitor ){
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m_instances.forEachInstance( visitor );
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}
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void insert( scene::Instantiable::Observer* observer, const scene::Path& path, scene::Instance* instance ){
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m_instances.insert( observer, path, instance );
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}
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scene::Instance* erase( scene::Instantiable::Observer* observer, const scene::Path& path ){
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return m_instances.erase( observer, path );
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}
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scene::Instance* create( const scene::Path& path, scene::Instance* parent ){
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return new NullModelInstance( path, parent, m_nullmodel );
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}
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void forEachInstance( const scene::Instantiable::Visitor& visitor ){
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m_instances.forEachInstance( visitor );
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}
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void insert( scene::Instantiable::Observer* observer, const scene::Path& path, scene::Instance* instance ){
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m_instances.insert( observer, path, instance );
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}
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scene::Instance* erase( scene::Instantiable::Observer* observer, const scene::Path& path ){
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return m_instances.erase( observer, path );
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}
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};
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NodeSmartReference NewNullModel(){
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