indent classes, align by spaces

This commit is contained in:
Garux
2021-03-24 00:25:15 +03:00
parent 5b1b9b5e6c
commit 2222100316
450 changed files with 42485 additions and 42239 deletions

View File

@@ -55,81 +55,81 @@ void Pointfile_Parse( CPointfile& pointfile );
class CPointfile : public ISAXHandler, public Renderable, public OpenGLRenderable
{
enum
{
MAX_POINTFILE = 8192,
};
Vector3 s_pointvecs[MAX_POINTFILE];
std::size_t s_num_points;
int m_displaylist;
static Shader* m_renderstate;
StringOutputStream m_characters;
enum
{
MAX_POINTFILE = 8192,
};
Vector3 s_pointvecs[MAX_POINTFILE];
std::size_t s_num_points;
int m_displaylist;
static Shader* m_renderstate;
StringOutputStream m_characters;
public:
CPointfile(){
}
~CPointfile(){
}
void Init();
void PushPoint( const Vector3& v );
void GenerateDisplayList();
CPointfile(){
}
~CPointfile(){
}
void Init();
void PushPoint( const Vector3& v );
void GenerateDisplayList();
// SAX interface
void Release(){
// blank because not heap-allocated
}
void saxStartElement( message_info_t *ctx, const xmlChar *name, const xmlChar **attrs );
void saxEndElement( message_info_t *ctx, const xmlChar *name );
void saxCharacters( message_info_t *ctx, const xmlChar *ch, int len );
const char* getName();
void Release(){
// blank because not heap-allocated
}
void saxStartElement( message_info_t *ctx, const xmlChar *name, const xmlChar **attrs );
void saxEndElement( message_info_t *ctx, const xmlChar *name );
void saxCharacters( message_info_t *ctx, const xmlChar *ch, int len );
const char* getName();
typedef const Vector3* const_iterator;
typedef const Vector3* const_iterator;
const_iterator begin() const {
return &s_pointvecs[0];
}
const_iterator end() const {
return &s_pointvecs[s_num_points];
}
const_iterator begin() const {
return &s_pointvecs[0];
}
const_iterator end() const {
return &s_pointvecs[s_num_points];
}
bool shown() const {
return m_displaylist != 0;
}
void show( bool show ){
if ( show && !shown() ) {
Pointfile_Parse( *this );
if( s_num_points > 0 ){
GenerateDisplayList();
bool shown() const {
return m_displaylist != 0;
}
void show( bool show ){
if ( show && !shown() ) {
Pointfile_Parse( *this );
if( s_num_points > 0 ){
GenerateDisplayList();
SceneChangeNotify();
}
}
else if ( !show && shown() ) {
glDeleteLists( m_displaylist, 1 );
m_displaylist = 0;
SceneChangeNotify();
}
}
else if ( !show && shown() ) {
glDeleteLists( m_displaylist, 1 );
m_displaylist = 0;
SceneChangeNotify();
void render( RenderStateFlags state ) const {
glCallList( m_displaylist );
}
}
void render( RenderStateFlags state ) const {
glCallList( m_displaylist );
}
void renderSolid( Renderer& renderer, const VolumeTest& volume ) const {
if ( shown() ) {
renderer.SetState( m_renderstate, Renderer::eWireframeOnly );
renderer.SetState( m_renderstate, Renderer::eFullMaterials );
renderer.addRenderable( *this, g_matrix4_identity );
void renderSolid( Renderer& renderer, const VolumeTest& volume ) const {
if ( shown() ) {
renderer.SetState( m_renderstate, Renderer::eWireframeOnly );
renderer.SetState( m_renderstate, Renderer::eFullMaterials );
renderer.addRenderable( *this, g_matrix4_identity );
}
}
void renderWireframe( Renderer& renderer, const VolumeTest& volume ) const {
renderSolid( renderer, volume );
}
}
void renderWireframe( Renderer& renderer, const VolumeTest& volume ) const {
renderSolid( renderer, volume );
}
static void constructStatic(){
m_renderstate = GlobalShaderCache().capture( "$POINTFILE" );
}
static void constructStatic(){
m_renderstate = GlobalShaderCache().capture( "$POINTFILE" );
}
static void destroyStatic(){
GlobalShaderCache().release( "$POINTFILE" );
}
static void destroyStatic(){
GlobalShaderCache().release( "$POINTFILE" );
}
};
Shader* CPointfile::m_renderstate = 0;